Character Sheets

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Tiberius Magnus ex Flambeau


Characteristics: Int +3, Per +0, Pre +1, Com -1, Str +0, Sta +1, Dex +0, Qik +2


Size - Human: 0
Age: 26
Decrepitude: 0
Warping Score: 0 (0)


Virtues: Puissant Ignem (free), Affinity with Ignem, Major magical focus (flames and fire), Method caster (using loud voice and exaggerated gestures), Cyclic magic positive (day), Skilled parens, Fast caster, Mastered spells, Improved characteristics

Flaws: Covenant Upbrining, Pagan, Blatant gift, Pious, Cyclic magic negative (night), Deficient form Aquam.


Abilities:
Artes Liberales* 1 (ceremonial magic)
Athletics 1 (Running)
Awareness 1 (Body guarding)
Bows 1 (Long bow)
Charm 2 (Being withy)
Code of Hermes 1 (Wizards war)
Concentration 2 (Spells)
Finesse 2 (Fast casting)
Folk Ken 2 (Magi)
Great weapon 1 (Long spear)
Guile 2 (Lying to authorities)
Language: Hermetic English 5 (Story telling)
Language: Latin* 4 (Hermetic use)
Lore: OOH 1 (Stonehenge tribunal)
Magic lore 1 (Neo Mercurian lore)
Magic theory 4 (Ingem)
Parma magica 1 (Ignem)
Penetration 3 (Ignem)
Profession: Scribe 1 (Carefully copying)
Philosophiae 1 (Ceremonial magic)
Survival 1 (Moors)
Swim 1 (Long distances)

Arts
Cr: 9 An: 0 Ig: 11+3
In: 5 Au: 0 Im: 5
Mu: 0 Aq: 0 Me: 0
Pe: 5 Co: 1 Te: 0
Re: 5 He: 0 Vi: 5

Spells
Spell Te+Fo Bonus* Level Mastery score Mastery
Ball of Abysmal flame CrIg +33 35 1 Penetration
Pilum of Fire CrIg +35 20 3 Fast cast, multiple castings, penetration.
Arc of fiery ribbons CrIg +32 25
Veil of invisibility PeIm +11 20
Wizards sidestep ReIm +12 10 1 Fast cast
Invisible sling of Vilano ReTe +7 10 1 Fast cast
Wizards leap ReCo +7 15
Bind wound CrCo +11 10
Demons eternal oblivion PeVi +12 5 1 Adaptive casting

  • Including mastery score but excluding bonus from Cyclic magic and Method caster.

Personality Traits: Pious +3, Practical +1, Tempered +1

Equipment: Several clothing items of high quality and an obvious wizardly appearance, a long spear, a full suit of chain mail armour and a long bow with arrows.

Appearance: Tiberius Magnus is a tall red head with a well trimmed beard and his hair in a pony tail. He dresses in ostentatious clothing except when he must be on the field of battle.

History: Tiberius Magnus grew up in a covenant on the south cost of England. As the covenant where secluded he had little contact with the outside world. In his early years he was a social kid with many friends but that changed as he developed his gift. He was raised to be a personal servant of one of the magi and thus came to learn both skills necessary in times of trouble and skills that could assist his master.

At eleven years of age Tiberius Magnus begun to develop the gift an swiftly became is masters apprentice and had an significant head start as he where fluent with Latin at the time. Tiberius Magnus where trained in the school of the founder and introduced into mercurian magic, the covenant where still worshiping the roman gods but as he became an apprentice he became introduced to greater mysteries of magic. His master was the famous magus Octavian who trained Tiberius Magnus to a great skill, it where not as much a effect from Octavian’s great teaching abilities rather his excellence in all things magical that made Tiberius Magnus what he is today.

hmmm, A Romanesque Flambeau in the wilderness of the firnges of the Order? I fear my best ideas are getting blocked faster than I can work them out. :frowning:

Why not something a bit less Roman and more in tune with the unspoilt wilds of Ireland, Max?

Your choice though of course. :stuck_out_tongue:

As a side note,

Is there any way we can refrain from posting character sheets. This practice strikes me as odd since it basically reveals secrets about the nature of our characters that should start out between the SG and the player only.

Makes it harder for players to assume an unbiased demeanor toward those they are meeting for the first time if for ex, one plays a character sworn to hunt down all diabolists and the other one has Diabolic past or some other nastier Dark Secret appearing on their sheet for all to see.

