Chapterhouse: Mallorca, roll call.

Here is the latest draft of Roberto, though I am willing to fidget and tinker with him as needed. I am just posting final character stats. I have various versions of this incarnation of him; at gauntlet, and after each of his three cycles (Shadow Wars, Novus Mane, & Mons Electi). I need to add to his background to cover the last few years, so it is not inluced here. It is essentially the same as what is written for previous incarnations (Novus Mane Saga & Ruins of Bibracte
You may notice some slight differences in stats. The Andorra CharGen system allows for a slight boost, so a few things got done earlier and there was room for a few others. And there is a 5 year gap between when Bibracte leaves of and where this chapterhouse begins. And in both Novus Mane & Bibracte, I had a more powerful aura to work with (NM 6, ME 5, +5 Rego). So in order to fit some things in (like my familiar), I had to up some stats just a tad along the way (Magic Theory, Arts of Animal & Muto, etc).
I say all this because I feel guilty. I have always been ultra strict with Roberto so he cab be accepted as I take him from one saga to another (it may happen again, and I even played this guy in a larp at Grand Tribunal in San Jose).
The biggest change, for those who know the character (such as Fixer & Peregrine) is that I gave him a Transformation through Adventure, using the same rules everyone else has had access to. I gave him the Major Flaw of True Love NPC (a meremaid princess of a sunken city), and the Major Virtue of Gentle Gift.
Yes, Gentle Gift.
It fits him. He has ever been associated with mundanes his whole life and has ever been a champion of the common man. He has always had an entourage, since day one. He hands around rabble and others with social flaws just so he can find begrudging acceptance and somewhat normal socialization. And his parens had the Gentle Gift. And it fits with the whole romance with the princess thing and having a sailor crew he is part of.

so, without further adieu, I present Roberto Rodriguez of Flambeau 3.x, the original Knight of Seneca...

Roberto Rodriguez of Flambeau, Knight of Seneca: 1234
Characteristics: Int +2, Per +0, Com +0, Pre +1, Str +2, Sta +1, Dex +1, Quik +1
Size: 0
Current Season & Year: Winter 1234
Age: 44; appears 44
Chronology: born in 1190; orphaned in 1197 at age 7; apprenticed in 1200 at age 10; battlefield gauntlet in 1212 at age 22 but finishes actual training in 1215 at age 25; follows Santiagio of Flambeau during the Shadow Wars and witnesses his master (supposedly) slay Rassus in 1219; migrates to Normandy and joins Novus Mane in 1200 at age 30; Many Adventures (Ugly Pete & the Sea Hag, pirates, Temple of Nehalenia, Sangria in Toledo and Leolinus, pirates, struggle for independence, Bone Merchant and flying a ship, Golden Scyth and blackout); at Santiago's request, he transfers to Mons Electi in 1227 at age 37, many events (Tribunal 1227, bonds with his Familiar Cidito in 1228, Alabaster Lioness, King Neptune, Ibiza)
Decrepitude: 0
Warping: 0 (3)
Confidence: 2 (5)
Virtues: +0 Gifted Hermetic Magus, +F Puissant Ignem, +1 Puissant Creo, +1 Life Boost, +1 Improved Characteristics, +1 Mastered Spells, +1 Self Confident, +1 Skilled Parens, +1 Warrior, +3 Flawless Magic; +1 True Friend*; +1 Minor Magic Focus in Creating Fire**; +3 Gentle Gift***
