Character Creation

[center]The Basics[/center]
Allowed Material
This game will use the Ars Magica 5th edition set of rules. As such, nothing - and I do strictly mean NOTHING - from previous editions will be allowed. There are no exceptions to this rule.

Although we are using the 5th edition rules, not all material is allowed. To wit, only the following sources will be considered for use during character creation:

  • Ars Magica 5th Edition Core Rules
  • The Lion and the Lily
  • House of Hermes, Mystery Cults
  • Houses of Hermes, Societates
  • Houses of Hermes, True Lineages
  • Covenants

Nothing outside this list will be considered.

Number of Characters
ArM5 lends itself to troupe-style play, with characters being involved in any number of activities during a given season. I do not wish to have anyone sitting here for an extended period of time wondering when their character is going to be doing something, so everyone will need to create one of each type of character - magus/maga, companion, and grog.

Please keep in mind that this game will center upon your magus/maga, and they will be the primary characters you play. However, your companion and/or grog will be needed to jump in from time to time if your magus/maga is in the lab, the library, doing research...or if it comes up that they are being sent off to do something as a side story arc.

Basic Character Creation, Magi
All magi have their childhood through age 5, later life through age 10, and their apprenticeship through age 25. This means that all magi will have their native language, 45 XP for childhood, 75 XP for later life, 240 XP for Hermetic Arts/Abilities, and 120 levels of spells. Note that no magi at this point are allowed to have any spells that are of the 7th magnitude or higher.

Basic Character Creation, Companions and Grogs
All companions/grogs have their childhood through age 5, and later life through age 25. This means that all companions/grogs will have their native language, 45 XP for childhood, and 300 XP for later life.