Clusius of House Jerbiton (Stats)

Quintus Clusius, filius Flavia, House Jerbiton

Age: 31 (end of Winter 1204), 7 years after Gauntlet
Warping: 0 (4)

Characteristics: Int +3, Per +2, Str -1, Sta 0, Pre 0, Com +2, Dex 0, Qik -1

Virtues: The Gift, Hermetic Magus, Social Contacts (artists of House Jerbiton), Free Expression, Flexible Formulaic Magic, Improved Characteristics, Inoffensive to Animals, Inventive Genius, Minor Magical Focus (Changing Water), Puissant Muto, Quiet Magic

Flaws: Limited Magic Resistance (Terram), Mentor (Augustus Nero of House Guernicus), Optimistic (Major), Temperate, Weak Spontaneous Magic, Weird Magic

Personality Traits: Artistic +2, Optimistic +5, Naive -2, Organized +2, Self-Confident -1, Temperate +3

Abilities:

  • Area Lore: Confluensis (people) 2
  • Area Lore: Dijon (riverside) 1
  • Area Lore: Laimunt Valley (covenant) 1
  • Artes Liberales (geometry) 1
  • Athletics (grace) 2
  • Awareness (searching) 2 +5 xp
  • Bargain (magi) 1
  • Brawl (dodging) 1
  • Charm (first impressions) 1
  • Code of Hermes (mundane relations) 1
  • Concentration (art) 2
  • Craft: Sculptor (clay) 3 +5 xp
  • Etiquette (nobility) 1
  • Finesse (grace) 2
  • Folk Ken (townsfolk) 2
  • Guile (feigning interest) 1
  • Intrigue (alliances) 1 +5 xp
  • Language: French (Bourguignon) 5
  • Language: High German (Swiss) 3 +1 xp
  • Language: Latin (Hermetic usage) 4 +4 xp
  • Language: Low German (Flemish) 1 +3 xp
  • Magic Lore (magical traditions) 1 +1 xp
  • Magic Theory (spells) 3 +6 xp
  • Organization Lore: Order of Hermes (politics) 2 +10 xp
  • Parma Magica (Mentem) 1
  • Philosophiae (moral philosophy) 1
  • Ride (gracefully) 3
  • Single Weapon (lance) 2
  • Swim (underwater) 2

Hermetic Arts: Cr 5+2 xp, Mu 12+3, Re 5, Aq 5+2 xp, Co 5+2 xp, Te 6, Vi 3+1 xp

Wizard's Sigil: All of Clusius magic include an element of fluidity and movement to them, usually in a graceful way.

Spells:

  • Mighty Torrent of Water (CrAq 20) +10
  • Sculpt the Living Water (MuAq 20) +25 -- see GofF p.96
  • Shape the Implement of Neptune's Realm (MuAq 15, Te) +25 -- custom spell
  • Cloak of the Duck's Feathers (ReAq 5) +10
  • Bind Wounds (CrCo 10) +10
  • Curse of the Unruly Tongue (ReCo 5) +10
  • Rise of the Feathery Body (ReCo 10) +10
  • Spasms of the Uncontrollable Hand (ReCo 5) +10
  • Wizard's Leap (ReCo 15) +11 -- HoH:S p.36 -- Mastery 1 (Fast Casting)
  • Aura of Beguiling Appearance (MuIm 10) +15 -- see HoH:S p.96
  • Rock of Viscid Clay (MuTe 15) +15
  • Wizard's Vigil (MuVi 20) +18
  • Unravelling the Fabric of Terram (PeVi 5) +3

Equipment and Wealth:

  • 3 pawns of Animal, 4 pawns of Aquam, 3 pawns of Corpus, 2 pawns of Vim, 2 pawns of Muto
  • Art Summae (L5Q15 on Mentem and Vim, L6Q20 on Animal)
  • Translated lab texts for spells:
    • Mighty Torrent of Water (CrAq 20)
    • Sculpt the Living Water (MuAq 20)
    • Bind Wounds (CrCo 10)
    • Wizard's Leap (ReCo 15)
    • Rock of Viscid Clay (MuTe 15)
    • Wizard's Vigil (MuVi 20)
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