Character Sheets

(Updated as of Spring 1222)
Tytalus who was originally trained by the Flambeaux.

Iapetus of Tytalus
Birth Name: Adan Fermin Salazar
Characteristics: Int +4, Per +2; Pre +1, Com +1; Str +3, Sta +4; Dex +1, Qik +2 (Rolled)
Size +0
Age: 24 (Apparent 24)
Confidence: 2 (7)
Personality Traits: Brave +1, Subtle -2, Impulsive +3, Carefree +2

Combat:
Mace and heater shield
Reinforced leather armor (Load 8, no encumbrance)
Initiative: +3
Attack +8
Defense +9
Damage +11
Soak +11 (Modified by Form bonus)

Virtues: Elemental Magic [3], Priveledged Upbringing [1], Tough [1], Affinity (Penetration) [1], Enchanting Music [1]
Flaws: Deficient Technique(Perdo) [3], Carefree [1], Compulsive (taking risks) [1], Incomprehensible [1], Mentor (Audax) [1]

Abilities rating [xp]:
Artes Liberales 2 (ritual magic)[15]
Athletics 2 (climbing) [15]
Awareness 1 (ambushes) [5]
Brawl 1 (dodging)[5]
Carouse 1 (staying sober) [5]
Charm 2 (first impressions) [15]
Code of Hermes 1 (political intrigue) [5]
Concentration 1 (Spell casting) [5]
Enchanting Music 2 (romantic emotions) [20]
English 2 (flirting) [16]
Etiquette (Faeries) [1]
Faerie Lore 1 (faerie forests) [5]
Finesse 1 (Terram) [8]
Folk Ken 1(young women) [5]
Guile 1 (feigned innocence) [5]
Latin 4 (Hermetic Usage) [50]
Magic Lore 1 (Legendary Items) [5]
Magic Theory 4 (Muto) [52]
Music 2 (singing) [15]
Order of Hermes Lore 2 [15]
Parma Magica 2 (Mentem) [15]
Penetraion 2 (Auram)[18/27]
Profession: Scribe 1 (copying texts) [5]
Single Weapon 3 (Mace)[30]
Spanish 5 (seduction) [Native]
Stonehenge Tribunal Lore 1 (current news) [9]
Survival 1 (forests) [5]
Swim 1 (rough water) [5]
Arts: Cr 7 [29], In 0, Mu 9 [46], Pe 5 [15], Re 0; An 0, Aq 3 [5/8], Au 16 [92/138], Co 3 [6], He 0, Ig 4 [7/11], Im 0, Me 2 [3], Te 4 [7/11], Vi 0

Iapetus' Spells
(ReAq 5) Cloak of the Duck's Feathers
(CrAu 10) Jupiter's Resounding Blow
(CrAu 20) Circling Winds of Protection
(MuAu 20) Talons of the Winds
(CrCo 10) Bind Wound
(MuCo 5) Eyes of the Cat
(MuIg 10) Hornet Fire
(ReIg 5) Tremulous Vault of the Torch's Flame
(MuIm 10) Notes of a Delightful Sound
(MuTe 10) The Crystal Dart
(MuTe 15) Rock of Viscid Clay

Lab texts of above spells plus:
Drum of Summer Showers (CrAu 29) (lesser item)
Quiver of Fallen Leaves (MuHe 15) (lesser item)

Equipment: Mace (Well used), Heater shield, dagger, bedroll, wizardly robes, travelling clothes, reinforced leather armor

Iapetus Background
He grew up in northern Spain, the bastard child of a young nobleman. He was packed away to be raised by the nervous servants by his grandparents, and had begun to learn the basics of education despite his blossoming Gift when a passing Magus heard of the strange boy through local rumors. The Magus was an impulsive Apromor Flambeaux of modest experience, who rushed to claim the Gifted boy as an apprentice. Trouble picked up, of course, when the vibrant young apprentice's lack of ability with Perdo came into obvious being. As his tutelage continued, it became obvious that despite his lack of skill with his master's chosen Art, he was bright enough to be useful for lab work at least.
His teacher grew more frustrated and more hash with the apprentice, until finally he declared the apprentice unfit for the gauntlet yet and decided he needed another couple years training to be qualified as an Apromor. Iapetus used his limited magical skills to destroy any arcane connections to him held in the lab, and he ran to seek a new master. Thanks to his learning of the Order's ways and a lot of luck, he managed to find a Tytalus with a grudge against the Flambeaux who challenged for right to teach the apprentice and promptly trounced the apprentice's former master. After a year of service to his new Mentor, the newly christened Iapetus passed his gauntlet challenge and became a true Magus.
For his last year training, Iapetus was taken to Brittania, and he found himself in strange and foreign soil. Iapetus capitalized on his charm and his singing voice to survive despite his lack of skill with the local language. He began to pick up the language as well as some skills for survival, and he began travelling around the tribunal, seeking entertainment, seeking challenges, and seeking teaching. In particular, he sought out local legends of magical things, magical creatures, and the like.

Advancement
Summer 1220
Attended the Midsummer Festival
Presented his letter of introduction
Joined the Covenant as a provisional member
Studied a little of the Muto summa, when able
Competed in the music contest of the Faeries, won a kiss from a mermaid and a walrus
(practice 4xp Stonehenge Tribunal Lore)
(study 5xp Muto)
(Adventure 5xp Enchanting Music)
Autumn 1220
Claimed Aislynn's old laboratory, made some elemental friends
Spent the season attuning the lab and setting himself there
Briefly jaunted for Herbam Vis
(exposure 3xp Magic Theory)
Winter 1221
The hunt for Maribus has commenced!
Seeking not glory nor the holy grail, hints of King Arthur we did find
Met a charming lady named Llanre, which I cannot pronounce
Studying [i]Fiat Justitia Ruat Caelum/i, becoming more familiar with Aislynn's mind as well as her power.
(Adventure 8 xp - Muto)
(Study 16xp Auram)
(Study bonus 1xp Finesse and Penetration)
Spring 1221
Studying [i]Fiat Justitia Ruat Caelum/i, because it's an enthralling read
Went to seek the source of lost Vis beneath a mountain, and found a lighting drake.
(Study 16xp Auram)
(Study bonus 1xp Finesse and Penetration)
(Adventure 5xp towards Muto)
Summer 1221
Studying my sparky new companion
Bonding the lightning drake as a familiar (Lab total 50)
(Exposure 3xp Magic Theory)
Autumn 1221
Brief study of the weather, utilizing the convenient layout of my laboratory
Examining how magic weather patterns affect nearby weather patterns
Giving up on such things and carving my way forwards: Creating a rainmaking drum with Claudia's experimental assistance (Lab total is 50+Claudia + 3 shape and material)
(Exposure 3xp Magic Theory)
Winter 1222
Casting Muto Herbam repeatedly to change sticks to arrows
Getting someone with archery knowledge to shoot them
Getting advice on fletchings, arrow flight, and how hard it was to pull the gnarled sticks out of the target dummy
Crafting Quiver of Fallen Leaves, staying up late for the slight bonus needed for unlimited uses (Lab total 29+2)
(Exposure 3xp Magic Theory)
Spring 1222
Finally finding the time to relax and study the Auram summa once more. This is an ENTHRALLING read.
(Study 16xp Auram)
(Study bonus 1xp Penetration and Finesse)