Flaws: -1 Infamous Master, -1 Reckless, -1 Mentor, -1 Unimaginative Learner, -3 Overconfident, -3 Weak Magic Resistance (when not in possession of a symbol of his Catholic faith, such as a rosary or a crucifix (he carries one of each)); -1 Difficult Spontaneous Magic**, -3 True Love (NPC)***
Notes: * Familiar; ** Twilight; *** Transformation
Personality Traits: Reckless +3, Brave +3, Self Assured +3, Introspective +2
Reputations: Infamous Master 3 (Hermetic), House Flambeau Acclaim (exceptionally bold) 3 (Hermetic)
Combat:
Spell Casting: Init +1 (+3 for PoF)
Fast Casting Speed: +6 (+8 for PoF)
Dodge: Init +1, Atk n/a, Def +6, Dmg n/a
Grapple: Init +1, Atk +5, Def +5, Dmg +2
Fistfight: Init +1, Atk +6, Def +6, Dmg +2
Knife: Init +1, Atk +6, Def +5, Dmg +4
Dagger: Init +1, Atk +7, Def +5, Dmg +5
Thrown Knife: Init +1, Atk +5, Def n/a, Dmg +4
Thrown Spear: Init +1, Atk +6, Def n/a, Dmg +7
Spear (& Large Round Shield): Init +2, Atk +9, Def +7 (+10), Dmg +7
Regular Longsword (& Large Round Shield): Init +3, Atk +11, Def +8 (+11), Dmg +8
Sword & Shield with all bonuses figured in: Init +3, Atk +15, Def +22, Dmg +13/+22
Notes: +9 Defense for Howl of the Steel Weapons or Shriek of the Wooden Shafts versus appropriate attacks; +1 Defense for Aegis of Unbreakable Wood; +3 Attack & +3 Damage for Kindness; +2 Damage for Edge of the Razor; +5 Damage (or double weapon's base Damage) for Sword of the Avenger
Soak: +6/+21
(Sta +1, Bronze Cord +2; Doublet of Impenetrable Silk +3; Ward vs Heat & Flames +15
In Armor: studded leather hauberk +8/+23, leather scale hauberk +9/+24, chainmail hauberk +12/+27
Fatigue: OK, 0, -1, -3, -5, ko
Wound Penalties: -1 Light (1-5), -3 Medium (6-10), -5 Heavy (11-15), Incapacitated (16-20), Lethal (21+)
Abilities: Spanish 5 (Catilian, banter), Iberian Area Lore 3 (Reconquista); Artes Liberales 1 (literacy), Athletics 2 (fitness), Awareness 2 (alert), Brawl 4 (fistfight), Charm 1 (wit), Code of Hermes 1 (procedure), Concentration 3 (spells), Finesse 4 (speed), French, Langue D'Oc 3 (tough talk), Folk Ken 2 (warriors), Guile 1 (smarminess), Hunt 1 (track), Infernal Lore 1 (Flaming Shadows), Intrigue 1 (alliances), Latin 4 (dramatic speech), Leadership 3 (in combat), Magic Lore 1 (mythic beasts), Magic Theory 6 (spells), Normandy Lore 2 (covenants), Order of Hermes Lore 3 (Flambeau), Parma Magica 5 (Ignem), Penetration 2 (Creo), Philosophiae 1 (ceremonial casting), Profession-Seaman 1 (marine), Profession-Scribe 1 (copying), Profession-Soldier 3 (almogavar), Ride 1 (in battle), Single Weapon 6 (long sword), Stealth 1 (ambush), Survival 1 (forage), Teaching 1 (martial training), Thrown Weapon 3 (spear)
Arts:
Creo 6+3, Intéllego 3, Muto 3, Perdo 5, Rego 10
Animal 3, Aquam 0, Auram 4, Corpus 4, Herbam 3
Ignem 10+3, Imaginem 0, Mentem 4, Terram 3, Vim 5
Twilight Scars & Effects: none
Magic Sigil: style and grace
Symbolic Sigil: a wide seven pointed star (a 7/2 heptagram)

Standard Accoutrements: (stuff he is presumed to have on-hand at any given time)
[tab][/tab]crucifix, longsword (Kindness), large round shield (emblazoned with sigil), dagger, knife, rosary, decent clothing, leather boots & gloves, another crucifix, red cape (the same tattered red cape he has had for years and really needs to be replaced), black heavy wool cloak (optional), gold ring with a small ruby (his Fons et Origio, secret satchel of Arcane Connections (see below)
