Call for ArM5 Errata

RoP:D p.97, middle column, first paragraph under the "Finding a Text" header:

...a bastion of Christianity since the fifth century. no one knows how many total copies of the texts there are.

Capitalize "No".

Edit: Also, this, from page 100, left column:

This power works on beings or creatures that both belong to a realm or are aligned with a realm. To determine to which realm a creature is attached, you must exceed its Magic Resistance with a Perception + Ars Notoria + a stress die roll. You do not need to penetrate a target’s Magic Resistance and only need to beat it by 1 point to successfully determine its nature.

SENSE REALM AFFILIATION:
Perception + Ars Notoria vs. 6 + Target’s Magic Resistance/5

If you roll is five or more above the target’s Magic Resistance (not the Ease Factor calculated above), you may also glean insight about that creature’s otherworldly powers. The storyguide will tell you the creature’s weakest power. For each additional five points above the target’s Magic Resistance, you may learn another of its powers.

is pretty confusingly written. (Also, the bolded/italicized "you" needs to be "your".)

First off, to determine the realm of a creature, the text "you must exceed its Magic Resistance with a Per + AN + stress" bit directly and explicitly contradicts the formula immediately following, where you instead have to exceed 6 + its MR/5.

Secondly, the ability to glean insight about a creature's otherwordly powers is entirely useless; nobody is going to be beating unmodified might scores of serious opposition by multiple magnitudes on a Characteristic+single Ability roll without some seriously excellent cheddar. Cheddar of Quality, even. (Edit: I suppose it could be handy for hedge mages and similar non-Magic-Resisting targets, theoretically?)

A quick search turned up this post, where Matt Ryan suggests

...which may or may not be of interest.

Edit the Third: Still more RoP:D stuff. Page 138, right column, under Holy Societates: Karaites:

A Karaite lineage can be found within House Ex Miscellanea where Holy Magic is the Major Non-Hermetic Virtue, Craft Amulets taken as the Minor Hermetic Virtue, and Karaite Magic as the Major Hermetic Flaw.

This is wrong twice over: Holy Magic is Hermetic, and Craft Amulets is not.