I know two have already posted but perhaps if they were removed by mutual agreement, I know I for one would only remember a couple points about what i have already seen. Could be a way for those who wish (and who have already posted their sheets) to perhaps make alterations known only to them and the SG.

In rl troupe play I've certainly never let any of my fellows see my character sheet nor they me. It forces characters to take time to enquire about their comrades and allows the character the room to tell what he or she wants the other to know and what he/she may decide to keep secret.

Ill go with the majority though. :slight_smile:

I, on the other hand, have always made character sheets public. Of course I have multiple reasons for doing so, but rather than discourse and run the risk of others thinking I consider my method somehow superior I will simply say that whatever the Narrator wants, that I shall do.

So since he's asked for sheets to be posted, that I shall do.

Vivian of Merinita

"And near him stood the Lady of the Lake,
Who knows a subtler magic than his own--
Clothed in white samite, mystic, wonderful.
She gave the King his huge cross-hilted sword,
Whereby to drive the heathen out: a mist
Of incense curled about her, and her face
Wellnigh was hidden in the minster gloom;
But there was heard among the holy hymns
A voice as of the waters, for she dwells
Down in a deep; calm, whatsoever storms
May shake the world, and when the surface rolls,
Hath power to walk the waters like our Lord.
-- "The Coming of Arthur", Idylls of the King

The mystery cult known as the Heirs of Merlin (HH:MC 99) believe that Merlin was imprisoned and eventually slain by a faerie enchantress, but not everyone agrees. Some say she was a mortal woman who studied at Merlin's feet and learned all his magic, and that she imprisoned him because there was no other way for her to escape his amorous advances. Some say this woman went on to advise King Arthur, marry a knight of the Round Table, and have a daughter of her own, before she became a faerie herself through the mystery of Becoming (HH:MC 93). Vivian of Merinita is of a line of maga who claim to be descended from that woman, one of the Ladies of the Lake.

The Ladies of the Lake are priestesses of Grail Christianity, a blending of Christian and pagan beliefs which holds the Holy Grail up as a physical symbol of the mystic union between the land and its rightful ruler. Grail Christianity is full of obscure mysticism, and has largely been stomped out by the Norman Conquest of the British Isles, but it continues to linger on in small pockets throughout the area, and is still sometimes seen in France. There have been several famous Ladies of the Lake; Vivian's ancestor is only one. Another crafted Excalibur, while a third raised Lancelot and his brothers Lionel and Bors after the death of their father, and armed Lancelot with a variety of magical tools including an enchanted shield which doubled his strength and a ring that warded off magic. The Ladies of the Lake use their powers to select mortal champions like Arthur and Lancelot and then guide those men, with the hope of creating peaceful and enlightened realms. Sometimes the program works, but it is never easy. Ladies base themselves in Faerie regio located inside and within lakes; to find and travel within these regio they are initiated into the mystery of Arcadian Travel (HH:MC 92).

Vivian has been trained in this way, and is now a young priestess eager to do good work in the world. She believes in God, Nature, and the Grail, but she has not yet learned the secrets of Arcadian Travel, has not yet found a lake to call her own, and is currently a priestess without a cult following. She's also keeping an eye out for a good pupil or two -- in addition to training another priestess in Merinita magic, she would like to find the son of a young noble whom she could groom to be her instrument in mundane politics. Like Ladies of the past, she is capable of teaching such a champion, as well as arming him with magical weapons of her own construction. Unfortunately for Vivian, she must move quickly and carefully, as the Heirs to Merlin want revenge for the death of their namesake, and they also believe that she and her line still keep secret some of Merlin's most powerful magic spells.

Virtues and Flaws: The Gift; Hermetic Magus; Book Learner, Deft Form (Aquam), Faerie Magic*, Good Characteristics, Great Intelligence x2, Inventive Genius, Mythic Blood (Veil of Invisibility: Gesture, Minor Magical Focus: Lakes, Minor Personality Flaw: Proud), Skilled Parens; Blatant Gift, Enemies (Heirs of Merlin), Flawed Parma Magica (Terram), Pious Grail Christian (Major)