Other Possessions: lab equipment & assorted accoutrements, hauberk of studded leather, leather scale armor, chainmail hauberk, seven spears, five various swords, an axe, three more sets of clothes (another decent, one very fine, one casual, one rugged), old grey wool cloak, camping equipment, bedroll, miscellaneous gear, bright red velvet ceremonial wizard robes with gold embroidered symbols (hourglass, forked dragon, catholic cross, heptagram, neptune, Saint James, and a firebird), bible, crucifix, candelabra, rosary, icon of Mary, statuette of Saint James, backpack, brand-new iron bound oak chest with a heavy padlock,
Permanent Arcane Connections:
Secret Satchel: silver crucifix (a monastery in Campostella), small piece of iron (Wirth's sanctum in Novus Mane), key (his oak chest to be put in his sanctum), small chunk of rope (Johan's ship), jeweled seashell (Princess Soteira's palace in Heracleion)
Other Items: tin shooter (Betty's tavern), smooth white stone (Mons Electi), a gold ankh (Pyramids I), guitar string (Carlos' guitar), lock of hair (Carlos), tooth (Johan)
Vis Stock: 4 Ignem & 3 Vim in ring (his Fons et Origio)
Encumbrance: 0 (Load 3, Burden 2, Str +2)
In Armor: Studded Leather Hauberk 0 (Load 5, burden 2); scale leather hauberk 1 (Load 6, burden 3), chainmail hauberk 1 (Load 7, Burden 3);
Enchanted & Exceptional Items:
Angel of Aelianus: Lesser Enchanted Device
[tab][/tab]Created by Aelianus of Verditius, Pontifex of Novus Mane; the Angel is a wooden statuette about a foot high, carved & painted in intricate detail. It is a hallmark of master craftsmanship. He has created several angels so far, each different from the rest. This one has his hands held high and head thrown back (Swan Song Records), and is titled "Iccarus".
CrIg(Au)40 Chamber of Summer Breezes
R: Touch, D: Item Maintains Concentration, T: Room; Unlimited Use
[tab][/tab]The Angel generates a warm breeze of fresh air that provides heat and fresh ventilation. The overall effect of this Magical Heating & Ventilation is a bonus of +2 Health. Aelianus specifically designed it for magi who live in their sanctum and/or may have very large labs. An additional magnitude for Size accounts for this possibility.
(Base 2, +1M Touch, +1M Concentration, +2M Room, +1M Size, +1M Auram, +1M Unnatural; +5L Item Maintains Concentration, +10L Unlimited Use)
Carpet of Orestes: Lesser Enchanted Device
[tab][/tab]Obtained as a gift from the covenant of Pyramids I during the Alabaster Lioness Expedition (part II)
ReAn35 Flying Carpet of Orestes:
R: Item, D: Item Maintains Concentration, T: Ind, Unlimited Use
(Base 1, +2M Unnatural Motion, +1M Speed, +1M carry a Person, +1M extra weight, +1M Concentration; +5L Item Maintains Concentration, +10L Unlimited Use)
Kindness: Exceptional Weapon
Statistics: Init +2, Atk +7, Def +1, Dmg +9
[tab][/tab]Roberto has gone through several swords in his career. Clemente, his old longsword named after his father, was given as a gift to his sodale Wirth. Carlita was a sword he used for a short time during the Shadow Wars, which was disintegrated by Rassus. Santiago, named for his mentor from whom it was recieved as a gift, was lost in the boiling sea. Kindness was crafted by Pedro, using Vandium steel and the Toledo style, to prove the point that he could craft a blade as fine as Santiago. He did better. When Pedro was slain in battle, he gave the sword to Roberto and whispered his dying breath "...kill them with kindness...". Roberto accepted the sword and was going to name it Vengador, but then noticed Pedro had already inscribed the name "Kindness" upon it.
