noliar
(noliar)
March 13, 2012, 12:18pm
21
Gulla:
noliar:
OTOH if wards don't need to penetrate then the minimum effective ward requires a casting total of might - 9 but the minimum effective might stripper requires might + 1 so containment is two magnitudes easier to cast.
That doesn't help with suppression vs dispelling but you might explain that by saying most spells are not designed with a standby switch so suppressing them without breaking them is more complex and difficult than just hitting them with a PeVi hammer until they are thoroughly gone. The advantage of suppression is not ease but the fact that when you are done there is no evidence that you interfered with the spell.
I like this.
In My Saga I limit the non-penetrating wards to stationary, Ring, Circle, though. It fits well with my feeling of the stories and myth that a protective (or binding, depending on which side of the ward the baddie is...) circle is much more powerful than any generic protection.
And as you say it makes catching or protecting against things easier than flat out destroying them
There is the caveat that there are several ways to boost the penetration of a spell but boosting the level requires reinvention. A custom Mastery and/or a general Warding skill that works like Penetration would redress the balance.
I feel a research project for my Rego specialist coming on.