Covenant Building

Actually a lot of this is situational.
It all depends. I wouldn't go after Blackthorne if they're at all based on De Domo Tremeris, or similar to how I treat the Tremere in Bibracte. We'd turn the entire House against the covenant.

Further, Fengheld and its chapter house have some intriguing Hermetic issues for our Quaesitor to sort out. There's Intertribunal politics and legal issues, all sorts of fun stuff to be developed and explored. Yes, we'd have a powerful covenant angry at our covenant, but they're not that close, and they're just a covenant, not an entire House[1].

[1] The Tremere under Paul Briscoe's De Domo Tremeris are really frightening. Make me think of the Minbari from Babylon 5. Tremere IMS are not quite as unified, but are still pretty tight knit, and wouldn't allow predation against a House covenant go unpunished.

Fengheld has tremere as much as Blackthorne (both are multi-house powerful and old covenants). Both have issues of crossing tribunal bounds (Rhine vs Loch Legean or Stonehenge vs Loch Legean). Both are in precarious positions of heavy political opposition in their home tribunals (Blackthorne vs certain newer covenants, Fengheld vs Durenmar and the other domus Magnus in rhine)

Blackthorne is a lot closer that they can more easily send resources for plots and interactions but it is actual smaller in actual number of mages and resources so not as much advanced planning for actions when resources come available. Fengheld is much much farther but has more mages (23 because of chapter houses) and resources.

I did not hear that this was supposed to be a tie in to the other saga. I thought this was a saga all its own that what happens or is setup in some other game does not mean anything here except as inspiration.

As I said, it's situational. Depends on the troupe as a whole, and more information is certainly needed to make this well informed decision. If Blackthorn is a House covenant of Tremere, I wouldn't have Talia target them.

Answering your point about this being a tie in to another saga, that's up to Peregrine_Bjornaer to decide. If he wants direct tie-in, I can say it hasn't been discussed (so it's not too likely) or if he wants the world to be slightly diffferent with similar covenants and personalities, but the events are different. He's indicated that he pulled covenants and characters from other sagas, elsewhere. However, I don't expect him to have the same reasons for the giants being aroused that I do. I don't expect him to have elements of House Guernicus attempting to destabalize and take over the Order. He's the SG.

This saga is basically picking up where this story left off. Duncan as apprentice and diabolist was a plot device to bring closure for Fiona (Peregrine's character), it was a story to let her see that she couldn't go home again, but that the home she was at wasn't as bad as she had thought. Peregrine's given me the highest compliment I could ever receive from a writer: being inspirational to an excellent writer.

It's a spin-off. Basically, Insula Canaria is where Fiona ex Miscellanea, my character from Jonathan's In the Ruins of Bibracte lived for most of her Hermetic life. After Fiona's adventure thread brought her back for a few weeks, I was inspired to set a saga in rebuilding the covenant, if possible.

Much of the back-story is the same, but I'm splitting the time-stream just after that summer so that the events in Bibracte don't affect events in Canaries. (As an aside, Bibracte also has ties to Phoenix and Albion). But yeah, what happens in Bibracte (or Albion) won't change what happens here.

How many build points would outfitting our labs with Superior Equipment cost? Superior and Flawless Equipment are both "Free" virtues, so I'm wondering if I just need to buy the glassworker specialist and we get the better equipment for free at start, or if we get the glassworker and the labs take time, or if we have the option to spend build points to start with the better equipment and then have the glassworker specialist to maintain them.

EDIT: revised list posted to the bottom of the thread.

Superior Labs is free. Having a glassworker saves money on the annual upkeep/maintenance costs.

The library's summae have a level limit of 15. We can swap the Level and Quality, though, and the cost will work out the same.

Glencoe's about 33 miles/54 km from Insula Canaria as the eagle flies, and there's at least one covenant that looks to be closer than Insula Canaria. Just fyi.

Grabbing a spoon... (to stir the pot).

What's everyone's feeling about particular boons and hooks? I suggested Illusory resources, but not a corresponding boon.

Sorry about that, I totally missed that. So, if I understand right, Talia's been stealing stuff from other covenants (as well as mundane prey), including Fengheld and Cherbourg, possibly even a covenant from Hibernia and maybe Stonehenge, and selling the booty to Insula Canaria over the years. And, since Insula Canaria has been basically a de facto Autocracy for decades, the other magi were for the most part content to let Faileas do what he wanted with little interference.