Familiar: Don Diaz (aka "Cidito"), an orange tabby tomcat of girth and gumption
Cidito is a fat orange tomcat that followed Roberto from Novus Mane. Mainly because Roberto always gave him his leftover milk, and also because he likes sleeping in his fireplace. It is unknown if Cidito was warped into his magical state from the high Magic Aura of Novus Mane, if he acquired these traits elsewhere, or if he was born that way. There are apocryphal legends that Flambeau (or Delendos) had an orange tabby familiar, a sort of undocumented lineage of magical cats. Cidito may be fat, but he is also large and strong for a cat. He has a bold personality, confident and unafraid. Full statistics for Cidito are given below. The Bond statistics are as follow...
Bond Score: 35 (7 pawns)
Bond Level: 24
Cord Scores: Gold +1, Silver +2, Bronze +2
Lab Assistance: Int +1, Magic Theory 4 (Ignem)
Enchantments: (4 pawns)
CrMe15 Complex Mental Communication (Roberto to Cidito)
CrMe15 Complex Mental Communication (Cidito to Roberto)
[strike]Laboratory:
Characteristics: Size +0, Refinement +1, General Quality +0, Upkeep +2, Safety +1, Warping +0, Health -2, Aesthetics +3 (Reputation-Spell Master +2 (Hermetic))
Virtues: +0 Defenses, +0 Guard, +0 Superior Construction, +0 Superior Equipment, +1 Living Quarters, +3 Greater Feature-Spell Circle (inscribed with sigil)[/strike]
Flaws: -3 Greater Focus-Spell Circle
Specializations: +7 Spells, +1 Vis Extraction
Spells Known:
MuAn15 Doublet of Impenetrable Silk: Mastery 1 (Stalwart)
CrCo20r The Chirgeon's Gentle Caress: Mastery 1 (Stalwart)
ReCo15 Wizard's Leap: Mastery 3 (Fast Cast, Stalwart, Precise)
ReCo20 Incantation of Paralyzation: Mastered 3 (Imperturbable, Fast Cast, Flex-Diameter)
ReCo35 Seven League Stride: Mastered 1 (Stalwart)
InHe15 Shriek of the Wooden Shafts: Mastery 1 (Stalwart)
MuHe15 Aegis of Unbreakable Wood: Mastery 1 (Stalwart)
CrIg5 Palm of Flame: Mastery 1 (Imperturbable)
CrIg10 Heat of the Searing Forge: Mastery 1 (Penetration)
CrIg10 Lamp without Flame: Mastery 1 (Imperturbable)
CrIg15 Test of the Flames: Mastery 1 (Resistance)
CrIg20 Flash of Dazzling Light: Mastery 1 (Fast Cast)
CrIg20 Pilium of Fire: Mastery 5 (Penetration, Fast Cast, Multicast, Quik x2)
Cr(Re)Ig20 Sword of the Avenger: Mastery 5 (Imperturbable, Fast Cast, Penetration, Subtle, Lab)
PeIg5 Chill of Winter: Mastery 1 (Flex-Voice)
PeIg20 Wizard's Touch of Cold: Mastery 1 (Penetration)
ReIg25 Ward against Heat & Flames: Mastery 1 (Stalwart)
PeIm20 Veil of Invisibility: Mastery 1 (Flex-Concentration)
InTe15 Howl of the Steel Weapons: Mastery 1 (Stalwart)
MuTe20 Edge of the Razor: Mastery 1 (Penetration)
PeVi5 Demon's Eternal Oblivion: Mastery 3 (Multicast, Penetration, Flex-Sight)
PeVi15 Lancea Magica: Mastery 2 (Penetration, Unraveling)
PeVi15 Thwarting the Thaumaturgical Threat: Mastery 3 (Fast Cast, Stalwart, Unraveling)
ReVi15 Transfer the Essence of Vis: Mastery 1 (Fast Cast)
ReVi20 Circular Ward against Demons: Mastery 1 (Lab)
ReVi20 Maintain the Demanding Spell: Mastery 1 (Lab)