Charm Magic Initiation Script

Has anyone worked up an initiation script for Charm Magic from HoH:MC?

I am hoping for a little inspiration. :slight_smile:

Thanks.

I assume that you've noticed the Hers to Merlin initiation for charm magic on p100 of HoH mystery cults.

Here's a script appropriate for the Keepers of the Thousand Tales

First of all before any initiation is done at all the character would need to have a fair amount of Meroinita Cult Lore join the Keepers and do some work for them (I'd say at least as much work as it will take any of the present members of the group to pull of the initiation as a mystagogue. I'd probably only make it 1 season more so as to not to put too heavy a burden on the PC, that's not fun to play but on the other hand my suspension of disbelief is bothered when the inconveniencing of an NPC magus doesn't come at a reasonable cost. Some thoughts of appropriate work include the collection of stories from distant lands, finding ancient ghosts and learning their folktales, coping books of stories or just payment in vis and texts. It doesn't have to be something that is of no benefit to the PC in fact, if it is a project that both the player and the character can get behind so much the better.

Charm magic is a minor virtue (but IMO a pretty good one) so we'll need to get an initiation total of 15. I think that a lore + presence of at least 4 is reasonable to expect from the mystagogue so I'll shoot for a script bonus of +11

I kind of like the idea of finding a ghost and learning lost folk tales from the ancient world. That I mentioned above for work for the cult as part of the initiation.

How about the initiate must find some ancient spirit and learn a story from it. Then the initiate must craft an at least moderately impressive piece of art (poetry, painting, crafting of an excellent version of the story to be re-told and so on) that retells the story. This is done in the same manner as crafting a long term charm with an ease factor of 12. The initiate must then put in at least a season's worth of work and a saga appropriate quantity of wealth crafting/ disseminating exquisite versions of this charm (making an excellent book, copying paintings using excellent materials. hiring the best available storytellers/ musicians to learn and reproduce the work and so on). Finally the PC must go to the story guide selected charm type appropriate trade fair (specific location /time) and present their work themselves to both the world and the mystagogue.

This gives us:
The Initiate has to complete a specified Quest +3
The Initiate has to travel far to reach a special place at a special time +3
Sacrifice of resources +1
Sacrifice of time +1
and I'd say a +3 bonus for the sympathy of the script to the virtue being initiated. (You can disagree if you'd like).
for a total of +11

Is this OK?

Yeah, that's a great help.

I am trying to figure out how to create new initiation scripts. I seem to have some mind block when trying to work up new ones.