Looking through the character, I have just a couple of comments:
Bound magic is a flaw rather than a virtue. Did you mean a different one of the Mutantes set? If so, I'd ask what his link to the Mutantes is - just an ancestor?
You're right - I meant Boosted Magic (where you can expend vis to change the RDT of spells). Being from Venice, where many Roman Tribunal covenants keep a townhouse, Marco could easily have had a Mutantes magus (or maga) in his lineage. In fact, the effects of that bloodline might be slightly closer to the surface in Marcella...
Ah. Hmm. I hadn't seen that restriction.
I reworked Marco's flaws, switching to a more "interesting" concept. I've also added to his backstory, if it pleases the court.
As part of his travels, Marco made a point of befriending redcaps, and provided as much assistance as he could. During his trip to Alexandria, Marco saved the lives of a pair of redcaps (who were transporting a rather large amount of vis) when rescued them from a spirit tamer and his captive ifrit. Marco declined any immediate payment, and only asked for a future favor. After they learned of Marco's fear of fire, they were even more impressed by the rescue. When it came time for Marco to request assistance with his longevity potion (for he knew his Arts were not sufficient to the task), he called in the favor. The recommendation of the redcaps he saved, along with positive references from others in the House, allowed him to procure an appointment with a longevity specialist at Harco. Marco even spent an extra season "assisting" this maga, who thoroughly enjoyed his company. Marco has a standing invitation to visit, whenever he is in the area.
(Just guessing here, but a longevity specialist would conceivably have a CrCo Lab Total of around 50-60, and Marco would be happy to add enough vis to round it out to 60-70, which would give him a +6 or +7 LT)
Edit: Corrected the Flaw list, edited backstory for clarity.
I assume the Pyrophobia flaw is just a renaming of the standard "Fear" minor personality flaw, where the thing he's afraid of is fire?
You need a second pair of arts for your Incompatible Arts flaw.
Other than that, looks reasonable - the longevity total seems a reasonable mid range level to have got (I'd expect a really good specialist to be able to get a fair bit higher than that, but something that high would be an "arrange in play" rather than a "describe in backstory" thing).
OK - I made the suggested changes to the above post.
Here are Marco's spells at Gauntlet, and at 5 years past:
Soothe the Ferocious Bear ReAn 10
Voice/Mom/Ind
Calms animal until threatened/aroused
(Base 4 +2 Voice)
Mighty Torrent of Water CrAq 20
Voice/Mom/Ind
+10 Damage, Str+Siz str roll of 9+ to avoid being thrown back
(Base 10 +2 Voice)
Voice of the Lake InAq 25
Per/Conc/Ind
Speak with a body of water
(Base 15 +1 Conc)
Summon the Ghostly Current* ReAq 20
Voice/Conc/Ind
Creates a current strong enough to propel a ship forward (or backward) as if floating downstream on a swift-moving river. The current moves with the caster. This spell can also counteract the force of an existing current. In Marco of Jerbiton’s version, the current throws up a fine spray that coats everything on board with a fine mist of water.
(Base 4 +2 Voice, +1 Conc, +1 Size[affects a 150’ diameter, 60’ deep section of water])
Full Sails of the Successful Merchant* CrAu(Re) 20
Sight/Sun/Ind
Creates a wind blowing in the direction the caster indicates. The caster can concentrate to change the wind's direction within the duration of the spell.
(Base 2 +3 Sight, +2 Sun, +1 change direction of wind)
Aura of Ennobled Presence MuIm 10
Touch/Sun/Ind
Through subtle sensory cues, gives the target a +3 bonus to influence, lead, or convince.
(Base 3 +1 Touch, +2 Sun)
Rising Passion CrMe 15
Eye/Sun/Ind
Creates feelings of intense carnal lust in the target, who is likely to behave inappropriately.
