Covenant Building

Okay

I have 50 build points and so I threw them all into lab texts. At some point in covenant history there had been animal and aquam focused mages. Included is the spell to breathe water for going after Ness's vis source and a spell to speak to the loch to learn where Ness is and and where she put her nest this year.

Soothe Pains of the Beast (CrAn 20)
The Wizard’s Mount (CrAn 35)
Doublet of Impetrable Silk (MuAn 15)
Soothe the Ferocious Bear (ReAn 10)
The Gentle Beast (ReAn 25)
Commanding the Harnessed Beast (ReAn 30)

Voice of the Loch (InAq 40) (Voice of the lake with +3 size to speak to Loch Ness)
Lungs of the Fish (MuAq 20)
Push of the Gentle Waves (ReAq 15)
Tower of Whirling Water (ReAq 35)
Cloak of Ducks Feathers (ReAq 5)

What I like, is that the Tireless Servant just goes to reinforce the reputation of the local lord.

"You best behave, Jimmy, or Lord Nevin will eat you, and then sell your bones to the wizards to make a slave out of!"

Are any of the Buildings with multiple labs or are all the buildings with sancta/lab each their own building?

I am thinking of bring a magical device that can warm a structure to give all labs in that building the magical heating virtue (as superior heating) but will only benefit Siobhan or can she move into a building where several people would benefit?

Perhaps somewhere that her lab and sanctum are upper floor and there is infirmary below (since it will keep place warm even in winter).

Each of the buildings, except for the Council Hall*, is a single story. It shouldn't be that hard, however, to have an existing building modified to be two stories.

*The barn-like Revel Hall is large enough to be two stories, but it's not.

How much is the BP for a charged magic item of 1 charge?

This actually came up in Bibracte, for a couple of sets of potions that Fiona had made. It kinda looks like Charged Items falls between the cracks as far as Covenant Points goes, so I'm going to say that they cost zero, as long as it doesn't get abused.

I thinking charged item that will move a lab from old covenant to This covenant. Something to set up my lab instantly. Single charge.

So, basically, a charged-item version of The Ambulatory Laboratory (Covenants, p. 122)?

I'm going to say the same thing I've worked out with others via pm. If anypony wants their laboratory apporated from their old place to the new, they're going to have to work out a deal with someone (e.g. owe someone a one-off Favour).

I had envisioned the border of the higher aura on Eilean Chon being the shoreline of the island. I'd held off saying anything in case someone threw out any ideas I liked, because that's how I roll.

IMO, that's a really substantial favor. I was going to do this for Viscaria (as Ra'am) in Bibracte, I had offered this to amul because Viscaria is a bit underpowered as compared to the other magi there. Not too underpowered, just a bit. In any event, there were some hurdles to this, the first being the logistics of casting the spell, as the caster must be given a token to the Aegis. Secondly, it's a 50th level spell, per the errata. I don't know how many times I've forgotten that it's really a 50th level spell, because my PDF of Covenants and MetaCreator constantly and incorrectly remind me that it is 30th level. In some ways this is disappointing, because it means that only specialists are going to be able to move their lab back and forth.

It would be interesting if the aura were "stretchy" in the sense that if one built a pier out from it, it would encompass the pier. Or if a ship was attached to the pier it would also fall within the aura. Of course, I would only want this if there is the possibility AND the intention to build a tower on Eilean Chon of sufficient size to house magi and their sancta.

Yeah, that additional 20 levels does put a damper on things. And I kinda call shenanigans on how they did the errata. Not that they were 20(?!) levels off on the base, but that they did it based on guideline that they hadn't even come up with – my Covenants is 2nd printing, Summer 2008, and Magi of Hermes came out in September 2009. If they're going to rewrite it, they should use it based on new guidelines that they included in either Covenants or another book that came out at the same time or earlier. It almost looks like they were like, "Dude, this spell is way underpowered...let's make up a new guideline so it makes more sense!" Imo. And what makes it more annoying is that, at one point, I went through my Covenants and marked the passages that had errata, and the Ambulatory Laboratory is virginal, so it looks like that was an errata that got added later. Or is it erratum? (my dictionary says it is erratum. Yay! I was right for once!)

