"Animal sacrifice?..." Tasia will ponder that for a moment vis-a-vis what she knows as a Quaesitor. It's probably OK, but it does come close to the line. "We found some labs and some storerooms. There is more to the place, but a lot of it is flooded. We didn't want to push too deep for risk of causing damage. We will want to investigate further later."
[Note, I'm assuming the magi have moved aside out of earshot of the mundanes for the conversation, or there's a few comments Gregorius wouldn't make.]
Gregorius nods.
"Any traps or anything else I should be aware of when I go down there?"
After Tasia's replied to this, he'll continue:
"Tomorrow when Viola's back it'd be an idea for all the magi to get back together again. Decide what needs to be done over the next few weeks and months, and who's doing it. Also when we're going to cast the Aegis. For tonight, I want to go back to the ship and collect Alcimus. Try and sneak him off under cover of darkness to avoid terrifying the village. Theodoric said that the ghosts only come out on dark nights, and there should be a reasonable moon tonight, so that shouldn't be an issue.
Talking of Theodoric, probably an idea to have a grog subtly stationed near him at midnight - I don't think the Aura of Rightful Authority I cast on him earlier has actually changed him that much from his usual attitude to magi, but might as well not take the chance in case he does do something stupid. If he is loyal, he could and should be very useful."
"I should take my leave, unless there's more you wish to discuss? It won't be long now until the light starts to go, and I'd like to reach the village before nightfall. Expect me back about an hour after dawn tomorrow."
Assuming there isn't more Tasia wants to talk about, he'll take one of the fresher shield grogs and head back to the ship.
Gregorius will spend the next morning questioning Theodoric (as per further up the thread) and waiting for Viola to come back. He'll be beginning to get impatient by lunchtime, which is also when Godzimir will arrive, but I'll leave any further development of that until other people have posted.
Tasia has tried to get a good night's sleep. She'll eat what she can of breakfast. She is looking forward to speaking with Viola when she returns. Until then she doesn't want to go wandering about.
It's nearly noon when one of the grogs who went with Viola returns on his own. He's looking for Portia first, but will repeat his message to any magus with an interest. Gregorius is busy with his parma, so isn't paying immediate attention.
The gist of the message is that Viola went to the village to acquire a local guide for the hunt. The guide was scared by her magic, but Viola kept him from running away by promising to heal his sick son. Viola therefore needs Portia and her familiar to meet her in the village for "an emergency healing". Viola will quickly finish finding a horse, and then meet them there.
Portia sniffs, and responds to the grog and any magus within earshot: "Wait on her in some muddy backwater in order to heal a peasant? Tell Viola when she returns that I will be here, and she can come and request Galenus' assistance then."
The grog looks dismayed. Is anyone else doing anything?
[Scott, I'll wait until the timeline has caught up with Viola before progressing the Faerie Regio thread.]
((I can't find Galenus. That's the doctor, right?))
"Is the guide's child in any condition to be moved? I'm sure Galenus will be able to help. I'll find him." Tasia will look for Galenus and ask him to see to the guide's child. Tasia will accompany Galenus. If there's a reason he can't go, she will start to look at ways of getting the child here efficiently.
[Galenus is Portia's familiar caladrius. (I think. I'm going off memory here due to Portia's character sheet being deleted). There does also exist a grog doctor, Petrus; he's in the Covenfolk character sheets.]
"I don't really know what's wrong with the boy. The villager - Arslan - did try to explain a bit, but I didn't understand most of the words he used. I think he's tired a lot? Some other things, too."
Finding Petrus is fairly easy - he's in the room assigned to him and another custos unpacking various herbs. As you approach, you hear a voice talking in Greek:
"...and how I'm meant to treat anyone here...need a proper space, not half a room!..."
You enter to see a small aging man with his back to you haranging his poor roomate, who gives you a look mingling relief and fear when you enter. Petrus doesn't immediately look round.
Ah, then Tasia was looking for Petrus at the moment.
"Good Petrus, I have need of your skill. There is a sick boy near town we need to examine. If you will accompany me, I will translate for you."
Hopefully Petrus will join Tasia...
Tasia will use Trust Me on the guide and his son (and others?) when she and Petrus get there. Hopefully she'll be able to reduce the pessimism during her translations.
Petrus looks slightly startled, then shakes his head gloomily.
"Not surprised, ma'am. You saw the marsh on the way up the river - we'll be lucky if we're not all a-bed by the end of the week."
