Ya, of course. That is just very subjective so I have to ask when something questionable comes up. I know generally the types of things to look for (see my post about feeding your familiar Vis so they can gain Vis Source Virtue).
Stat boosters a re a straight up guideline. I could invent the spell and cast it in game (in any game) and I don't think any one would complain. Gift of Reason is even in the book (the lowest level one that you use on dull apprentices or previously cunning familiars). So I should be able to Buy,Trade, or Quest for it according to Salutor?
I'm never saying I should be getting things for actual free (my plans in my tracker tend towards the most conservative assumption). But I've got Magic Theory generating Vis each year during Character Creation (or I could switch it to the accruing 5 pawns if it makes using it as currency more meaningful). I've got a Season marked out for adventuring every year (for selfish reasons I get +3 XP to adventures but they are still there) I could easily be doing favors for other Magi in exchange for Lab Texts or access to their library/guest lab for a time.
That was the main conceit of the story. The apprentices were not being trained as hermetic apprentices they were being trained as magical killers. Their training was mostly practicing killing each other with magic. They wouldn't survive without Parma and they wouldn't learn how to fight people with Parma if their 'classmates' didn't have Parma.
OK, that works, the book is a bit vague too. It was really an 'intended use case' question, was it something you get every season (within a couple specialties since you don't have infinite pen pals) or a bonus for staying focused for several season in a row. The intention seems to be it is an every season thing, so I can account for that in my tracker. Does study count Adventures? Writing about field work is totally something people do IRL, that is how I'm getting a significant amount of my Enigmatic Wisdom XP (about 5 per year).
They need to be a 'perfect symbolic compliment' which honestly I mostly took as having a happy successful marriage in the modern sense (finding True Love), but maybe i'm just being a romantic (don't tell my wife, lol). They use the example of opposites but it is not the only option. To elaborate my thoughts, he has a pretty garbage early life/apprenticeship, she is a probably trained and gauntleted member of a True Lineage. She is dedicated to upholding her ideals (ideals being the Code) he also upholds his ideals but explicitly by violating those same ideals (that is basically Path of Strife in a nut shell).
Basically they are the two sides of a buddy cop movie.
So 6+5 (aura we assume everywhere else)=11 XP? That works for me.
I can update, it is moving 10 from Parma to Magic Theory (they were working on getting up to the 3 to make a lab but ran short on time (25XP total in MT).