(Base 4 +1 Eye, +2 Sun)
Additional Spells @ 5 years:
Trust of Childlike Faith PeMe 10
Eye/Diam/Ind
Causes the target to believe any lie for the duration. "These are not the grogs you are looking for"
(Base 4 +1 Eye, +1 Diam)
Lay to Rest the Haunting Spirit PeMe10
Voice/Mom/Ind
If the target ghost or (similar) spirit’s resistance is penetrated, it loses 10 point of Might. Reducing the Might to zero of below, the spirit or ghost vanishes.
(Base effect)
Lungs of the Fish MuAq(Au)20
Touch/Sun/Ind
Turns water into air as it is breathed
(Base 4 +1 Touch, +2 Sun, +1 Part)
Some of these are new spells (marked with an asterisk); I have run them past the main forum.
I'm still working up the next 5 years - will post that later this weekend.
Seems okay - you could actually potentially have even more elements (maximum number of elements is limited your magic theory, but you'll need a magic theory of at least 6 to open the semi-precious ship).
Getting the ship and mercury into the crystal may also have proved difficult, of course, depending on how exactly it was constructed.
Yes, it all depends on how old the magus is (Viola's MT is higher than that), but there are lab rats in every house--it's hard to justify a high MT for a non-lab-rat, though.
A bit more than 10 years out of Gauntlet, Marco has been travelling with his mundane family's trading caravans into the Euxine, as well as a side trip or two to the Levant. In this time, he has developed many Social Contacts - both among mundanes and magi. Through judicious and subtle application of magic, Marco has managed to discreetly increase his family's wealth and prestige - which has earned him respect in both mundane and magical society.
As part of his travels, Marco made a point of befriending redcaps, and provided as much assistance as he could. During his trip to Alexandria, Marco saved the lives of a pair of redcaps (who were transporting a rather large amount of vis) when rescued them from a spirit tamer and his captive ifrit. Marco declined any immediate payment, and only asked for a future favor. After they learned of Marco's fear of fire, they were even more impressed by the rescue. When it came time for Marco to request assistance with his longevity potion (for he knew his Arts were not yet sufficient to the task), he called in the favor. The recommendation of the redcaps he saved, along with positive references from others in the House, allowed him to procure an appointment with a longevity specialist at Harco. Marco even spent an extra season "assisting" this maga, who thoroughly enjoyed his company. Marco has a standing invitation to visit, whenever he is in the area.
Over the years, Venus' Blessing (and his Lecherous ways) caused many a maid to fall victim to Marco's considerable charms. Judicious application of Mentem smoothed over many difficulties, but a growing number of "immaculate conceptions" caused Marco to rein in his wild ways.
Shortly after Marco's Gauntlet, a serving maid at Marco's home covenant bore him an odd little girl, who was given the name Marcella. The maid died in childbirth, and Marcella was raised within the walls of the covenant. It was not a difficult childhood, but far from normal - which was a good description of Marcella herself. She was doted on by the older magi, but when the headstrong girl started stepping through the regio boundaries into the abbey's gardens, they decided that Marco needed to find his daughter a new home (Lecherous personality trait replaced by Dependant).
Spells:
Soothe the Ferocious Bear ReAn10
Voice/Mom/Ind
Calms an animal until threatened/aroused
(Base 2 +2 Voice)
Mighty Torrent of Water CrAq 20
Voice/Mom/Ind
+10 Damage, Str+Siz stress roll of 9+ to avoid being thrown back
(Base 10 +2 Voice)
Voice of the Lake InAq 25
Per/Conc/Ind
Speak with a body of water.
(Base 15 +1 Conc)
Lungs of the Fish MuAq(Au) 20
Touch/Sun/Ind
Transforms water into air, as it is breathed in
(Base 4 +1 Touch, +2 Sun, +1 Part)
*The Desert's Embrace PeAq 25
Voice/Mom/Ind
Creates a parching wind that removes most of the water from objects in its path, rendering them either brittle and fragile (He casting req) or causing +10 damage (Co or An casting reqs) - bypassing armor. The spell can affect up to 10 man-sized individuals.
