Chapter 2 (Summer 1013). Hiding under Hadrian's Wall

Luciu rolled 5 on defence, giving an attack advantage of 5. Damage is +6 for a total of 11 to soak. Is that a medium wound @Plot_Device ?

The arrow hurts, but Luciu pulls together all his confidence to get the spell off, and the fifth archer starts to shiver, and misses his grip trying to move from one tree to another. Then he drops. Midway between the two trees there are few branches and bushes to cushion the fall, and instead of the usual breaking of twigs and branches, you hear a loud thump and then a scream of pain.

New round.

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Luciu screams out a Sicilian curseword in pain, and collapses back onto the bench, though his eyes are open and aware.

[soak is 1 and with size that's a heavy wound.]

Thomas can hear foes stirring in the bushes, and some drawing away. None are approaching or otherwise making any apparent threat. They are all behind cover. Thomas can only see the two who are sleeping in the trees.

The two hoodmen withdraw from Jack and Iago, swords drawn, shouting to their friends to get to their feet and escape the diabolist. Jack tries to disarm or capture them¹.

Luciu is in pain.

Edwin can watch Jack and Iago's endeavour.

¹ Roll an attack roll; an attack advantage of five is needed for disarm, ten for capture. Defence has a +3 benefit for obstructing branches. Using trained group rules, you can take a +5 bonus for Iago's skill, and if successful, you disarm/capture both of them (one each).

Thom pales as he sees Luciu take the arrow. The young mage's expression tenses as he steps over toward Luciu.

"I know the Binding of Wounds spell, sodales. It might help…"

Jack and Iago try to surround and apprehend the two hoodmen, but they are more used to the woods and defend themselves well while they back away. Each of them display longswords, and while backing, they also reach for daggers with their off-hands. «Hey, wake up,» they shout, almost panicking. «Get down and move away.» They manage to team up with some of their comrades, who look rather scruffy, clothes soiled, hair full of twigs, and faces bruised. Together they move out of sight from Luciu's cart, and incidentally also from Edwin's view, but they keep shouting for their sleeping comrades to join. It takes more than a simple combat operation to apprehend them; it is more like hunting.

We are out of round mode. There is no immediate threat as far as you can see, although the cursed bowmen are still snoring in the treetops.

Edwin stays hiding for a minute, but when the specialists are up and moving he will reluctantly leave his hiding place.

"Have you chased them all off?"

Luciu hisses in pain, and shouts at the grogs. "That cazzo tree. Get it out of the way so we can carry on. And yes, please, sodale. Can you help with the tree, too?"

Edwin gets the specialists to help lever the tree up so as a team they can move it off the road enough for the cart to pass.

It takes a while, since neither the specialists nor Edwin are cut out for heavy manual labour, but they do manage in the end.

In the meantime the grogs and Thomas have plenty of time to examine Luciu and whatever else they might want to do.

Thom looks again at Luciu, nodding. "I can try to help with the tree but first let me through your parma so that I can bind your wound. It should keep you steady for a while but you will need time to heal." Assuming that Luciu permits it, Thom will carefully cast Binding of Wounds on his sodales.

While Thom looks thoughtfully at the tree, Jack turns to Iago. "Let's get to the sleepers." The big fellow moves over to the sleepers and binds their hands before disarming them. He takes a moment to remove any coin or other valuables while he's at it, though he's rather gentle for a giant. If they wake and get too rambunctious, he clobbers them in an attempt to knock them out.

As they approach the two sleepers in the trees, they can see a couple of groggy grogs rising from the bushes and trying to escape. Assuming that you focus on the two in the trees, you can gift wrap them and bring them back to Luciu's cart with no issue.

Jack focuses on wrapping up the bandits at hand rather than chasing after any who are escaping. Two in the hand... as it were.

The bandits wake up as you remove them from the trees, but sleepy and disarmed, there is not much they can do against your competent handling. They just scream a little to make sure the others know of their destiny, before, presumably, you gag them.

The/A raven flies past, as if it has to inspect your performance, but it does not linger, not within sight anyway.

Does Luciu accept the spell, @Plot_Device ? (If so, stress roll, one botch die, no penalty.)

Do you load the prisoners and move on as soon as the road is clear, or do you want to interrogate/investigate further first?

Luciu accepts the spell, yes.

After his wounds are bound, he will peer into the minds of the captured bandits.

I hope Thomas' spell works, lest Luciu may not be able to peer so well.

Peering into the bandit's mind, you see an innocent soul who has seen a lot of hardship. The Evil Wizard peering into his mind only adds to the hardship. All he wants is to feed his family and friends, and those goats being stolen, they have as much right to them as you do. Do you look for anything else in particular? (It is a momentary spell, so you cannot dig infinitely deep, but a few specific questions may be in order.)

Luciu gets annoyed. "Someone tell this fool we didn't steal any goats. And tell him if we ever see their group again we won't leave them unharmed. Then let's move on, please. Without them."

He sinks back in the seat, tired and in excruciating pain.

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Jack leans down to the two tied up fellows.

"Didn't steal no goats like you and yours was gonna do. Youse thought you could but you couldn't. Cause here's the deal: we went easy on you."

The big man pats the hilt of his sword. "Thought about guttin you here like fish, we did. That won't do, no it won't. But listen and listen good, see. If we ever see you again, our masters gonna turn yer insides to runny eggs. That twig 'tween yer legs gonna gonna dry up like summer grass and yer berries gonna fall off with the rot."

The big man drags the two bound fellows over near two trees about ten feet apart.

"If you even think 'bout movin' before the sun gets low in the sky, it's gonna start. Feelin' in your legs first, ye will. So stay put until then or..." The big man just shakes his head.

"Got it?'

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The bandits shiver and stutter. «Go back to Hell where you belong,» mutters one.
The other stutters more defensively «Euh, not move at all? What about our friends?»

Jack strikes the one who muttered with the back of his hand, hard, saying nothing.

"Friends? That what you call them that left you here to die?"

The big fellow stares at them both and then returns to the others.

"Good to go."

Thomas watches Jack and the two fellows carefully and the corner of his mouth turns up in a smile, a hint of mischief narrowing his eyes slightly. He takes a couple steps to angle himself behind a tree, out of the way of the two bound fellows.

When the group starts to depart and begins to move away, the Merinita casts a spell [Phantasmal Animal], words and hands moving with practice, though he staggers a bit as he completes his casting.

From a direction well away from the goats and cart, lopes a large, black-haired wolf, grizzled across a muzzle that is marked with a ragged scar that exposes the canines on the left side. As the wolf stalks forward toward the two bound men, it growls low and menacing as it nears the two men. The wolf paces back and forth near the men, snapping at them both before it turns and moves off into shadows.

Though winded, Thomas can't help but grin as he starts walking back to catch up to the group.