As I'm hoping to start a saga in the next couple of weeks, I've been gen'ing up my own character, as a npc for the players (poor, spring) covenant, set in Venice.
I've recently noticed how good teaching is - a couple of comm points and good teacher and suddenly the character is generating a teaching qaulity score of 18 for hermetic arts straight out of gaunlet...I was planning on having him very much 'For the Order' (flammbeau) and i think having the teaching angel helps that aspects, as teaching 'strengthens' the bonds between magi and therefore the Order.
Now, I was trying to work out how a magus would charge for teaching, as it takes away from his own study time (ignoring the 2xp of exposure). I came up with this as a baseline idea (for Arts).
Number of Pawns equal to ;Teaching quality score/5 (round up) plus 1 per every 5 of students knowledge.
Eg. The teacher has a quality of 9 (basic magus), and the student has 0 in the art = 2 (9/5) + 1 (student between 0 and 5) = 3 pawns
Eg 2. The teacher has a quality of 9, and the student has 8 in the art = 2 (9/5) + 2 (student between 6 and 10) = 4 pawns
Eg 3. The teacher has a quality of 18 and the student has 12 in the art = 4 (18/5) + 3 (student is between 11 and 15) = 7 pawns
This keeps the number of pawns for a single season of work within sensible margins (i think), but means a good teacher easily earns a good wage for teaching, needing less time to harvest vis himself.
Another random thought, completely unrelated....writing books, a magus can never improve their quality of their tractatus, which seems a bit odd. Anyone have any house rules for that type of situation. I was thinking for books in general to have basic quality determined via Comm + Latin + 1. Mostly wont come into play, but if a player wants to be a brilliant scholar, there are some rewards?
Any thoughts or comments weclome