(Base 5, +2 Voice, +2 Group)
*Summon the Ghostly Current ReAq 20
Voice/Conc/Ind
Creates a current within the sound of the caster's voice, strong enough to propel a ship forward (or backward) as if floating downstream on a swift-moving river. This spell can also counteract the force of an existing current.
(Base 4, +2 Voice, +1 Conc, +1 Size multiplier [affects an area equivalent to a pool 150' in diameter x 60' deep])
*Full Sails of the Successful Merchant CrAu(Re) 20
Sight/Sun/Ind
Creates a wind blowing in the direction the caster indicates. The caster can concentrate to change the wind's direction within the duration.
(Base 2 +3 Sight, +2 Sun, +1 change direction of wind)
Aura of Ennobled Presence MuIm 10
Touch/Sun/Ind
+3 to influence, lead, or convince
(Base 3, +1 Touch, +2 Sun)
Rising Passion CrMe 15
Eye/Sun/Ind
Creates feelings of carnal lust in the target, who is likely to behave inappropriately.
(Base 4, +1 Eye, +2 Sun)
Lay to Rest the Haunting Spirit PeMe10
Voice/Mom/Ind
If this spell Penetrates the ghost/spirit's magic resistance, it's Might score is reduced by 10
(Base)
Trust of Childlike Faith PeMe 10
Eye/Diam/Ind
"These are not the grogs you are looking for"
(Base 4, +1 Eye, +1 Diam)
Piercing the Mystic Veil InVi 25
Touch/Conc/Sight
Detects and allows access to Magic regiones
(Base 3, +1 Touch, +1 Conc, +4 Sight)
(I'll post the detailed season-by-season progress later this weekend)
I'd have no objections to him copying out any books he's written - other books are a bit more iffy, especially good ones - why is its author letting him? Ultimately up to MTKnife on whether he's happy for you to bring build points in.
Comments on the statting:
You've missed the second incompatible art again.
Parma Magica is limited to a score of 1 at gauntlet.
You're missing a Magic Theory score!
Without any virtues which allow access to them anywhere, you can't take any academic or arcane abilities (or martial, but you haven't anyway) until he starts his gauntlet. This means that (particularly when you add in Magic Theory, you've overspent your apprenticeship xp.
I'm a bit puzzled by Piercing the Mystic Veil. Are you just trying to replicate Piercing the Faerie Veil with Magic regiones, or something else? Touch and Sight are both ranges - I suspect you mean Vision rather than Sight? If so, you can't give other people the sense that easily unfortunately - the rules don't go into much detail (page 114), but it seems to start involving Muto Mentam with requisites.
Your magic theory is going to need to be quite high to learn all of the spells on your list (i.e. there's quite a gap between your lab total and their level for some of them).
Either run the specific books by me, or tell me what types of books and topics, and I'll assign scores.
As for build points, I'm not going to worry about build points for anything that happens after covenant creation, except, of course, for aspects of the covenant that were paid for but haven't been brought to fruition yet. Books that a magus copies himself, though, have been paid for in his own seasons.
A dozen years past his Gauntlet, Marco has been travelling with his mundane family's trading caravans into the Euxine, as well as a side trip or two to the Levant. In this time, he has developed many Social Contacts - both among mundanes and magi. Through judicious and subtle application of magic, Marco has managed to discreetly increase his family's wealth and prestige - which has earned him respect in both mundane and magical society.
Marco, his pater, and a few other magi live in a Winter covenant on the Venetian island of San Servolo, in a regio above the Benedictine monastery. Accessing the regio is becoming difficult, and the covenant - despite its +5 Aura - is in serious decline. This, along with an urge to see the world and help his family's business prosper, has contributed to Marco's frequent absences.
