Ah, I see. That is consistent, but I don't find it much of an improvement given the very close timing that seems necessary.
Which is why I explicitly said it requires magical defenses or actions. But the real disagreement here, I think, is what's simpler.
Given that this seems an evergreen point of confusion and contention, my argument is that it may be best to grant that mundane blocking, dodging, etc.is theoretically possible, but remains a practical impossibility.
Imagine someone with a bucket - or tub, or whatever - of water standing next to your PoF target. If it's simply having water in place to take the "hit" of the Pilum, then theoretically the water from the bucket could be tossed onto the target in the same way. But we can simply, I say, rule that the speed and/or precise timing is practical only using magic.
Hmm. I don't think so. I believe it's what they imply must be true, despite how fast casting is often described to work. As ErikT cites, counter spells seem to operate against the spell's result, not cancel or counter the magic.
Magically conjure it and, via sympathetic magic, make it the new target.
Conjure it with magical speed just before the Ball goes off and use as a big piece of armor - it "soaks" the attack that does hit you. Because there is no targeting roll - by the RAW the spell will hit the target.
The fast-cast defense spell works via somehow boosting Form-defense or Parma.
Or you could go with my "simpler" option, in which case you do really block the attack.
I should have added this: We could also say that fast-cast defenses are exception to the rule that direct spells always hit their target.
Given that, there might be other exceptions. (see: Dalt's posts.)
Any of those could work, but I think a troupe should either:
a) Be consistent.
or
b) Accept that it and/or magic is inconsistent.
The bad option is:
c) Feel obliged to follow the RAW down some logically-consistent but unfun path.
The only good thing about "c" is that we have multiple written-rules that can be followed to multiple final locations.