Characteristics: Int +5, Per +1, Str +1, Sta +1, Pre +2, Com +1, Dex +2, Qik -3

Abilities: Artes Liberales (pretty handwriting) 1, Athletics (graceful movement) 2, Awareness (in natural surroundings) 1, Concentration (Rego) 2, English (speeches) 5, Etiquette (nobility) 2, Faerie Lore (faeries of the water) 1, Faerie Magic (Aquam) 1, Finesse (Rego) 1, Gaelic (Irish) 2, House Merinita Lore (Arcadian Mysteries) 1, Latin 5, Leadership (Grail Christians) 2, Magic Theory (enchanting items) 3, Order of Hermes Lore (British Isles) 1, Parma Magica (Aquam) 1, Penetration (Muto) 1, Profession (Scribe) 1, Ride (cross country) 2, Single Weapon (sword) 1, Swim (Lakes) 2, Teaching (one on one) 1, Theology (Grail Christianity) 1

Age: 25 (just out of apprenticeship)

Arts: Cr 5, In 5, Mu 5, Re 5, Pe 5, Aq 5, Au 5, Co 5, Te 5, Vi 5

Spells:
Lungs of the Fish (MuAq 20)
Purification of the Festering Wounds (CrCo 20)
The Inexorable Search (InCo 20)
Blade of the Virulent Flame (CrIg 15)
Edge of the Razor (MuTe 20)
Rusted Decay of Ten-Score Years (PeTe 10)
Piercing the Faerie Veil (InVi 20)
Wizard's Communion (MuVi 15)
Demon's Eternal Oblivion (PeVi 10)

Combat:

  • Long Sword: Initiative -1, Attack +8, Defense 0, Damage +7 (+6 more with Blade of Virulent Flame, +2 more with Edge of the Razor)

Possessions: Long sword, wizard's robes.

Burden: 0 (1)

I made a few changes so that this is a legal character. I misscalculated the numbers. :blush:

Tiberius Magnus ex Flambeau


Characteristics: Int +3, Per +0, Pre +1, Com -1, Str +0, Sta +1, Dex +0, Qik +2


Size - Human: 0
Age: 26
Decrepitude: 0
Warping Score: 0 (0)


Virtues: Puissant Ignem (free), Affinity with Ignem, Major magical focus (flames and fire), Method caster (using loud voice and exaggerated gestures), Cyclic magic positive (day), Skilled parens, Fast caster, Mastered spells, Improved characteristics

Flaws: Covenant Upbrining, Pagan, Blatant gift, Pious, Cyclic magic negative (night), Deficient form Aquam.


Abilities:
Artes Liberales* 1 (ceremonial magic)
Athletics 1 (Running)
Awareness 1 (Body guarding)
Bows 1 (Long bow)
Charm 2 (Being withy)
Code of Hermes 1 (Wizards war)
Concentration 2 (Spells)
Finesse 2 (Fast casting)
Folk Ken 2 (Magi)
Great weapon 1 (Long spear)
Guile 2 (Lying to authorities)
Language: Hermetic English 5 (Story telling)
Language: Latin* 4 (Hermetic use)
Lore: OOH 1 (Stonehenge tribunal)
Magic lore 1 (Neo Mercurian lore)
Magic theory 4 (Ingem)
Parma magica 1 (Ignem)
Penetration 3 (Ignem)
Profession: Scribe 1 (Carefully copying)
Philosophiae 1 (Ceremonial magic)
Survival 1 (Moors)
Swim 1 (Long distances)

Arts
Cr: 10 An: 0 Ig: 11+3
In: 4 Au: 0 Im: 5
Mu: 0 Aq: 0 Me: 0
Pe: 5 Co: 1 Te: 0
Re: 4 He: 0 Vi: 5

Spells
Spell Te+Fo Bonus* Level Mastery score Mastery
Ball of Abysmal flame CrIg +36 35 1 Penetration
Pilum of Fire CrIg +36 20 3 Fast cast, multiple castings, penetration.
Arc of fiery ribbons CrIg +36 25
Veil of invisibility PeIm +11 20
Wizards sidestep ReIm +11 10 1 Fast cast
Invisible sling of Vilano ReTe +6 10 1 Fast cast
Wizards leap ReCo +6 15
Bind wound CrCo +11 10
Demons eternal oblivion PeVi +12 5 1 Adaptive casting

  • Including mastery score but excluding bonus from Cyclic magic and Method caster.

Personality Traits: Pious +3, Practical +1, Tempered +1

Equipment: Several clothing items of high quality and an obvious wizardly appearance, a long spear, a full suit of chain mail armour and a long bow with arrows.