As part of his travels, Marco made a point of befriending redcaps, and providing as much assistance as he could. During his trip to Alexandria, Marco saved the lives of a pair of redcaps (who were transporting a rather large amount of vis) when he rescued them from a spirit tamer and his captive ifrit. Marco declined any immediate payment, and only asked for a future favor. After they learned of Marco's fear of fire, the redcaps were even more impressed by the rescue. When it came time for Marco to request assistance with his longevity potion (for he knew his Arts were not yet sufficient to the task), he called in the favor. The recommendation of the redcaps he saved, along with positive references from others in the House, allowed him to procure an appointment with a longevity specialist at Harco. Marco even spent an extra season "assisting" this maga, who thoroughly enjoyed his company. Marco has a standing invitation to visit, whenever he is in the area.
Over the years, Venus' Blessing (and his Lecherous ways) caused many a maid to fall victim to Marco's considerable charms. Judicious application of Mentem managed to smooth over many difficulties, but a growing number of "immaculate conceptions" contributed to Marco reining in his wild ways.
Shortly after Marco's Gauntlet, a serving maid at Marco's home covenant bore him an odd little girl, who was given the name Marcella. The maid died in childbirth, and Marcella was raised within the walls of the covenant. It was not a difficult childhood, but far from normal - which was a good description of Marcella herself. She was doted on by the older magi, but when the headstrong girl started stepping through the regio boundaries into the abbey's gardens - "to better tend their grapevines" - they decided that Marco needed to find his daughter a new home (Dependant flaw).
Having attended the 1221 Theban Tribunal, Marco knew of the Nova Castra project, and decided that relocating there would also allow him to create a new trading post in Tana, thereby increasing access to exotic imports from the East.
Spells:
Soothe the Ferocious Bear ReAn10
Mighty Torrent of Water CrAq 20
Voice of the Lake InAq 25
*Summon the Ghostly Current ReAq 20
*Full Sails of the Successful Merchant CrAu(Re) 20
Aura of Ennobled Presence MuIm 10
Rising Passion CrMe 15
Additional Spells at 5 years past Gauntlet:
*The Desert's Embrace PeAq 25
Lay to Rest the Haunting Spirit PeMe10
Trust of Childlike Faith PeMe 10
Additional Spells 5+ yrs after Gauntlet:
Lungs of the Fish MuAq(Au) 20
*Piercing the Mystic Veil InVi 20
Thoughts Within Babble InMe 25
New spells:
*The Desert's Embrace PeAq 25
Voice/Mom/Ind
Creates a parching wind that removes most of the water from objects in its path, rendering them either brittle and fragile (He casting req) or causing +10 damage (Co or An casting reqs) - bypassing armor. The spell can affect up to 10 man-sized individuals. (based on Parching Wind PeAq 20, ArM5 123). Marco obtained the lab text for this spell during his visit to the covenant in Alexandria.
(Base 5, +2 Voice, +2 Group)
*Summon the Ghostly Current ReAq 20
Voice/Conc/Ind
Creates a current within the sound of the caster's voice, strong enough to propel a ship forward (or backward) as if floating downstream on a swift-moving river. This spell can also counteract the force of an existing current.
(Base 4, +2 Voice, +1 Conc, +1 Size multiplier [affects an area equivalent to a pool 150' in diameter x 60' deep])
*Full Sails of the Successful Merchant CrAu(Re) 20
Sight/Sun/Ind
Creates a wind blowing in the direction the caster indicates. The caster can concentrate to change the wind's direction within the duration.
(Base 2 +3 Sight, +2 Sun, +1 change direction of wind)
*Piercing the Mystic Veil InVi 20
Per/Conc/Vision
Allows the target to detect and gain access to Magic regiones (based on Piercing the Faerie Veil InVi 20 ArM5 ). Marco obtained the lab text for this spell during his stay at Harco.
(Base 3, +1 Conc, +4 Vision)
Talisman:
A golden amulet, set with a hollow crystal containing a jade stone carved in the shape of a sailing ship, upon a sea of mercury.
