A first draft of my cooper companion. I will probably modify it before we start play, but that is a reasonable start.
Gregor the Cooper
Background: Gregor was born and raised in the city of Speyer, in Swabia (southern Germany). He learned the cooper's trade from his father, who taught him to use shape and infuse wood to make bareels both mundane and slightly magical. The young Gregor was rebellous and wished for a more adventurous life, however, so at 17 he joined to army of Frederick Barbarossa and was a foot soldier for the next 6 years, being part of Barbarossa's campaign in Poland to gain control of Silesia in 1163. Gregor's great strength was greatly priced for a soldier, but his carreer was cut short when his right leg was severely wounded in a river crossing turned bad. Unable to continue as a soldier, with his taste for the adventurous life of a soldier gone, and having to take care of a fallen comrade's family, Gregor returned to Germany and took up his father's trade again. Spending most of the wealth accumulated while campaigning, he managed to complete his training as a cooper and became a journeyman. His military past was often a hindrance, as other craftsmen looked down upon him. But through hard work he developped his abilities, delving into the magical secrets his father had taught him. That same military past, however, led him to make contact with magi of the Order of Hermes through their grogs. He entered into a partnership with them to set up a cooperage in Koblenz for them, after establishing his own position with the cooper's guild in that city.
Appearance: Although only slightly taller than average, Gregor is strongly built with a barrel chest and thick arms. But his strength is even greater than his stout build suggests, particularly when he exerts himself. His black hair (which he wears long to hide his missing left ear) is just beginning to be sprinkled with grey, and he wears a thin beard. His hooked nose has a noticeable scar, which does not detract from his solid and imposing presence. His heavily callused hands bear the numerous small scars from his fighting days. He walks with a pronounced limp, his right leg having healed badly from the crippling injury that ended his days as a soldier.
Age: 35
Characteristics: Int 0, Per -1, Str +5, Sta +2, Pre +1, Com +1, Dex +2, Qik 0
Virtues: Mythic Cooperage (Major Supernatural), Guild Master, Great Strength x2, Improved Characteristics x2, Reserves of Strength, Warrior
Flaws: Ability Block (Academic), Dependent (fallen comrade's family), Fear (Drowning), Lame, Missing Ear, Overconfident (Major)
Personality Traits: Brave +2, Hardworking +3, Loyal +1
Fatigue Levels: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: Light -1 (1-5), Medium -3 (6-10), Heavy -5 (11-15), Incapacitated (16-20), Dead (21+)
Abilities:
- Area Lore: Koblenz (merchants) 3
- Area Lore: Poland (Silesia) 1
- Area Lore: Speyer (craftsmen) 2
- Athletics (running) 2
- Awareness (keeping watch) 2
- Bargain (hard sell) 3
- Brawl (scuffle) 4
- Carouse (storytelling) 2
- Charm (first impressions) 2
- Craft: Cooper (wine barrels) 7
- Folk Ken (townsfolk) 1
- Language: French (Norman) 3
- Language: High German (Swabian) 5
- Language: West Slavonic (Polish) 2
- Leadership (in the shop) 3
- Organization Lore: Koblenz Cooper Guild (politics) 2
- Single Weapon (mace) 5
- Stealth (hide) 1
- Thrown Weapon (javelin) 3