Alrighty, here we go! Tweaked virtues ever so slightly as I was missing Skilled Parens too much. Nothing particularly groundbreaking with his spells and the like, but please give everything a once-over.
Virtues/Flaws:
Valgaldrar*
Voice of the Dead*
Major Magical Focus (Necromancy)
Magic Spirit Blood (Orphan Born) - Second Sight
Cautious with Leadership
Inoffensive to Undead
Alluring to Undead
Spirit Familiar
Leadworker
Skilled Parens
Necessary Condition (Draw Runes)*
Blatant Gift
Supernatural Nuisance (Ghosts)
Hatred (Mundane Society) (Major)
Infamous (Necromancer) (Mundane)
Apprenticeship:
Artes Liberales to 1 (5xp)
Dead Language: Latin to 4 (50xp)
Draugrsjalfr Lore to 1 (5xp)
Finesse to 1 (5xp)
Magic Theory to 3 (30xp)
Parma Magica to 1 (5xp)
Penetration to 1 (5xp)
Muto to 4 (10xp)
Rego to 10 (55xp)
Corpus to 10 (55xp)
Herbam to 4 (10xp)
Mentem to 10 (55xp)
Terram to 4 (10xp)
300/300xp
Spells:
CrCo 10 Charm Against Putrefaction
As per the spell on ArM5 pg 129
(Base 2, +1 Touch, +3 Moon)
InCo 15 The Graverobber's Aid
Per, Con, Smell
Allows the caster to smell the presence of corpses. The closer the caster gets, the stronger the smell.
(Base 4, +1 Con, +2 Smell)
ReCo 15 Ward Against the Walking Dead
Per, Sun, Ind
Protects the caster against any undead aligned with Corpus with a Might of 20 or lower.
(Base 5, +2 Sun)
MuIm 5 Conceal the Necromancer's Handiwork
Touch, Moon, Ind
Makes the target appear to be at least nominally alive. Closer inspection will likely reveal that there is something unnatural in nature, but it's enough to make inspection at a distance unlikely to reveal the undead nature of his draugr.
(Base 1, +1 Touch, +3 Moon)
ReIm 15 The Wizard Displaced
Per, Sun, Ind
As per the Wizard's Sidestep (ArM5 pg 147) except five paces, not one.
(Base 3, +2 Sun, +1 Move, +1 Change)
ReMe 15 Ward Against the Ghostly Apparition
Per, Sun, Ind
Protects the caster against any ghost with a Might of 20 or lower.
(Base 5, +2 Sun)
ReMe 30 Coerce the Fallen Dead
Voice, Moon, Ind
As per Coerce the Spirit of the Night (ArM5 pg 152), but Moon duration.
(Base 5, +2 Voice, +3 Moon)
ReMe 35 Summon the Fallen Dead
Arc, Mom, Ind
As per Incantation of Summoning the Dead (ArM5 pg 152), but non-ritual, making it only capable of summoning ghosts 'present' on Earth. Additionally, it's momentary, meaning that the ghost could leave if not otherwise restrained/compelled.
(Base 15, +4 Arcane Connection)
ReTe 10 The Ethereal Grave Digger
Touch, Con, Part
Allows the caster to move an amount of dirt as he sees fit. Domnall uses this spell primarily to exhume corpses that have been previously buried.
(Base 3, +1 Touch, +1 Concentration, +1 Part)
(Touch, Con, Part)
150/150 levels
Tadhg was a man of steel, unyielding in his demands and perfectly willing to test Domnall's mettle time and again, constantly pushing him to the brink of his abilities and beyond. With little patience for weakness or sentimentality, he slowly forged Domnall into someone worthy to stand amongst the Draugrsjalfr.
Domnall's training was notably different than that of a traditional Hermetic apprenticeship that would see an apprentice spend almost the entirety of their time at a single covenant and rarely if ever leave. Instead, the pair traversed the mist-shrouded isles of Hibernia and beyond, seeking out the restless dead that haunted the forgotten corners of the land. From the windswept cliffs of the Scottish Highlands to the ancient burial mounds of Ireland, they wandered, their footsteps guided by the whispers of ghostly ancestors and the echoes of long-forgotten battles.
As they traveled, they encountered the scattered remnants of their tradition, a handful of kindred spirits bound by blood and shared ancestry. Together, they exchanged knowledge and shared secrets. It was here, in the company of the Draugrsjalfr (and shielded by the Parma Magica), that Domnall found a sense of belonging that had long eluded him in the mundane world, allowing the young magus to form the sort of meaningful bond that had eluded him his entire life.
Domnall’s Macgnímartha emulated his apprenticeship as he continued to travel at length, raising draugr and binding the spirits of the dead, showcasing his growing mastery of the necromancy the Draugrsjalfr were known for.