There needs to be a divide between
- social Virtues/Flaws for members of the Order of Hermes (e.g. Colens Arcanorum, Gild Trained),
- Hermetic Virtues/Flaws for users of Hermetic Magic specifically (e.g. Affinity with Mentem),
- and "Hermetic" Virtues/Flaws for Gifted magic users of any (or no!) tradition (e.g. Gentle/Blatant Gift).
The usual language found in Hedge Magic is something along the lines of "you may take Hermetic Virtues and Flaws, if they are appropriate to your abilities", and that works fine, but it has two weird consequences:
- It's listed in the rules for specific traditions individually, meaning that while it applies to members of (nearly?) every hedge, rival, and non-hermetic tradition, it doesn't apply to e.g. an untrained Gifted person who's managed to learn a couple supernatural abilities in the normal way. And being unable to make your Second Sight/Animal Ken village weirdo Inoffensive to Animals seems very silly.
- Learned Magicians for sure, and I think the virtue-granting traditions in general, can't temporarily grant themselves the Gentle Gift, but can temporarily grant everyone around them Unaffected By The Gift, which just feels counterintuitive and severely against tone.