Covenant Discussion

Here is a first run at stats for the forest ghosts, should we like to investigate further:

Koblenz Forest Ghosts
Magic Might 3 (Mentem)
Characteristics: Int -2, Per +1, Pre -2, Com -3, Str 0, Stm +1, Dex 0, Qik 0
Size: 0
Age: varies (The apparent age of the ghosts vary from one individual to the next/)
Decrepitude: Already dead
Confidence Score: 0
Virtues and Flaws: (Cyclic Might? On nights of the new moon, especially in summer, their might score increases to 5.)
Personality Traits: none
Reputations: Terribly scary (local) 2
Combat: n/a The ghosts are not physical, so cannot harm others or be harmed in physical combat.
Abilities: ???
Equipment: none
Powers:
Frighten2 pts, Init 0, Mentem: The ghosts can create the thought of vague whispering or peripheral movement in the mind of a person via touch.
Cause fear: 4 pts, init 0, Mentem: The ghosts (during periods of increased might) can create fear by touch with a momentary duration (as the level 30 ReMe Visions of Infernal Terrors, but at level 15)
Vis: As the early summer new moon begins waxing, the ghosts’ might levels return to 3, and they leave cobwebby trails that contain vis.
Appearance: The ghosts are invisible to characters without an appropriate virtue. When seen, they are still indistinct, little less than human-shaped blobs. When their might increases, they appear more substantial, taking on the form of peasants and farmers of various ages, clothed and equipped as if from 100s of years ago.