So, 250 bp that will eventually be found to be "illusory", to be split six ways (Arya, darkwing, JeanMichelle, Jonathan.Link, ladyphoenix, qcipher, and The Fixer), so that's 41 bp each?

That sound good to everyone?

Well, I was thinking more just against Fengheld, and their Chapter House in Normandy, not spreading it around.

Fengheld is involved because it's the sponsor of the "chapter house" in Normandy. The Normandy "chapter house" is run by a Flambeau magus, who according to the Peripheral Code of the Normandy Tribunal has only the rights of an eremite, and as a resident of that Tribunal raids against mundane resources are perfectly allowable. These could be things that aren't considered to be necessary to magic, and thus depriving a magus of their power. Stealing books on mundane subjects, raw materials, food and luxuries, leaving vis, glassware (for labs) or books on Arts and Magic Theory.

I've always disliked Fengheld for some reason. It's not rational, certainly. I also like the dynamic of three different tribunals being drawn into potential conflict.

Revised build point expenditure.

Level 15, Quality 15 summae in: Creo, Intellego, Auram, Corpus, Vim. (150bp)
The Scrying Pool: In Glencoe, there is a spring of incredibly pure, clean water. If one draws from the spring on the autumnal equinox, the spring produces 10 pawns of Intellego vis. (50bp)
Level 6, Quality 15 summa in Parma Magica (33bp)
Lab Text, Incantation of the Body Made Whole, CrCo40 (8bp)
Lab Text, Wizard's Communion, MuVi20 (4bp)
Lab Text, Aegis of the Hearth, ReVi25 (5bp)

Oh, I haven't done that yet. Can I post 2, depending on whether I play Fumidus or the necromancer?

Yes - put them both in the same post, please, and note which is which. Like, have one with the header [u]if I play the Necromancer[/u] and the other [u]if I play Fumidus[/u] or something like that.

Seeing as how it's been a week and a half plus and no one's objected, I'd call that "troupe consensus"

Everyone gets an additional 41 bp to spend (bringing your Covenant build points to 291 each). And don't forget your 75 personal build points, either here or in your character creation thread.

For Both characters (291 bp):

From Covenants (p. 51ff.):
40bp 5x Magical ovens
18bp The enchanted Chef ReHe45
6bp Stone-Cutting knife ReTe15
12bp 2x Enchanted Porter ReTe15
38bp 5x The Vitalizer of Provisions CrAn19
40bp 5x The death of Vermin ReAn20
12bp 2x Abluere Magica (a small and a big one) ReHe15
80bp 5x Incendior hominis (Penetration 28)

246bp

45bp silver:
450 pounds of silver (1/3 silver, 1/3 jewellery and precious stones, 1/3 horses for breeding)

I'll decide on personal stuff later

Should be 40 bp. One chest would be 8 points, 5 chests would be 5x8=40.

Are they each for the same type of vermin (e.g. rats/mice) and scattered around the covenant in certain key locations, or for different kinds in one or two places?

a) So it's a little lesas silver
b) different kinds of vermin, portable

Question:

how close are the two islands?

I was thinking of a slab of rock that was split in half with half on each of the islands with a small building around each. You stand on one and give command word and you are transported to the other (and vice versa). If the two are close enough to each other, a level 20-25 spell could do it. You can also put cargo on the slab and give different word and it will transport whatver was on it to the other.

The concern is requisites and warping which is why I was thinking two effects. It would require user to have some sort of token to trigger it

The one to move cargo would be ReTe(He,Aq,An,au requisites up to 10x10x10 area)
The second one would be ReCo(An,He requisites).

This would mean metal weapons and items would have to go first before the person went.

Then we don't need boat or dock or anything to the main covenant island with the aura of 6 and it makes it very hard for enemies to get at us. we don't need place for boats to land.

There's already a magic item that connects Eilean Chon and the shore, as well as a map that shows where the monster is (and has been) at all times.

But, if I did it right, the two islands should be 450 feet (137 meters) apart.

Also, any boat trying to get to either island is going to have to smash through the pier surrounding them.

WHich can be done but I didn't realize how small teh second island was (only a single lab? Are we going to have enough lab space or will we need to start building on land or in the water between the two with a mystic tower or two.

I posted to the thread you linked to for how to connect the two islands. (Of course if someone loses the keys (and lab document), then you you will need to dig up posts, take them to a lab for season of research to determine how to make a new key.