I see there was a discussion about the Str -3 / Sta +3 combo. I also tend to dislike that,as it turns Strength into a dump stat. It isn't so much that it cannot happen in a very few case, but rather that every second mage seem to have that stat high contrast, which stretches believability.
I don't agree, Stamina covers more than pure body mass or physical status. But I don't want to keep fighting about it, so I've changed it. It's that enough or i must reduce more the Stamina?
Considering that Second Sight is a virtue based on Perception, so a score of 0 will limit its usefulness.
I have free points now, so i've improved a little Perception.
If dryad faerie blood is the same as nymph blood, which not srite it down as Nymph? Makes it easier to find in a sourcebook.
I've considered the same for simplification, but if people wanted we could do a more elaborated new Faerie Blood. Nobody said nothing about it, so rn its just the same. I can write Nymph for easier search.
Faerie Upbringing and Sheltered Upbringing overlap quite a bit. Both represent much the same thing, namely a lack of understanding with mundane society, even if they manifest in a slightly different way. As such, it weakens the value of the second one.
You can live with faeries that mimics human society and live in community. Since it wasnt my situation i wanted to emphasize it. But ok, i've removed Sheltered Upbringing and replace it with Gullible.
Social Handicap pushes that even further into the territory of a person ill-fitted for social relations. Com +3 and Good Teacher pushes the character into the opposite direction -- someone who can communicate very well and is a great teacher. How could she develop these traits when she led such a sheltered and weird upbringing with no social interactions?
I've had a few teachers that were GREAT teaching and incredibly socially awkward when you talked to them in the canteen.
Alba is weird, but its intelligent and has a great amount of patience. Being able to take your time and listen, while you know how to syntetize the information its a great deal when teaching.
For now i didn't changed it. But here i had an alternative list for Minor Virtues, i can pick one if you want:
- Method Caster Works well with the idea of serene and methodic personality
- Performance Magic: Music Not the most useful, but it kinda seems very fae related to me xD
- Cyclic Magic (Positive): Spring & Summer Good to show her nature connection
- Personal Vis Source Thats both good and can be fun. With a more literal approach vision... maybe she grows some flowers in between her hair, that when turns fruits contain some Herbam vis? It's cool and seems original
- Deft Herbam One to show her innate skill with Herbam. Better than Performance Magic for that, but with less flavor
About the xp issue it was solved, but i will wait for review with the new sheet to be sure now ^^! At the end of this post i will add the exp detailed list.
If all the xp in Concentration comes from before her apprenticeship, the specialty looks wrong to me.
Idk, i think that you can have a knack with something that you didnt know until you've tried. But ok.
No Area Lore, not even of the forest where she grew up?
That's a missed ability... i've changed that with the new sheet to add lore of the area with expertise into the forest.
Note that ArM5 p.31 seem to imply that xp spent in Supernatural and Academic abilities (such as Second Sight and Faerie Lore) should come out of Later Life experience, not Early Childhood. So the breakdown I see in [post 32] doesn't work.
My bad. Since both came from an innate source and the upbringing i though that it could be leveled at the Early Childhood. I've changed that too.
I would suggest you cap the score at 12 and reduce the overall xp spent on Arts. Particularly since none of your spells require such a high Art.
Thats was changed in later revisions, but i've reduced a lil more the Arts to have a few more abilities and balance a little, since its true that it was lacking there.
So, the detail about exp. With some luck everything will be ok:
Abilities
------- First years -------- 45exp + native language
Language: High German (Swabian) 5
Awareness (Smell) 2 -15exp-
Area Lore: Swabian (Black Forest) 1 -10exp-
Stealth (Natural areas) 1 -5exp-
Survival (Forests) 2 -15exp-
------- Later life (5 years) -------- 75exp
Area Lore: Swabian (Black Forest) 1 -> 2 -5exp-
Charm (Faeries) 1 -5exp-
Etiquette (Faeries) 1 -5exp-
Hunt (Tracking) 1 -5exp-
Music (Sing) 2 -15exp-
Second Sight (Invisible things) 1 -> 2 -10exp-
Survival (Forests) 2 -> 3 -15exp-
Faerie Lore (Faerie forests) 2 -15exp-
------- Apprenticeship -------- 300exp
Faerie Magic (Charms) 1
Artes Liberales (Geometry) 1 -5exp-
Concentration (Spells) 2 -15exp-
House Merinita Lore (Initiate Others) 1 -5exp-
Language: Latín (Hermetic) 4 -50exp-
Magical Lore (Creatures) 1 -5exp-
Magic Theory (Herbam) 4 -50exp-
Second Sight (Invisible things) 2 -> 3 -15exp-
Organization Lore: Order of Hermes (House Merinita) 1 -5exp-
Parma Magica (Vim) 1 -5exp-
Penetration (Herbam) 1 -5exp-
Philosophiae (Moral Philosophy) 1 -5exp-
Arts
Creo 6 (21exp)
Intellego 4 (10exp)
Muto 2 (3exp)
Perdo 2 (3exp)
Rego 8 (36exp)
Herbam 12+3 (52exp)
Ignem 2 (3exp)
Imaginem 3 (6exp)
Terram 1 (1exp)