For each room:
-
"Scribe Perfect Circle" Re(Cr)Te 4 spont vs Re(Cr) 5 + Te 5 + Sta 2 + Aura = 12 + Aura + die /2.
Note that he is magically carving actual circles everywhere for the spells
Addiction: 5 + die vs 2
-
Ward vs Spirits, ReMe 25 ceremonial spont spell. Re 14 + Me 8 + Focus 8 + (17) = 47 + Aura + die /2. 75 Minutes.
Using the interior edge of the circle he carved with the above spell
Addiction: Int 2 + Conc(ignore addiction) 2+1 =5+die vs 13
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Ward Against Legendary Beasts, ReAn 20, formulaic, Re 14 + An 8 + Focus 8 + (17) = 47 + Aura + die.
Using the exterior edge of the same circle carved from before.
Addiction: 5 + die vs 10
He'll start with these, taking a total of about 1.5 hours per location on the most important spaces: the two storerooms, the new hospital room and the undamaged house. It would be more in keeping for Patrick to spont wards as powerful as he could make, trying to roll up for additional might-resistance, but that seems like a house-keeping nightmare.
So, barring catastrophic failure, that should be the rest of his first day.
[b]Store Room 1
[/b]([3,1,1,6,3,8], 2 overrolls needed: 6,8)
- "Scribe Perfect Circle" Re(Cr)Te 4 spont vs (12 + Aura 5 + die 3 /2 )= 10
Addiction: 5 + die (1, 1, 6= 24) = 29 vs 2
- Ward vs Spirits, ReMe 25 ceremonial spont spell. 47 + Aura 5+ die 3 /2 = 27.5 75 Minutes.
Addiction: 5+die 8 = 13 vs 13
- Ward Against Legendary Beasts, ReAn 20, formulaic, 47 + Aura 5+ die 6 = 29
Addiction: 5 + die 8 = 13 vs 10
Store Room 2
([10,6,10,7,3,1] -- separate rolls for botch check)
- "Scribe Perfect Circle" Re(Cr)Te 4 spont vs 12 + Aura 5 + die 0 (botch check) /2 = 8.5
Addiction: 5 + die 6 = 11 vs 2
- Ward vs Spirits, ReMe 25 ceremonial spont spell. 47 + Aura 5+ die 0 (botch check)/2 = 26. 75 Minutes.
Addiction: 5+die 7 = 12 vs 13 Fails!
- Ward Against Legendary Beasts, ReAn 20, formulaic, 47 + Aura 5+ die 3 = 27.5.
As this was a very close call, Patrick continues with the spell regimen he originally planned, but needlessly uses FFM to raise the spell to 25, just to feel the rush. Possibly by making the spell Ring/Room, or something?
Addiction: 5 + die (1, 2= 4) + 3 for previous fail = 12 vs 10
Patrick lets loose a bit and lets himself get really high off the last spell in the second storeroom, and then spends a few minutes panting in ecstasy before regaining his composure and moving on.
Hospital/Large Lab.
Patrick resists the urge to try to form this into a geometrically regular room...for now. Instead, he just makes the largest (mathematically perfect) circle he can, which probably leaves quite a bit of space at the door and in the corners of this oddly shaped room. He'll remind the Chiurgeon about needing to keep the circle unbroken.
Rolls: [3,1,10,4,9,8] , overroll: 8
- "Scribe Perfect Circle" Re(Cr)Te 4 spont vs 12 + Aura 5 + die 3 /2 = 10
Addiction: 5 + die (1, 10= 20) = 25 vs 2
- Ward vs Spirits, ReMe 25 ceremonial spont spell. 47 + Aura 5+ die 4 /2 = 28. 75 Minutes.
Addiction: 5+die 9 = 14 vs 13
- Ward Against Legendary Beasts, ReAn 20, formulaic, = 47 + Aura 5+ die 8 = 30.
Addiction: 5 + die 8 = 13 vs 10
Undamaged building where Theodoric was found.
([4,5,1,1,10,3] , overrolls 3, 4, 7, 3, 4, 8
- "Scribe Perfect Circle" Re(Cr)Te 4 spont vs 12 + Aura ? + die 4 /2 = 8 + (Aura/2).
Addiction: 5 + die 5= 10 vs 2
- Ward vs Spirits, ReMe 25 ceremonial spont spell. 47 + Aura ?+ die (1,1,10 = 40) /2 = 43.5 + (Aura/2). 75 Minutes. Wowza! If the SG is willing to let me roll-up for affect, and assuming an Aura of 3 or greater, this would keep out Magic Mentem creatures of Might 45!
Addiction: 5+die 3 = 8 vs 13 (or 23) Fails! (And the power surge goes to his head!
Ooh! Patrick loves to be helpful! "All this rubble everywhere is just getting in people's way, and we need SO many more buildings...why shouldn't I just recreate a few of these structures for everybody, huh?"
Rego 14 + Terram 5 + Sta 2 + Aura 5? + die 7 / 2 = 16 vs 15 (Base 3 +1 for stone, + 1 touch + 2 Group (rubble). Effect: Turn rubble into a building.
"Look! There's another building for you all to use!"
Addiction: 5 + 3(2nd round roll) + die 3 = 11 vs 8
He pulls himself together, thinking to himself, "Gotta make a good impression. Can't let anyone know. That's why I like the numbers. I just need to slow down, calm myself. Cast it by the numbers. Can't let anyone see my hands shake. Wipe the sweat from my eyes and just finish this one last spell. Just...one more hit." He calms his breathing, cooling himself off, fighting the urge by telling himself he'll indulge soon, just...not...quite...yet. (and thereby recovers his Fatigue before casting the last spell.)
- Ward Against Legendary Beasts, ReAn 20, formulaic, 47 + Aura ?+ die 3 =25 + (Aura/2).
Addiction: 5 + die 4= 9 vs 10 Fails again!
"Well, while I'm at it, it really wouldn't hurt to ward this building against Demons too, would it...? I mean, no sense in leaving a job half-done."
Arcane Ward Against Demons (FFM down to normal Ring/Circle, makes it ReVi20)
Re 14 + Vi 5 + Focus 5 + Sta 2 + Numerology 3 + Aura ? + die 4 = 33 + Aura
Addiction: die 8 + 5 = 13vs 10
Note that this spell has the cosmetic effect of covering the interior of the circle with complex patterns of hexagons.
Suddenly realizing just how deep he's gone, aware of all the eyes on him, he cheeks burn bright red. He flees in shame into his tent, and does not come out for dinner that night. After spending a solid six hours letting magic run through his body, he is now crashing hard, and now that the high is over, he remembers what he is trying to forget.
The next morning, he'll come out for breakfast, and if anybody asks, he'll pass it off as over-enthusiasm.
Meanwhile, Leon and the grogs set up a temporary shelters that day, per Tasia's orders. Assuming Portia is casting the lab-creation spells in these spaces, then there ends up being a weird sort of Algebraic Word Problem that happens the next day.
Portia takes 2 hours and 15 min to create a magical laboratory, and then needs X hours to rest in order to recover fatigue. Patrick can ward each laboratory and building in 1.5 hours, including rest breaks, unless the structure isn't very stable, and then he spends a total of 4 hours to include wards against the elements. It takes Y hours for the grogs to scavenge parts and set up a pavilion tent in each location. How many sancta and other locations can be built and warded before the ghosts show up?"