Appearance: Tiberius Magnus is a tall red head with a well trimmed beard and his hair in a pony tail. He dresses in ostentatious clothing except when he must be on the field of battle.

History: Tiberius Magnus grew up in a covenant on the south cost of England. As the covenant where secluded he had little contact with the outside world. In his early years he was a social kid with many friends but that changed as he developed his gift. He was raised to be a personal servant of one of the magi and thus came to learn both skills necessary in times of trouble and skills that could assist his master.

At eleven years of age Tiberius Magnus begun to develop the gift an swiftly became is masters apprentice and had an significant head start as he where fluent with Latin at the time. Tiberius Magnus where trained in the school of the founder and introduced into mercurian magic, the covenant where still worshiping the roman gods but as he became an apprentice he became introduced to greater mysteries of magic. His master was the famous magus Octavian who trained Tiberius Magnus to a great skill, it where not as much a effect from Octavian’s great teaching abilities rather his excellence in all things magical that made Tiberius Magnus what he is today.

Hi Max,

Maybe I have misread the rules but I thought that, during character creation, you could only take spells of level no higher than :-

Tec + Form + Magic Theory + Int + 3.

That gives you 34 in total. How are you able to take Ball of Abysmal Flame that is level 35? Not that I don't want you to have it of course, it's a damned fine spell but I am in the process of choosing my spells and am wondering if I have misunderstood something.

Is it because of the Puissant (Ignem) virtue? Does that count towards the total above when choosing spells too?

Gino,

You'll notice that he did change his Cr score from 9 to 10 which now gives him:

Tech(Cr) 10 + Form(Ig) 14 + (Int) 3 + (MT) 5 (4 + 1 for specialisation in Ignem) + 3 = 35.

:wink:

Ahhhhhhhhhhh....gotcha. Boy, these numbers are doing my head in :wink:

Boxer has a point. Hmmm let me think about it.

Until I decide posting your character sheet here is completely optional.

This is a summary of a character idea.

past: Veronique was born and raised at Valnastium, the Jerbiton Domus Magna to her mother and future master, Isabeau. At first the young girl did not appear to be able to perform any form of magic, and she spent her early childhood among the many wonders of Valnastium, seeing roses bloom in winter, participating in illusionary theatrical plays and singing together with some of the greatest musicians of the time.
Maybe it was the warping effect of Isabeau's laboratory, maybe it was her casual exposure to everything magic, but at the start of her puberty, she slowly started to exhibit magical abilities. peoples emotions would stand out to her, readable like any book in front of her. Her mere apperance at dinner would send the servants cowering and bowing before her. Smiling, her mother took her in, quickly formalizing Veronique's flighty behaviour.

Apprenticehood: Something in Veronique clicked when she became an apprentice. She quickly gained a very driven and ambitious mindset. To her, mages were suddenly her colleagues, not her betters. She had elevated herself into this position, and after her Gauntlet, she would continue to grow. Sometime during her first years, her elitist mindset developed. Even if Jerbitons regularly enjoyed contact with the mundanes, Veronique saw the mundanes as weak, exploitable commodities - though she knew that such an attitude was rather dangerous so early on.
Instead she learned to weave alliances, lies and smoothing out backstabbing politics. She learned rhetorics and guile to reach her goals, and many at Valnastium praised her honeyed tongue and quick wit. Indeed her words were so honeyed and swaying, that at certain times, honey would literally flow out of her mouth containing Mentem vis.

She disliked travelling though, seeing Valnastium as very much the peak of creation. Why go into a world that offered so little in terms of aesthetics and possibilities? Instead she discussed theory with other Jerbitons and visiting mages, and the artistically inclined companions were tolerated as enlightened mundanes. But in the end, the mages were the ruling class to Veronique. Moreover...not all the houses of course. The uncouth mages of Ex Miscellanea...or Bjornaer...really, why where they so adverse to imposing a little civilisation on themselves? Surely a reconstruction of the Order would be one of her goals. More power to the "good" houses...reeducation of the "bad" ones.

post-gauntlet: During her last seasons of apprenticehood, Veronique had become so elitist, that even her indulgent mother could barely stand her, and she forced her out of Valnastium in the end, to face her Gauntlet. Exactly what Veronique experienced, she refuses to speak of, but she returned wiser, more contemplative, but nevertheless with a burning urge to create something even better than Valnastium. She acted coolly towards her mother and she became known as "The Black Swan" an epithet developed from her new nightly wanderings around the covenant. In the end, she asked her mother for a great favour, if given this she would leave for Eire, as an invitation had been offered her. Her mother reluctantly did so, but warned her, that one day she would claim payment.