Opened, and attuned with (Crystal) +5 water-related effect, and (Jewelry) +4 affect speaking or breathing
Enchantments:
Nereid's Whisper MuAq 15
Touch/Conc/Part
Changes the water around the caster to allow sound to pass unhindered - allows normal speaking and spellcasting.
(Base 4 +1 Touch, +1 Conc, +1 Part) (12 uses/day, item maintains concentration)
Lungs of the Fish MuAq(Au) 20
Touch/Sun/Ind
As the spell of the same name.
("Constant" effect)
Personal Library:
Lab Texts:
Spells:
Soothe the Ferocious Bear ReAn10
Mighty Torrent of Water CrAq 20
Voice of the Lake InAq 25
*Summon the Ghostly Current ReAq 20
The Desert's Embrace PeAq 25
*Full Sails of the Successful Merchant CrAu(Re) 20
Lay to Rest the Haunting Spirit PeMe 10
Trust of Childlike Faith PeMe 10
Piercing the Mystic Veil InVi 20
Enchantments:
Nereied's Whisper MuAq 15
Lungs of the Fish
Detailed seasonal advancement:
Spring 1216: Read Creo Summa L9 Q10 (+13 Cr)
Summer 1216: Read Perdo Summa L9 Q10 (+13 Pe)
Autumn 1216: Read Rego Summa L9 Q10 (+13 Re)
Winter 1216: Story: Euxine Trade Mission: Visit Constantinople; work on mundane family's trading galley as a sailor, magically assisting the journey; visit trading ports on the Black Sea (Area Lore: Euxine +5, Profession Sailor +3, Concentration +2)
Correspondence:
Creo, with Augusta scholæ Jerbiton (+1 Cr)
Perdo, with Algidus scholæ Flambeau (+1 Pe)
Rego, with Augusta scholæ Jerbiton (+1 Re)
Prof: Sailor, with Nerius scholæ Ex Misc (+1 Prof: Sailor)
Vis: 3 Aq, 2Vi
Spring 1217: Read Animal Summa L4 Q14 (+15 An)
Summer 1217: Read Corpus Summa L5 Q14 (+15 Co)
Autumn 1217: Story: Crimean Trade Mission: Visit trading centers in Cherson and Kerch; accompany redcap to Haunted Springs covenant; save life of Greek sailor, who had been lost in a magical regio. The sailor (Nico) becomes a retainer. (Magic Lore +2, Area Lore: Euxine +5, Concentration +3
Winter 1217: Read Vim Summa L5 Q14 (+15 Vim)
Correspondence:
Animal, with Megarea scholæ Bjornaer (+1 An)
Corpus, with Augusta scholæ Jerbiton (+1 Co)
Magic Lore, with Nerius scholæ Ex Misc (+1 Magic Lore)
Vim, with Augusta scholæ Jerbiton (+1 Vi)
Vis: 4 An, 1 Aq
Spring 1218: Read Imaginem Summa L9 Q10 (+13 Im)
Summer 1218: Read Perdo Summa L9 Q10 (+13 Pe)
Autumn 1218: Story: Levant Trade Mission: Accompany redcap between Levantine covenants; Vis-trading; Obtain services of giant Moorish shield grog from his faerie captor through shrewd bargaining (Faerie Lore +5, Org. Lore: Order of Hermes +2, Bargain +3)
Winter 1218: Read Mentem Summa L9 Q10 (+13 Me)
Correspondence:
Imaginem, with Augusta scholæ Jerbiton (+1 Im)
Perdo, with Morte scholæ Criamon (+1 Pe)
Faerie Lore, with Nerius scholæ Ex Misc (+1 Faerie Lore)
Mentem, with Stephanos scholæ Tytalus (+1 Me)
Vis: 3 Aq, 1 Te, 1 Cr
Spring 1219: Read Parma Magica Summa L3 Q14 (+17 Parma Magica)
Summer 1219: Story: Expedition to Jerusalem: Escort party of newly-gauntleted Jerbiton magi to Jerusalem; assist Knights Hospitaller with destroying Infernal coven; vis-trading (Bargain +2, Charm +3, Infernal Lore +5)
Autumn 1219: Read Perdo Summa L9 Q10 (+13 Pe)
Winter 1219: Study from Aquam vis (roll=8) (+13 Aq)
