Ended up taking more time than I expected:
Characteristics: Int +1, Per +1, Pre +3, Com +3, Str -2, Sta +0, Dex -1, Qik -2
Virtues: The Gift; Hermetic Magus; Self-Confident*; Sanguine Humor’s Blessing (+3); Persona (+1); Life Boost (+1); Social Contacts (Merchants) (+1); Well Travelled (+1); Puissant Intrigue (+1); Quiet Casting (+1); Inventive Genius (+1)
Flaws: True Love (-3); Proud (-1); Avaricious (-3); Warped Magic (-1); Weak Parens (-1); Unimaginative Learner (-1)
- Proud: he is a Tytalus, after all. He is fundamentally better than other magi, isn't he?
- Avaricious: He tends to hoard vis (TBH I'm still thinking about this one)
- Unimaginative Learner: Normaly I barely consider this one a flaw, because studying from vis goes unnused so often, so I'd like other people's opinion on this.
Early childhood +1 year
Henry was born in Limerick, on the English side. His Gift manifested early, with his visage occasionally changing. He would return home with a different eye color, hair length, skin tone, all in an uncontrolled manner. It didn’t took much for his parents to abandon him, but thanks to his unreliable ability he managed to survive until rumors about the weird child reached the ears of a Redcap, who found him and sold him to a magus from Circulus Ruber.
Charm 2 (15xp)
Folk Ken 2 (15xp)
Guile 2 (15xp)
English (Anglian) 5 (75xp)
Awareness 2 (15xp)
Apprenticeship (12 years) (180xp)
Henry had the Arts opened by Nobutes of Tytalus, a Leper Magus from Circulus Ruber. The magus managed to channel the boy’s ability to change himself into a subtle way of self-transformation known by House Tytalus. This allowed Henry the necessary control to change to and from his original face.
Nobutes then proceeded to the standard training of house Tytalus. Much of his proficiency with bargaining was learned by trial and error, trying to convince his master to change the ways of instruction (every time his master agreed and he thought he had succeeded the next day the training became even more unbearable).
The boy’s talent for laboratory work and experimentation came as an opportune surprise, and lab time was the only moment when his master forgot about the unhinged training.
Nobutes eventually started to introduce spells on the boy’s life, but not to make it easier: to give him chores. Henry became responsible for assessing the health of the grogs (and occasionally of cattle, using spontaneous spells), and from time to time of accompanying them on short travels in case anyone needed magical assistance. Around 1215 Nobutes began to tell Henry of his future-to-be, his participation on expelling the English from Ireland and taking back the covenant of Praesis. That was when Henry decided he had enough of his pater and began to dedicate himself in Mentem and help himself to a few lab texts, planning an early end to his abuse/apprenticeship. Three years later, he fled.
Abilities: 115xp
Persona 2 (+10xp)
Gaelic 1 (5xp)
Artes Liberales 1 (5xp)
Latin 4 (50xp)
Magic Theory 3 (30xp)
Parma Magica 0* (5xp) (still does not know how to actually cast it)
Code of Hermes 1 (5xp)
Order of Hermes Lore 1 (5xp)
Arts: 65xp
Cr 4, In 4, Mu 0, Pe 0, Re 2,
An 0, Aq 0, Au 0, Co 6, He 0, Ig 0, Im 0, Me 6, Te 0, Vi 0
Spells (90 levels):
Bind Wound (CrCo 10/+10)
Purify the Open Cut (CrCo 10/+10)
Revealed Flaws of Mortal Flesh (InCo 10/+10)
The Noble Visage (MuCo 10/+11)(S)
The Raiders Drop Their Weapons (ReCo 15/+8)
Perception of Conflicting Motives (InMe 15/+10)
Convincing the Raiders to Give up for Today (MuMe 10/+11)(S)
A Good Suggestion (ReMe 10/+13)(S)
*Things marked with an (S) are where I believe Sanguine's Humor Blessing might kick in (+5 to casting totals for spells to impress or persuade), but I'd appreciate other people's input. I'll detail the spells below.
Macgnimartha (2 years/ +30 xp) + Well Travelled virtue (+50 xp)
- Note: Instead of putting two extra XP years before the apprenticeship begins I shifted them to the macgnimartha. Atheus is gaining 15xp each year, as he is without the support from the covenant. It looked better than saying his two years merit nothing, and overal the math is not changing (it's just a matter of where those 2 years enter, before or after) but if that looks unsuitable I will happily edit it.
In the last two years Henry has travelled Ireland under the guise of one of his personas, Mathias. By luck or fate he ended up saving Simon, a merchant, while traveling with his group, by managing to convince a group of raiders to give up the attack. That, summed with his knack to know when someone is sick and his ability binding wounds managed to build up Simon’s trust, opening the doors to make contact with several of his friends. As “Mathias the Peacemaker”, Henry works as a counselor, advising his contacts on actions and deals that are beneficial to them (those which he discovers through careful usage of Perception of Conflicting Motives).
It was Simon who introduced him to Guillouic, a wealty merchant, and that would end up being the most recent turning point in his life, comparable with the beginning of his apprenticeship. Through his connection with Guillouic he came to know his daughter, Marie Jeane, and fell in love. Decided to work hard to increase his standing in the eyes of her father he extended his network, mediating several deals... But realizing he was starting to stretch himself thin, he decided to go back to Inchmore, were Nobutes intended him to join, and count with the covenant’s support to further manage his network and marry Marie.
Etiquette 1 (5xp)
Chirurgy 1 (5xp)
Area Lore: Hibernia 1 (5xp)
Intrigue 2 (15xp)
Well Traveled (+50 xp)
Intrigue 3 (+15xp)
Bargain 2 (15xp)
Area Lore: Hibernia (+10xp)
Gaelic 2 (+10xp)