Shielding her heart from her words, Veronique left with a small following.

I don't mind posting my character sheet. He has nothing to hide. Although his Ghostly Warder is going to have a field day with our elitist, backstabbing Jerbiton I feel!

Name: Amaury el Maganza ex Criamon
Age: 26

Appearance: Amaury is shorter-than-average and thin almost to the point of emaciation. He has light brown skin, black hair and piercing blue eyes. He dresses in simple brown robes and sandals

History: Amaury grew up in a covenant in northern Iberia. His father was a diplomat/spy in the service of the Spanish government. He had a brief affair with a Moorish woman and, when the woman fell pregnant, his father fled the country to avoid the shame, eventually dying of typhoid having never met his son.

At school, Amaury was was teased incessantly about his Moorish heritage but has come to appreciate and understand these proud and noble people. From a very young age it was obvious something was different with Amaury. When the family cat was fatally wounded by a rabid dog, Amaury was left alone with it so that he could mourn. Within moments the cat came bounding out of the house, fully recovered. At the age of 7, Amaury's mother died suddenly and Amaury went to live in the local orphanage. However, word of the child with strange powers soon reached the ears of a local Elder Criamon and he took Amaury as an apprentice.

At first Amaury was scared of the strange tattooed men who wandered the halls. However, his skill with healing and his almost preternatual ability to instictively understand the nature of magic soon drew the attention of the Mystagogues of "The Path of Walking Backwards" and their beliefs and philosophies resonated strongly with him and he soon became an exemplary student. He has since dedicated his life to their cause. He is driven by the need to understand the very nature of magic and the human spirit as he believes it is this that will provide the answer to The Enigma. He speaks softly but eloquently and seems to radiate an inner peace.

Tagline: "Only through creation can we achieve true harmony"

Characteristics: Int +3,Per +1,Pre -1,Com 0,Str -1,Sta +2,Dex +2,Qui -2

Size - Human: 0
Age: 26
Decrepitude: 0
Warping Score: 0 (0)

Personality Traits: Inquisitive +2,Calm +1,Helpful +1

Flaws: Compassionate, Malignant Magus, Noncombatant, Supernatural Nuisance, Temperate, Twlight Prone

Virtues: Affinity with Creo, Affinity with Intellego, Free Study, Ghostly Warder, Puissant Art (Creo), Second Sight, Skilled Parens, Minor Magical Focus (healing), The Enigma, The Gift, Hermetic Magus

Abilities

Artes Liberales 1 (Ritual Magic)
Awareness 1 (Body language)
Brawl 1 (Dodging)
Charm 1 (Empathic)
Concentration 2 (Spells)
Enigmatic Wisdom 2 (Understanding spirits)
Finesse 1 (Corpus)
Folk Ken 1 (Magi)
Latin 4 (Hermetic use)
Magic Lore 3 (Spirits)
Magic Theory 5 (Vim)
Penetration 1 (Vim)
Parma Magica 1 (Vim)
Philosophaie 1 (Ritual Magic)
Second Sight 3 (Spirits)
Spanish 5 (Expansive Vocabulary)

Arts: Cr 11(+3), In 8, Pe 3, Re 5, Co 7, Me 7, Vi 10

Spells

Purification Of The Festering Wounds +32 (Cr/Co 20)
Bind Wound +32 (Cr/Co 10)
The Chirurgueon's Healing Touch +32 (Cr/Co 20)
Whispers Through The Black Gate +26 (In/Co 15)
Unravel the Fabric of (Mentem) +25 (Pe/Vi 10)
Unravel the Fabric of (Imaginem) +25 (Pe/Vi 10)
Sense Of The Lingering Magics +30 (In/Vi 30)
Ring Of Warding Against Spirits +20 (Re/Me 10)
The Call To Slumber +20 (Re/Me 10)
Gift Of The Frog's Legs +23 (Re/Co 15)

Equipment: Wizard's Robes, a plain wooden staff

Ghostly Warder

Name: Juan-Carlos Vazquez (Amaury's father)
Age: 45
Size: 0
Magic Might: 10 (Mentem)

Characteristics: Int + 1, Per + 1, Pre + 1, Com + 1, Str 0, Sta + 2, Dex 0, Qui 0

Description: The Warder often advises Amaury in situations where negotiation is required (i.e. telling him what to say, motivations of other etc). However, he has become a little paranoid since death and has a tendency to see threats where there are none. He is tied to the material plane because of his guilt at abandoning (and never meeting!) his son. He is working off his sins by protecting him in the afterlife. He appears as middle-aged man dressed in a smart black suit.