Correspondence:
Parma Magica, with Morte scholæ Criamon (+1 PM)
Charm, with Zordan scholæ Jerbiton (+1 Charm)
Perdo, with Morte scholæ Criamon (+1 Pe)
Aquam, with Nerius scholæ Ex Misc (+1 Aq)
Vis: 1 Cr, 1 Mu, 1 Aq
Spring 1220: Read Magic Theory Summa L4 Q10 (+13 Magic Theory)
Summer 1220: Learn spells from Text: Trust of Childlike Faith PeMe10; Lay to Rest the Haunting Spirit PeMe 10 (+2 Magic Theory)
Autumn 1220: Story: Expedition to Alexandria: Save redcaps from spirit master & ifrit, earn favor; vis-trading; earn library rights at Alexandria covenant; obtain spell text for The Desert's Embrace PeAq 25 (Concentration +5, Charm +2, Org Lore: Order of Hermes +3)
Winter 1220: Learn spell from Text: The Desert's Embrace PeAq 25 (+2 Magic Theory)
Correspondence:
Magic Theory, with Crandoris scholæ Bonisagus (+1 Magic Theory)
Magic Theory, with Crandoris scholæ Bonisagus (+1 Magic Theory)
OL:OOH, with Thalia scholæ Guernicus (+1 OL:OOH)
Magic Theory, with Crandoris scholæ Bonisagus (+1 Magic Theory)
Vis: 4 Ig, 1 Aq
5 years post-Gauntlet
Spring 1221: Read Magic Theory Tractatus Q10 (+13 Magic Theory)
Summer 1221: Story: Theban Tribunal: Attend Theban Tribunal as an observer, take class on regiones; obtain audience with princess Eudoxia Lascaris; vis- and esoteric reagent-trading (Magic Lore +5, Charm +2, Bargain +3)
Autumn 1221: Read Ignem Summa L5 Q14 (+15 Ig)
Winter 1221: Read Magic Theory Summa L5Q10 (+13 Magic Theory)
Correspondence:
Magic Theory, with Crandoris scholæ Bonisagus (+1 Magic Theory)
Magic Lore, with Nerius scholæ Ex Miscellena (+1 Magic Lore)
Magic Theory, with Crandoris scholæ Bonisagus (+1 Magic Theory)
Magic Theory, with Crandoris scholæ Bonisagus (+1 Magic Theory)
Vis: 3 Aq, 2 Vi
Spring 1222: Read Herbam Summa L5 Q14 (+15 He)
Summer 1222: Read Muto Summa L9 Q10 (+13 Mu)
Autumn 1222: Story: Crimean Trade Mission II: Establish trading post at Sudak; establish safehouse for House Mercere; purchase Kipchak slave-girl as companion for Marcella (Bargain +2, Charm +3, Speak: Kipchak +5)
Winter 1222: Learn spell from Text: Lungs of the Fish MuAq(Au) 20 (+2 Magic Theory)
Correspondence:
Herbam, with Nerius scholæ Ex Misc (+1 He)
Muto, with Hellisende scholæ Mercere (+1 Mu)
Charm, with Zordan scholæ Jerbiton (+1 Charm)
Magic Theory, with Crandoris scholæ Bonisagus (+1 Magic Theory)
Vis: 2 Aq, 3 Vi
Spring 1223: Read Artes Liberales Summa L3Q14 (+15 Artes Liberales)
Summer 1223: Read Penetration Summa L3Q14 (+17 Penetration)
Autumn 1223: Story: Crimean Trade Mission: Expand trading post at Sudak, magically enhanced voyage with family’s trading galley to other Euxine ports (Speak Kipchak +5, Area Lore: Euxine +2, Concentration +3)
Winter 1223: Study Faerie Lore Summa L5 Q10 (+13 Faerie Lore)
Correspondence: Artes Liberales, with Ephemera scholæ Merinita (+1 AL)
Penetration, with Morte scholæ Criamon (+1 Pen)
Concentration, with Zordan scholæ Jerbiton (+1 Conc)
Faerie Lore, with Nerius scholæ Ex Misc (+1 Faerie Lore)
Vis: 3 Aq, 2 Co
Spring 1224: Read Magic Theory Tractatus Q10 (+13 Magic Theory)