He spends a few minutes gathering a selection of of herbs, then continues:
"Let's see if we can do anything for the poor lad, then. The young are always hit hardest, alas."
You trek down the riverside path to the village. The journey takes about an hour and, despite Petrus' predictions, it fails to rain. As you enter the village, you feel the telltale pricking at your gift of a divine aura. There's no sign of Viola or the villager she took with her.
[Please let me know who you're taking with you other than Petrus, if anyone. Also, I'll need rolls and totals for the casting(s) of Trust Me.]
[Scott, could you give me a bit more village description (or do you want to run the introduction to the village)? I don't really know what it's like.]
Tasia won't bring anyone else. She doesn't want this to look like there are too many too soon. She will arrive in clothing, not armor, for the same basic reason.
She will cast Trust Me without either words or gestures. She can handle up to three spells at a time. Not knowing how many people she runs into, I don't know how many rolls to make and when, so I'll just make several here. Her casting total is 24-3aura. Her rolls are 2, 6, 6, 2, 5, and 2. That means totals of 26, 30, 30, 26, 29, and 26 minus 3aura in each case, with a target of 20 to lose no fatigue.
[Re 9 + Me 6 + Sta 1 + Mastery 2 = 18, quiet magic virtue x2, still casting mastery. Are you taking the extra +6 from your Eyes talisman attunement? I'd say that the Eyes attunement only counts for spells actually affecting the eyes in some way, not any spell cast at Eye range, as that would be more powerful than any other listed attunement (the broadest attunements listed otherwise are techniques, and the highest that goes is one +5, and all the others are +3 or below). In addition, it's not within one of the categories listed in Vulger Alchemy (pg 34 TM:RE). It's not actually going to make any difference in this case, but I'd like to clear it up now.]
You easily find someone to direct you to Arslan's house, although you notice several people giving you curious or suspicious looks, and a couple of children following you at a distance, hiding (badly) when you look round. The house itself is about 30 feet by 15 feet, constructed of familar looking limestone. There's a woman outside the house next to a stretched out fishing net, twine on the ground. There's another couple of children next to her - she's clearly just been warned of your coming. She looks at you, and your spell catches her easily, and the expression in her eyes changes from suspicion and worry to merely worry.
Yes, I was using it that way. I was under that impression because everything else that would affect sight says "sight." If we want to change it, I'll probably change that attunement. But let's make sure we're comparing things properly. You are not actually correct about the breadth of other attunements. First, this wold not be the only example of a Range. For example: +4 to affect things by touch. Second, Personal/Touch/Eye/Voice/Sight/Arcane Connection vs. Creo/Intellego/Muto/Perdo/Rego seem to make those equal in breadth, favoring the Techniques a little (6 vs. 5 to cover everything). But if we want to examine breadth more carefully, we'll see that Eye is much less broad than Touch since Eye works on a far more limited set of targets. The same is true of Eye compared to the other Ranges. So as by far the lesser of six that together cover as much as the five Techniques together, that puts Eye close to the breadth of a Form rather than that of a Technique.
"Ma'am, I bring a doctor with me because I am told your child is sick and that your husband requested assistance. I came here as a translator to assist the good doctor. I am now confused for I expected to find your husband at home with your child."
[Hmm, you're right, I hadn't spotted the glove bonus. That does make it working on eye range more plausible. However, I've just used the Shape and Materials table on the Atlas website to track down the source of the shape and material to HoH:TL, and as well as finding the shape and material box on pg 139, also found a paragraph on opals under "Materials" on page 132: "[Opal] assists magic related to the eye: ophthalmic medicine, illusions and invisibility. Blond women who wear opals retain their hair colour". The attunements listed for opal are eyes, travel(?), images and invisibility. Based on that, I'd say "eyes" meant magic directly affecting the eyes themselves and doesn't include spells cast at range eye. I don't have a problem you swapping out the attunement for something else, though, if you want to.]
The woman looks more worried.
"He left yesterday afternoon on a hunting trip with a strange woman, and hasn't returned. I thought you might have news...But you're here to see Juchin? He's inside..." She hesitates..."you'd better come in."
Inside, the floor is beaten earth, covered in straw. There's a table with 6 stools round it and at the head of the table, a chair. At either end of the room there's a loft, and it's to one of these the woman goes. "Juchin? Come down, there's a doctor here to see you."