Creating an Adventuring Magus

Hmm, I've looked over these idea and I think I've come up with some kind of potential Sword-Wizard; I think what I've got is to some degree interesting? Hopefully you can all weigh in.

Starting Ex Miscellanea; I think the free virtue's are too good to pass up for this build honestly.

Free Major Non-Hermetic; Giant Blood. Free Major Minor-Hermetic; Subtle Magic (this is so I can cast spells even with a sword/shield)

Virtues are; Mythic Blood (Minor Magical Focus in Self-Transformation with Continence as the Flaw), Affinity with Art - Corpus; Skilled Parens, Independent Study, Improved Characteristics, Privileged Upbringing, Puissant Sword & Warrior.

Flaws would most likely be Study-Requirement, Short-Ranged Magic, Infamous Master, Black Sheep, Major Driven.

So a short explanation of why each virtue in my mind;

Giant's Blood gives you +2 Size which means a greater range of Health Increments. Also Characteristics Boost.

Mythic Blood because it allows me to have a good power for free, and allows me to fall short of spells by 10.

Independent Study gives you a quality boost to your Adventures and Practicing.

Privelaged Upbringing gives you 50 EXP you can spend on General, Academic or Martial Abilities - Combined with Warrior (which also gives you 50 EXP to spend on Martials) that's a total of 100 EXP allowing for an easy placement of 75 EXP in Sword, with an additional 25 to be spent elsewhere. This means I have plenty room for other stuff during Apprenticeship.

Puissant Sword is obvious as it would take that 5 to 7; 8 with Speciality in that specific weapon.

I haven't really worked out spells yet - A lot of self-buffs most likely, with a decent amount being on strengthening ones self. I know with Giant's Blood my spells would have to be tailored in order to affect me being Size 2.

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