Summer 1224: Story: Idling at Harco: Assist Hellisende scholæ Mercere (longevity-potion specialist) with a project studying transmission of the Gift from parent to child; obtain open invitation back to Harco; obtain spell text for Piercing the Mystic Veil (Charm +5, Bargain +2, Magic Theory +3)
Autumn 1224: Work as lab assistant for Hellisende scholæ Mercere to develop LP – grants -7 to aging rolls (+2 Magic Theory)
Winter 1224: Learn Spell from Text: Piercing the Mystic Veil InVi 20 (+2 Magic Theory)
Correspondence: Magic Theory, with Crandoris scholæ Bonisagus (+1 Magic Theory)
Magic Theory, with Crandoris scholæ Bonisagus (+1 Magic Theory)
Magic Theory, with Crandoris scholæ Bonisagus (+1 Magic Theory)
Magic Theory, with Crandoris scholæ Bonisagus (+1 Magic Theory)
Vis: 4 Vi, 1 Pe, (4) Aq, (1) Cr, (2) Co
Spring 1225: Read Magic Theory Tractatus Q10 (+13 Magic Theory)
Summer 1225: Read Terram Summa L5 Q14 (+15 Te)
Autumn 1225: Story: Proselytizing to the non-Hermetic Heathens: Travel with Bonisagus party to investigate Cuman/Kipchak magical traditions, trade for vis/reagents (Speak Kipchak +5 Magic Lore +3, Bargain +2)
Winter 1225: Distil Vis – 3 pawns Vim (+2 Magic Theory)
Correspondence: Magic Theory, with Nerius scholæ Ex Miscellena (+1 Magic Theory)
Terram, with Hellisende scholæ Mercere (+1 Te)
Magic Lore, with Nerius scholæ Ex Misc (+1 Magic Lore)
Magic Theory, with Crandoris scholæ Bonisagus (+1 Magic Theory)
Vis: 3 Vi, 3 Aq, 2 An
*10 years post-Gauntlet
Spring 1226: Open Talisman for enchantment (+2 Magic Theory)
Summer 1226: Study Aquam Tractatus Q10 (+13 Aq)
Autumn 1226: Story: Euxine Trade Mission: Visit Trebizond and other Euxine ports; save Greek ex-monk scribe/illuminator (Iaasokos) from angry mob, obtain his services; vis-trading (Magic Lore +2, Area Lore: Euxine +3, Finesse +2, Bargain +3)
Winter 1226: Talisman: Instill Nereid's Whisper effect; Attune Crystal +5 Affect water (+2 Aq)
Correspondence: Magic Theory, with Crandoris scholæ Bonisagus (+1 Magic Theory)
Aquam, with Nerius scholæ Ex Misc (+1 Aq)
Magic Lore, with Nerius scholæ Ex Miscellena (+1 Magic Lore)
Aquam, with Nerius scholæ Ex Misc (+1 Aq)
Vis: (12) Vi, 2 Pe
Spring 1227: Study Speak Greek Summa L4 Q10 (+13 Speak Greek)
Summer 1227: Copy spell texts/Story: Reagent hunt: At the request of Daedalus scholæ Verditius, travelled to an underwater faerie regio, and obtained a few rare materials: red coral, black pearls, etc.; "Rescued" a young woman (Lucretia) who had been saved from a shipwreck, and raised by the faeries. (+5 Faerie Lore, +2 Profession: Scribe)
Autumn 1227: Study Rego Summa L9 Q10 (+13 Re)
Winter 1227: Instill Lungs of the Fish effect into Talisman, attune Jewelry shape bonus: +4 affect breathing and speaking (+2 Magic Theory)
Correspondence: Speak Greek with Daedalus scholæ Verditius (+1 Speak Greek)
Faerie Lore with Nerius scholæ Ex Miscellena (+1 Faerie Lore)
Rego with Augusta scholæ Jerbiton (+1 Re)
Magic Theory with Crandoris scholæ Bonisagus (+1 MT)
Vis: (4) Aq, 2 In, 2 Re, 1 Me
Spring 1228: Read Finesse Summa L3 Q14 (+15 Finesse)
Summer 1228: Study Intellego Summa L9 Q10 (+13 In)
Autumn 1228: Learn from Text: Thoughts within Babble InMe 25 (+2 Magic Theory)
