Luminus de Libris fillius Caprican ex Merinitae ab Oleran
Voting Sigil - A golden paintbrush
Casting Sigil - vivid saturation
Virtues
The Gift, Hermetic Magus. Faerie Magic
3 Faerie-Raised Magic, hermetic
1 Alluring to Faeries
1 Good Teacher, general
1 mMF- creating memories
1 Free Expression, general
1 Intuition, general
1 Deft Form - Mentem
1 Affinity with Creo
Arcadian Travel
Flaws
1 Faerie Upbringing, personality
3 Favors (brother of the 9 muses, Like Close Family Ties, only supernatural), story
3 Vulnerable Magic, hermetic - Dispelled when the “Act” ends (uncommon circumstance)
1 Higher Purpose, personality: Books can hold more knowledge!
1 Obsession: see life as a heroic tales, minor personality
1 Deficient Form: Terram, hermetic
???? - gained for Arcadian Travel
Art of Memory
Luminus’s Memory Palace is a parody of Oleran, the covenant/faerie regio of his upbringing. It appears to be a painting that you are walking through. The “rooms” are:
(The Road to) Apple Mile Orchard
Five distinctive yet unimportant travelers met along the way
(The Road to) The Stone Couches
The stories of five sleepers
The Harbor
Information on how to get to five covenants
Town (events only)
Five events that I’m currently painting/drawing
Castle (magical additions only)
empty
Personality Traits : Illustrative +2, Brave +3, Inquisitive +2, Trusts Tytalus magi -1
Characteristics: (invisiblecastle.com/roller/view/3335248/)
Int +4 Per +3 Age: 31
Pre +3 Com +4 Size: 0
Str +0 Sta +2 Confidence: 1
Dex -3 Qik -2 Afflictions: None
Abilities 0-point skills are ones I mean to pick up post-apprenticeship
AL Greece 2 (vistas)
AL Oleran 2 (sleepers)
Athletics 1 (climb)
Awareness 1 (search)
Charm 1 (children)
Craft: Painting 3 (illumination)
N Lang: Greek 5 (stories)
Latin 4 (written)
Norman French 4 (stories)
Langue d’oil 1.(14) (directions)
Artes Liberales 2 (ceremony)
Art of Memory 3 (events)
Philosophae 0
Prof:Scribe 0
CoH 0.1
Faerie Magic 3 (spells)
Finesse 3 (imaginem)
Merinita Lore 2 (members)
Magic Theory 3 (spells)
Parma Magica 4 (mentem)
Penetration 3 (mentem)
Arthurian Lore 3 (locations)
Arts
Creo** 15
Intellego 12.(85)
Muto
Perdo
Rego 5
Animal Auram Aquam Corpus Herbam
Ignem
Imaginem 5
Mentem 12
Terram-- Vim
Spells:
Dagger of Ice +7
Cr(Re)Aq 10 Voice, Mom, Ind
+5 Dmg, 20 paces
Fae Phantasm of the Talking Head (mod) +22
CrIm 10 ROAD, Diam, Ind
Prying Eyes +19
InIm 5 Touch, Conc, Room
Wizard’s Sidestep +12
ReIm 10 Per, Sun, Ind
Fae Illusion of the Shifted Image + 12
ReIm 10 ROAD, Sun, Ind
Heart of the Lion +29
CrMe 15, Eye Sun Ind (HoH:S 37)
Makes target Brave+3
Memory of the Distant Dream +41
CrMe 20 Eye, Sun, Ind
Enhance the Memory Palace +41
CrMe 20, R: Per, D: Moon, T: Ind (TMRE 26)
...magically constructs an extremely detailed locus in the
caster’s memory palace.(base 5, +3 Moon)
Weight of the Broken Bargain +41
CrMe 40, R Touch, D Bargain/Moon, Ind
As “Weight of a Thousand Hells,” MRB 148, only with Bargain duration.
Posing the Silent Question +26
InMe 20 Eye, Mom, Ind
Luminus de Libris is the son of Mnemosyne, mother of the 9 muses, and a wandering Greek warrior-poet named Alexander. The sell-sword was struck by the view from atop a mountain, and composed a poem about it on the spot. Mnemosyne was nearby, and favored the poem so much that when he wrote it down, the words leapt from the page and turned into the treasure he had always wanted -- a son he named Vellum.
Alexander and his son Vellum traveled the world for but a few short years together before Alexander started running out of money -- for there are fewer jobs for a sell-sword holding a babe in his arms than one might think. Desperate for food, they left the main road to cross the forest more directly, hoping to hunt down something to fill their meager cooking pot.