Personality Traits: Protective + 3, Trusting -2, Loyal +1

Abilties

Artes Liberales (politics) - 4
Dominion Lore (after death) - 1
Folk Ken (spies)- 2
Guile (negotiation) - 4
Intrigue (alliances) - 4
Living Language (Spanish) - 5
Magic Lore (ghosts) - 1
Magic Sensitivty (spirits) - 4

Powers

Breath of Betrayal: 5 points, Init 0, Mentem. The Warder can cause the breath of someone to "mist up" when they are not telling the truth (as per Frosty Breath Of The Spoken Lie). [/u]

And here's the companion I have created. We just need to come up with some reason why she knows one of the other mages. I played a version of her in 4E and she was SO much fun. I think she's even better now :wink:

Name: Gabrielle Nash
Age: 23

Appearance: Gabrielle is of average height and build and has short black hair and green eyes. Many men would say she is pretty although she would probably call herself "quite plain". She is dressed in soft silk trousers and a leather bustier which she sometimes covers with an expensive looking jacket in colder weather. She wears a belt of throwing knives around her waist and wields a vicious looking whip. She often wears a gold and emerald choker round her throat.

History: Gabrielle was born and raised in London, England. Her family were extremely poor and she suffered at the hands of an alcoholic and abusive father. From a very early age she learned to fend for herself by stealing food and clothes from the local market. At the age of 13 she left home for good and fell in with a band of local thieves who, after some initial reluctance, soon accepted her as one of their own. The band's leader, William, realised quickly that she was already an accomplished thief and took her under his wing, honing her skills so that one day she might take his place. That day came on her 21st birthday, though not as she would have wished.

William took them on a daring raid to steal some valuable artifacts from the local church. However, someone had tipped off the authorities and they were waiting. Everyone except William and Gabrielle escaped and, in fact, William was hanged that very night. Gabrielle was due to be hanged the following morning but was able to overpower her guards and escape. In response, the priest spread the word that it was Gabrielle who had betrayed the band (though, of course, she was innocent).

Without William to lead them, the band went their separate ways although each of them swore to kill Gabrielle on sight should they ever see her again. Gabrielle went into hiding in London for a while and, after surviving several attempts on her life from her former "friends", fled to Ireland and set about forming a new band of thieves. She has sworn revenge on the priest who framed her and is determined to find out who really betrayed them. She still mourns the death of William who had become a surrogate father to her.

Characteristics: Int 0, Per +1, Pre +1, Com 0, Str -1, Sta 0, Dex +4, Qui +4

Virtues: Great Dexterity, Great Quickness, Improved Characteristics x2, Lightning Reflexes, Perfect Balance, Light Touch, Unaging, Social Contacts (criminal underworld), Puissant Legerdemain

Flaws: Avaricious, Hatred (priest who framed her), Ability Block (foreign languages), Outlaw Leader, Driven (clear her name), Enemies (her former gang)

Abilities

Area Lore (rich people's homes) - 1
Awareness (noticing if she's being observed) - 3
Athletics (Acrobatics) - 4
Brawl (getting away) - 1
English (Slang) - 5
Guile (lying to authorities) - 1
Leadership (bandits) - 3
Legerdemain (picking pockets) - 4
Single Weapon (Whip) - 4
Stealth (urban areas) - 5
Thrown Weapon (Knives) - 2

Equipment: Whip, complete set of throwing knives, set of lockpicks, rope

And here she is....

http://img205.imageshack.us/img205/2197/arsmagicacompanionvk3.jpg

I really dont mind posting Veronique either. I actually think that knowing that anther character is a diablerist is fun and possible to play around :smiley: Even if this sounds backwards, I played in a Star Wars group, where NOTHING was one-on-one between a player and the GM, everything was laid out. If backstabbing occured, we knew in advance. This was due to the focus on the story, more than the characters....but oh...I am rambling...here she is, your very own backstabbing Jerbiton :smiling_imp: Subject to change

Name: Veronique filia Isabeau ex Jerbiton

Age: 30, looks about 20

Appearance: A very sharp figure, Veronique is often swathed in extremely beautiful gowns of a hitherto unknown design. She has brown hair and a feminine face. Of average height, she has a natural charisma that lightens up a room. However her aura signals "no-nonsense", and she also projects sadness, though this is only when her guard is down.

padawansguide.com/padme3/senate/promo2.jpg

History: Detailed above.

