I'm starting a new campaign per the request of my usual players, who all voted for Ars. Half of them are new, the other half are fairly practiced with the system. Full stats aren't complete yet, but the magi are roughly look like...
- Tremere Imp Characteristics, Enduring Constitution, Long-winded, Strong-willed, Tough, Flawless Magic, Personal Vis Source (Rego), Skilled Parens; Motion Sickness, Twilight Prone, Warped Magic, Pessimistic, Temperate, Dependent (6 yr old survivor of bandits with Latent Magic Ability)
- Merinita Gentle Magic, Book Learner, Puissant (Vim), Affinity (Vim); Diabolic Past (parents were cultists), Compassionate, Faerie Upbrining, Unimaginative Learner
- Flambeau Elemental Magic, Inventive Genius, Affinity (Magic Theory), Book Learner, Common Sense, Faerie Blood (Sidhe), Privileged Upbringing; Susceptibility to Infernal Power, No Sense of Direction, Overconfident, Ambitious, Feud (TBD)
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Jerbiton Affinity (Craft: Cooking), Gentle Gift, Affinity (Rego), Skilled Parens, Affinity (Finesse), Cautious (Craft: Cooking), Puissant (Craft: Cooking), Free Expression, Imp Characteristics; Twilight Prone, Infamous Master, Tormenting Master, Incomprehensible, Higher Purpose, Poor Memory (Names)
The Jerbiton is from Italy, the Tremere is Transylvanian, both coming to help found the covenant. The other two are technically from Hibernia, but were Connacht tributes from the Treaty of Cnoc Maol Réidh, thus their apprenticeships happened elsewhere in the Order (Normandy & Stonehenge).
They're to be founders of a new Spring covenant, specifically at the hillfort of this thread's title. They are going to have an arrangement with Vigil to avoid their claim over the territory (Favors hook); part of the deal being that they will have to hold a special Imbolc ceremony each year (Festival hook). There's a tunnel/hall inside the wall, which will have several twists & turns that if taken right, will lead to the regio; which is the interior of the wall (Magic aura 4), but enlarged to be 100 paces across rather than 70 ft & impenetrable fog beyond the walls.
Boons Regio, Exceptional Book, Powerful Ally; Aura, Healthy Feature (excellent well-water), Loyal Covenfolk, Hidden Resources (TBD)
Hooks Castle, Ruined Covenant; Favors, Festival, Haunted, Regional Produce, Guardians, Alienable Land, Monster (surroundings)
Specialists Three teachers, all maxed (15BP ea) for Bargain, Magic Theory, & Intrigue; Chirurgy 6;
Vis Sources 1 Cr/yr, 1 Re/yr
Lab Texts Quench Raging Conflagration, Sense Nature of Vis, Scales of Magical Weight, Unseen Porter, Edge of the Razor, Frosty Breath of the Spoken Lie, Wizard's Sidestep, Aura of Ennobled Presence, Discern Images of Truth & Falsehood, Gift of Bear's Fortitude, Bind Wound; Enchanted Item Text (+12 Recovery potions)
Library (TBD) Tractatus Q11, Aquam Summae (Q12/L12), Penetration Tractatus (Q10),
Enchanted Item Death of Vermin (lvl 8, attracts rats into box)
Remaining BP 100
We now get to the point at which I need to make decisions for this campaign. A big one is what the magi will do for a cathach. I'm tempted to have them not even quest for it, but instead the Powerful Ally bequeaths them it - either the Silver Arm of Nuada Airgetlám or Mesgedhra’s Brain; this will of course require me to answer what said cathach does, as well as determine the nature of the Powerful Ally.
The next question is the Imbolc festival the party needs to host. Maybe light a bonfire and people from all around draw water from the well (which I think has been blessed by St Patrick by this point) near their place?
Are there any comments or suggestions you lot can proffer?