Deep in the heart of the woods, Vellum had his first encounter with one of his sisters, Terpsichore, muse of the dance. Terpsichore introduce herself and requested his help -- an infant Siren in a nearby fishing village was about to be drowned by the terrified villagers. Vellum convinced his father to aid the child, when the babe had been saved, Terpischore brought the pair to a local Faerie Court and sought their assistance to aid the family.
It so happened that Caprican was there, and noticed the boy’s potential. He intervened from the faerie queen’s well-meaning mischief -- for she had invited them to sup at her table. It was too late for his father -- the man had been so hungry that he had dived into the feast. Vellum, however, had been too busy drawing shapes with the juices and skins of the fruit they’d been served.
Caprican brought the boy and his father back to Oleran, where his father now serves in the turb (growing ever more fantastical), and took the child as an apprentice. Vellum grew up ami romanticized stories and spent much of his time painting them. He loves stories, like a father loves his children: watching them grow in capacity and wishing to teach them more.
Lysette, Caprican’s wife, taught him the trick of holding fast an image with the Art of Memory, the better that he could paint it. Lysette knows many tricks that involve treating the mind as a house you can dance through, and Vellum discovered that he could mimic one of these tricks as if they were hermetic spells. He soon grew fascinated with memories as well as paintings, and loves to blend the two together.
After that, his magical family started showing up far too frequently for anyone's comfort, always with some errand for the apprentice which happened to coincide with his pater's plans. The fair folk, both at home and abroad, greet the boy with a warm welcome. His knowledge of stories and fairy tales proves an unusually useful boon to his ability to navigate unfamiliar social waters. And yet, in some ways his love of a good tale is a hindrance, for his magic is so in tune with his sense of narrative that his magic can be dispelled by a dramatic plot twist, or the end of one of the Three Acts.
His interest in pushing the boundaries of modern book-making techniques, particularly in terms of illuminations and illustrations, does little to dispel the rumors among the covenfolk of Oleran that he is destined to become the Muse of Books.
Shortly after his Gauntlet, his other sisters began visiting him more often, sometimes asking him for favors, and at other times merely causing chaos by their simple presence. Though he was dearly beloved by the people of Oleran, he began to think of his home as the repository of stories, and grew hungry to see such stories born. Most recently, his pater Caprican suggested he travel to Gallus Florensis, a Merinita covenant that had recently returned to Spring.
Post Gauntlet
1
Winter - Finesse L3Q10
Spring - Finesse L3q10
Summer - Finesse L3q10 = Total L3
Fall - Penetration L3 q10
2
Winter Penetration L3 q10
Spring Penetration L3 q10 = Total L3
Summer - Cr L15q14 (x1.5 = q21)
Fall - Adventure! 2 exposure in Cr
3
Winter Cr L15q14 (x1.5 = q21)
Spring Cr L15q14 (x1.5 = q21)
Summer Me L12Q12
Fall Me L12Q12
4
Winter Me L12Q12
Spring Me L12Q12
Summer Me L12Q12
Fall - Adventure! 1 exposure in Cr (Total = L15), 1 xp in Me
5
Winter In L15q14
Spring In L15q14
Summer In L15q14
Fall In L15q14
6
Winter Arthurian Lore L4q15
Spring Arthurian Lore L4q15
Summer Parma Magica L4 Q15
Fall - Adventure! 2 exposure Me, Total = L12
7
Winter Parma Magica L4 Q15
Spring Parma Magica L4 Q15, TOTAL = L4
Summer - Faerie Magic: L5 Q12
Fall - Faerie Magic: L5 Q12
8
Winter - Learn Arcadian Travel
Spring - Merinita Lore L4Q15
Summer - Spells! Weight of the Broken Bargain
Fall - Adventure! 1xp in Faerie Magic, TOTAL = L3, 1xp in CoH
8 years * 4 seasons * 2xp exposure to language
50 XP in Norman French
14 XP in Langue d’oil
75bps
20 - Crown of Hermes (Covenants, pg __CrMe 50)
12 - Inkpot of the Noblest Metals (Covenants, pg 97) Converts any metal added to it to ink, MuTe 20, + 10 Unlimited Uses
(some kind of cloak or outfit with various spells for comfort, cleanliness, etc. To be determined later -- Any spell suggestions?)
(Possibly, Boots of Seven League Stride)