Characteristics: Int +2, per 0, str 0, sta 0, pre +2, com +1, dex 0, qui 0

Size: 0
Decrepitude: 0
Warping Score: 0 - 0

personality traits: Vain +1, Ambitious +3, Facade+1

Virtues: Affinity with Mentem, Fast Caster, Gentle Gift, Inspirational, personal Vis Source - Mentem, puissant Intrigue free, Skilled parens, Social Contacts - Artists, Social Status Maga, The Gift, Unaging

Flaws: Ambitious - Major, Covenant Upbringing, Driven - Minor, Favours - Her Master, Nocturnal, Weakness -Beauty

Abilities:
Area Lore Valnastium and surroundings 2 - architecture
Artes Liberales 1 - Rhetoric
Charm 2 - First Impression
Code of Hermes 1 - Wizard’s War
Concentration 3 - Spells
Craft: Sculpting 2 - Marble
Etiquette 2 - Mages
Finesse 1 - Imaginem
Folk Ken 3 - Mages
Guile 2 - Elaborating on the truth
Intrigue 3+2 - politics
Leadership 2 - Underlings
Magic Theory 3 - Imaginem
Music 2 -Singing
Order of Hermes Lore 1 - politics
Parma Magica 1 - Mentem
Penetration 1 - Mentem
Speak Langue D’Oil 5 - Artistic vocabulary
Speak Latin 4 - Hermetic

Arts: Cr 7, In 7, Mu 7, pe 2, Re 3, An 0, Aq 0, Au 0, Co 0, He 0, Ig 5, Im 5, Me 14, Te 0, Vi 0

Spells:

Words of the Unbroken Silence CrMe10
Posing the Silent question InMe20
Loss of but a Moment’s Memory PeMe15
Aura of Rightful Authority ReMe20
Aura of Ennobled presence MuIm10
Disguise of the Transformed Image MuIm15
Seeing Enchantment's Reflecetion
InVi 10
Range Eye, Duration Momentary, Target Individiual
The caster senses if any magic is active upon a target by glancing at the target's eyes.
(base 5, +1 range)

Learning from Splendour MuIg 15 , In,Me req This is a form of emotional reading. By exposing the target to light, the maga reads the reflected light and interprets it. Successfully casting this spell gives the maga a +3 to all social rolls regarding the target for Diameter duration. Needs work.

Fading Sorrow of the Pleiades
CrMe 15, Ig req.The maga is softly illuminated with seven stars positioned around her body, like the constellation the Pleiades. Anyone looking at her, will be filled with sorrow and longing. Needs work

Story of the subconscious mind CrIm 20 Me, In req. The Maga can replay anything just experienced and see things she might not see consciously. Needs work.

Equipment: Lots of expensive gowns, jewellery and personal belongings. :wink: :wink:

Oh man, she is going to be SO annoying :wink: I love her.

Gabrielle, on the other hand, will probably loathe her on sight.

Edited to make him legal (oops). Plus changes I forgot to make with the Ghostly Warder

Name: Amaury el Maganza ex Criamon
Age: 26

Appearance: Amaury is shorter-than-average and thin almost to the point of emaciation. He has light brown skin, black hair and piercing blue eyes. He dresses in simple brown robes and sandals

History: Amaury grew up in a covenant in northern Iberia. His father was a diplomat/spy in the service of the Spanish government. He had a brief affair with a Moorish woman and, when the woman fell pregnant, his father fled the country to avoid the shame, eventually dying of typhoid having never met his son.

At school, Amaury was was teased incessantly about his Moorish heritage but has come to appreciate and understand these proud and noble people. From a very young age it was obvious something was different with Amaury. When the family cat was fatally wounded by a rabid dog, Amaury was left alone with it so that he could mourn. Within moments the cat came bounding out of the house, fully recovered. At the age of 7, Amaury's mother died suddenly and Amaury went to live in the local orphanage. However, word of the child with strange powers soon reached the ears of a local Elder Criamon and he took Amaury as an apprentice.