So, almost like a Touch-range Jacked Aura. Interesting. Something to be discovered and worked out in play, perhaps.

Sure! Perhaps the aura doesn't extend up to the height of whatever tower/structure gets built to accomodate the magi, and it stretches to encompass it. Or as one is taking the bridge that automagically extends itself that the aura encompasses it, but no one's bothered to check. No one needs to check that out.
And maybe the three magi know this, but have been reluctant to build a tower with something along the lines of Conjuring the Mystic tower for fear of "puncturing" the aura. They have a fear of doing too much to disturb it, maybe they have good reason to be fearful...

nods That actually works for me. And since none of the Elder Magi have Conjuring the Mystic Tower (closest they have is Drystan's Cabin of Earthen Wood), they haven't really had much of a chance to experiment, to tinker with the status quo to see how far they can push the envelope.

God, I hope whoever casts Conjuring the Mystic Tower doesn't botch.

In which case there is only one thing for it - time to cast some InVi and map the aura! (My magus has second sight, so has a chance of seeing regio boundaries, but it won't help with auras.)

Well, I do think the originally published AmbLab had a horribly mismatched Base. I think Magi of Hermes just did some solid work at clarifying the generic teleportation guidelines bringing them more inline with the ReCo guidelines. They're still off by a spell magnitude when comparing ReCo and ReTe, but at least they're close, and the ReTe guidelines would require casting requisites to transport non Terram items. I generally don't enforce casting requisites for ReCo and allow what they're wearing/carrying to come with them. If I were to run a low powered saga, I would require casting requisites. In any saga, I would require casting requisites for the Terram guidelines, making it much less effective than ReCo for transporting people.

I know I was slow but I am looking at the following for start of my 75:

2 specialists (12 pts, sheets need to be made
Grog 1: Skill: Bargain 6 as highest (cousin to Siobhan)
Grog 2: Skill: Legermain 6 as highest (nephew)

The Warming hearthstone (12 build points)
Lesser enchanted Device, Hearth stone that keeps the structure that is in warm and comfortable and gives effect of magical heat to any labs in the building which is located.
(ReIg Base 2 +1 touch, +2 sun, +3 Struct = 20 +1 2/day +3 environmental trigger = ReIg 24 total)

((points for this really need to worked on)
Cloch Firinne (20 points as 4 pawns of mentem vis a year)
When Cu Culain was displeased with the failure of the Lia Faile to declare him high king, he took his sword and cleaved the stone. The lia faile has not spoken since. Part of the stone broke off when he did this become the Cloch Firinne or stone of truth. When held and truth is spoken, the stone sheds water like tears. On the four great holidays though: Beltain, Candlemas, Lamas and Samhain, if a painful truth is spoken while holding the stone, the tears shed can be collected and together is worth a pawn of mentem vis.

Cú Chulainn struck the Lia Fáil when it did not cry for Lugaid, and it didn't break off any pieces (the stone still stands today, and is very much solid and whole). It did sing again afterwards, as well.

Wikipedia is not a reliable source for pretty much anything.

We are in a game of Mythic Europe and world of legends as much as history.

THe legend by several websites has Cu Culain splitting the stone in half of which half was taken to Scotland to become the scottish coronation stone.

It is easy enough that a small fragment broken off when split in half to become the vis source that I referenced.

Real world history makes it in two places including as the scottish coronation stone that is now in westminster abbey to crown british monarch and yet also still on hill of Tara where there are pictures of it. So it is likely it was split in two.

Legerdain specialist: My first thought was "Wait...what?" Then I remembered that we have the Criminals Boon, and then it made sense again.

The Warming Hearthstone: if the stone is making itself warm (and thus radiating heat), that would be R: Personal (Touch would be if it were making something else warm). Oh...it's making the entire structure warm, not itself. Got it.

The Choch Firinne works for me. Only questions is clarification of a "painful truth" – is it something like "I'm in love with a married man" or "I stole money from my employer and blamed it on another person", something along that line?

So that's 44 points.

Your websites are wrong, as are you yourself.

The legend is from the Book of Invasions, which still survives today, and doesn't deserve to be pissed on.