"It's something I've wondered about - the link to water and the presence of the temple to the sea god seems unlikely to be entirely co-incidential, although Poseidon is fairly definitely fae, I believe, and the aura is magical. There might have been a magical Poseidon a fae imitated, I suppose, or it's possible that the causal effect is the other way round - the temple to the sea god was built here because of some magicial linkage to water that already existed."
"We'll probably build a sanctum or two up on the surface here, for those that don't want to be down in the caves. I also want to get a barracks up for the grogs, which should give us some more space in the main building."
"The aura on the surface is strongest around water provided by the pipe network. In other areas on the surface, it's only of the third order, or the fourth in spring. The aura in the caves is of the fifth level."
[MTKnife - in the caves, is it fifth level all year round, and everywhere? I had it in my mind that it was never weaker than the surface, but that gets to sixth level in spring.]
"Rego Terram magic runs into the problem of raw materials - the ruins have been scavenged of most of their good stone already, so we'd need to magically hasten the quarrying as well. Probably seasoned wood, as well, for the beaming, if you're constructing a mundance building - I did hurry the seasoning of one batch of wood at the beginning of the covenant, but it took a number of attempts before I could get the process right, and caused a couple of false starts. Nothing that can't be overcome, but it requires additional spells and time.
[OOC: Gregorius wouldn't know this, but I'm not sure you could pull off reliably craft-magicing a house? Assuming it's an average difficulty task which takes a season, that's an ease factor of 18.]
"Creo Terram again is a resources problem, although we'll probably have enough for one tower by the end of the year - or we might be able to trade for it. If you're able to cast the spell, though, I might put doing just that to the Council - it never seemed quite worth it when we were missing both the necessary ingredients, but if we have a caster..."
[MTKnife: On the Argo positioning, is there a decent flat space to put the boat within the covenant square, or are there the foundations of too many ancient ruined buildings in the way?]