At first Amaury was scared of the strange tattooed men who wandered the halls. However, his skill with healing and his almost preternatual ability to instictively understand the nature of magic soon drew the attention of the Mystagogues of "The Path of Walking Backwards" and their beliefs and philosophies resonated strongly with him and he soon became an exemplary student. He has since dedicated his life to their cause. He is driven by the need to understand the very nature of magic and the human spirit as he believes it is this that will provide the answer to The Enigma. He speaks softly but eloquently and seems to radiate an inner peace.

Tagline: "Only through creation can we achieve true harmony"

Characteristics: Int +3, Per +1, Pre -1, Com -1, Str -1, Sta +2, Dex +2, Qui -2

Size - Human: 0
Age: 26
Decrepitude: 0
Warping Score: 0 (0)

Personality Traits: Inquisitive +2,Calm +1,Helpful +1

Flaws: Compassionate, Malignant Magus, Noncombatant, Supernatural Nuisance, Temperate, Twlight Prone

Virtues: Affinity with Creo, Affinity with Intellego, Free Study, Ghostly Warder, Puissant Art (Creo), Second Sight, Skilled Parens, Minor Magical Focus (healing), The Enigma, The Gift, Hermetic Magus

Abilities

Artes Liberales 1 (Ritual Magic)
Awareness 1 (Body language)
Brawl 1 (Dodging)
Charm 1 (Empathic)
Concentration 2 (Spells)
Enigmatic Wisdom 2 (Understanding spirits)
Finesse 1 (Corpus)
Folk Ken 1 (Magi)
Latin 4 (Hermetic use)
Magic Lore 3 (Spirits)
Magic Theory 5 (Vim)
Penetration 1 (Vim)
Parma Magica 1 (Vim)
Philosophaie 1 (Ritual Magic)
Second Sight 3 (Spirits)
Spanish 5 (Expansive Vocabulary)

Arts: Cr 11(+3), In 8, Pe 3, Re 5, Co 7, Me 7, Vi 10

Spells

Purification Of The Festering Wounds +32 (Cr/Co 20)
Bind Wound +32 (Cr/Co 10)
The Chirurgueon's Healing Touch +32 (Cr/Co 20)
Whispers Through The Black Gate +26 (In/Co 15)
Unravel the Fabric of (Mentem) +25 (Pe/Vi 10)
Unravel the Fabric of (Imaginem) +25 (Pe/Vi 10)
Sense Of The Lingering Magics +30 (In/Vi 30)
Ring Of Warding Against Spirits +20 (Re/Me 10)
The Call To Slumber +20 (Re/Me 10)
Gift Of The Frog's Legs +23 (Re/Co 15)

Equipment: Wizard's Robes, a plain wooden staff

Ghostly Warder

Name: Juan-Carlos Vazquez (Amaury's father)
Age: 45
Size: 0
Magic Might: 10 (Mentem)

Characteristics: Int + 1, Per + 2, Pre + 1, Com 0, Str 0, Sta 0, Dex +1, Qui +1

Description: The Warder often advises Amaury in situations where negotiation is required (i.e. telling him what to say, motivations of other etc). However, he has become a little paranoid since death and has a tendency to see threats where there are none. He is tied to the material plane because of his guilt at abandoning (and never meeting!) his son. He is working off his sins by protecting him in the afterlife. He appears as middle-aged man dressed in a smart black suit.

Personality Traits: Protective + 3, Trusting -2, Loyal +1, Paranoid +3

Abilties

Artes Liberales (politics) - 4
Dominion Lore (after death) - 1
Folk Ken (spies)- 2
Guile (negotiation) - 4
Intrigue (alliances) - 4
Living Language (Spanish) - 5
Magic Lore (ghosts) - 1
Sense Holiness/Unholiness (people) - 4

Powers

Breath of Betrayal: 5 points, Init 0, Mentem. The Warder can cause the breath of someone to "mist up" when they are not telling the truth (as per Frosty Breath Of The Spoken Lie).

Hehe, well I don't expect to play her adverse to cooperation...she is just a little crisp with all these...bad houses going around...like a really nasty flu :unamused:

Should be even more fun to see how a Moorish Magi and the Flambeau get on together! :wink:

Tiberius: Your from Iberia, an accursed Moor AND you liaise with spirits, you MUST be one of those foul Sihr!! Prepare to die!

Amaury: Whatever ARE you talking about my dear sodale? Let's take a deep breath and sing Kumbaya together, wouldn't that be much nicer?

:wink: