I'd like a few ideas as to what stories and mischief I could rund for my group. Not that I don't have any ideas at all, but I just finished the introduction of the Saga, and though we have troupe style play with shifting Storytellers, we are a small group, and I'll soon be up again.
The basics are: Normandy Tribunal. The magi have been invited by the leaders of Oleron, Confluensis and Montverte to investigate the regios at Branugurix. This is a very bold and unusual political move, which has not been accepted at a Grand Tribunal, but which has been accepted by the five liege covenants of Normandy (or more correctly – Florum doesn't really care and Fudarus haven't been asked...)
The players' covenant lies about 3 miles from the entrance to the regio at a small manor house ostensibly ruled by a local knight. This knight, Helori Arrec is the husband of one of the players.
The Knight (or Covenant) has about 250sqm. Of light forest which provides basic necessities for the covenant and 2 small villages. The tribunal has offered 15 pawns of vis every year, adding 5 pawns for every 5 years of existance, to a maximum of 25 pawns every year.
The Covenant is not allowed to participate in the Tournament at Tribunal due to their unusual circumstances of operation and focus. Also 75% found in the regios (Artefacts etc) must go to the Tribunal at large, and also anything deemed too ”unsafe” for the magi.
Libro Vermiis: Socially inept Bonisagus, good scores of Vim, Terram and Rego. Has very meddlesome parents (both magi, but Parens is a 3. Magus)
Jotun: Giantblooded Ex Miscellanea. Gentle Gifted with an animal companion. Drinks A LOT. Creo expert.
Julian: Quaesitor, more inclined to the lawyer part, than investigator. Knows Mentem and Herbam and has a dark secret of being Pro-Diedne (his rapports to the Tribunal will always be most benign to the Diedne etc.)
Isolde Arrec: Gentle gifted Jerbiton, wife of the local Knight. Ignem and Auram expert. She and the knight have True Love for one another. Connections to a priest in Dol and another local knight.
Hooks and Boons:
Aura (Aura lvl 4)
Vivid Environment (Pleasent surroundings)
Magical Disaster (Various magical creatures take an interest in the covenant's desire to breach Branugurix's defenses)
Free: Manor House
Inhabitants: Hunters (Hunters, herb gatherers, fruit/nut gatherers, tanners, bow makers)
External relations boons
Dedicated Covenant (Explore the mysteries of Branugurix)
Informants (4-5 informants...)
External relations hooks
Rival (All the mages in the Normandy Tribunal, who do not wish to see Branugurix opened)
Minor Surroundings Boon
Chase (The covenant controls a minor forest)
Major Surrounding Hooks
Ruined Covenant (Branugurix)
Minor Surrounding Hooks