Winter 1228: Story: Travel to Tana: Establish trading post at Tana, approach Nova Castra (Awareness +5, Finesse +3, Aq +2)
Correspondence: Finesse, with Augusta scholæ Jerbiton (+1 Finesse)
Intellego, with Thalia scholæ Guernicus (+1 In)
Magic Theory, with Crandoris scholæ Bonisagus (+1 Magic Theory)
Aquam, with Nerius scholæ Ex Misc (+1 Aq)
Vis: 2 Pe, 3 Im
Would this thread be the place to post character sheets for Marco's entourage?
In addition to his daughter Marcella, he has a Moorish giant shield grog, twin brother/sister former mercenaries, a sailor, an ex-monk illuminator, a Kipchak maidservant/slave (companion to Marcella), and a faerie-raised musician.
Here is a first layout of the magi that i am thinking of playing. A bit of background:
Born from the east, he had aptitude and liking to theological and religion matters. It was what he was intending to occupy himself with for the rest of his life. He later decided to move to Europe to learn more about religions there. On going to Europe, he joined a monastery and spent at least 5 years there (he is age 29). After seeing the atrocities of the catholic church, and the chaos that exists in regard to religion and wars, he decided to quit the monasticism. He afterwards seek to unravel the secrets of Catholicism, to expose all the corruption of the church. His utmost aim is to find the one and only truth regarding to the ancient holy texts. That's why he wants to focus his aim to the hidden texts of the vatican and learn as much about the true and unripped bible as possible. His utmost interests are religion, magic, mysticism, paranormal. But basically he does it for himself in hopes of giving his life meaning, by learning about god and all the aforementioned topics. He also hopes that the revelations/knowledge that he aims for will also free the world from being oppressed (because of the lack of knowledge) and from being ignorant and controlled by the church. But, he is not intending to limit his search to the catholic religion, he is intending on unravelling hidden and lost knowledge from all religions, in a search for the one and true TRUTH.
In short, a seeker of ancient knowledge.
I just want to make sure that what i have planned for my character is appropriate, as well as get advice on making my character matching with the best possible way the brief background that i wrote. So the background is going to be much more detailed when the magi is finished.
Virtues: Guardian Angel(3) True Faith(3)
Flaws: Dark Secret(3) Plagued by supernatural entity(3)
Abilities:
infernal Lore (3)
Magic Lore (2)
lore (religion) (3)
parma Magica (2)
penetration (2)
premonitions (2)
Sense Holiness and Unholiness (2)
Single Weapon (longsword) (2)
Theology (3)
Athletics (2)
Awareness (2)
Folk Ken (2)
let me know of any error I have made so far. The basis of the character is this,so i think i better get those right before i make the rest of the character & companion !!
Ive never played ArM before, so any advice on changing of improving stuff regarding to the background i mentioned would be greatly appreciated !