Is it just me, or does anyone else feel that 15XP per year limits a companion character? After all, most companions are supported by the covenant, and would have "special favour" amongst the standard grogs. Therefore they would have access to the library, be able to make use of teachers etc. It is in the magi's interests for the companion to be as educated and experienced as possible.
Boys A and B are twin brothers, both have the same stats, A has the Gift.
A does 5 years childhood, 5 years training as a leatherworker, then gets apprenticed to a mage.
B does 5 years childhood, 5 years exploring the local woods, then gets sent off to be educated.
All well and good.
Over the next 15 years A gets 240 XP worth of training in both magic & abilites. (Spending 6 or 7 seasons assisting in the lab for exposure XP)
Over the next 15 years B gets 225 XP worth of training, first in a school, then in a university, spends a few seasons travelling from one place to another, and spends some time learning to fight.
A & B meet up again, B has better abilities than A, because A learned 120 points of arts.
Then A & B go to a covenant, or retire to the woods or anywhere. After fulfilling their obligations to the covenant, A gains 30XP per year, B gains 15 XP per year.
A can put 15 XP per year into abilities, 15 into arts, and while they will never be a great magus, they would be as good at mundane things as B who is putting all their XP into abilities.
I don't like this scenario, it means that companions are worth less, because a magus, especially if they are Gentle Gifted, can outperform a companion in regular situations.
My suggestion is that companions receive more XP per year - after a certain age. Perhaps they should be classed as Wealthy and get 20 XP per year, perhaps they should be like magi and get 30XP per year.
I would say that from the age of 20 onwards (15 years after childhood), when their bodies and minds reach full maturity, companions get increased XP. After all, if the companion is not supernatural they will have normal longevity, even with a ritual they are unlikely to see more than 100 years. Not to mention the mortality rate of characters (lol).
Magus A lives about 100 years would accumulate :
45 - 5 years childhood
45 - 5 years before apprentice
240 - 15 years apprenticeship
2400 - 80 years life (no - labwork)
Companion B lives about 100 years would accumulate :
45 - 5 years childhood
45 - 5 years before schooling
150 - 10 years before adulthood (full maturity)
1600 - 80 years life (20XP per year)
2000 - 80 years life (25XP per year)
2400 - 80 years life (30XP per year)
If you look at the ability costs, 30XP per year would get you level 10 in an ability in 10 years, 25Xp would get you level 10 in 11 years - if you exclude everything else you would need to learn in those years. The languages, area lores, survival skills, folk-ken, intrigue etc.
If you spread the XP among various areas, by the time you are 60 years old you would have 8s and 9s in a few abilities, 4s and 5s in others. You would be superior to the average person in all but their field of speciality.