Hello, everyone! I hope you're all having nice daycycles, however far along in yours you might be. I have a bit of a problem.
The troupe is split down the middle on an issue.
The one half says that, in building the character/covenant you want, you need to accept the logical occurrence of stories that you wouldn't normally want to deal with telling. For example, the troupe wants to have its characters involved in mundane politics because mundane politics themselves are fun and you enjoy the associated stories? Take the Mundane Politics Hook and deal with the Quaesitors, even if telling stories about deflecting Quaesitorial interest aren't fun for anyone present.
The other half, that I personally support, is that the point of the game is having fun and therefore by extension if something is doing nothing to provide, enhance, or offer structure for fun or is detrimental in those areas it shouldn't be there. For example, if we wanted a covenant where girls estranged from society for wanting to be scholars or knights could come and be equal members of the community, encouraged in their path, the covenant itself would give suffrage to these women. However, if the troupe didn't want to be involved in stories related to how the outside world reacts to this giving of equal rights, we wouldn't take the Suffrage Hook for the covenant. The logic is that Hooks are meant to result in stories, so you can still have the thing in question without it drawing stories, and it would simply not be a Hook.
I felt the second option was the more fair of the two extremes, since the lack of it being treated as a Hook meant it wasn't giving you free Boons for no story, but half the troupe remains unconvinced.
Now, everybody in the troupe is probably pretty set in how they feel about this, but they're also all pretty rational people who can understand disagreements. So I come to you guys today in search of advice. What kind of compromise could I present that gives both sides a healthy amount of what they want without strongly favoring one group? Each side has legitimate preferences, imho, even if I completely disagree with the opposing side, so I want to present ideas that can leave the whole group drawing enjoyment from the game instead of one group getting their way entirely and the other side being forced to bear the entire brunt of the decrease to overall gaming quality.
Coming up with compromises has always been a weak area for me, and this particular problem seems a bit "take one or the other" with fewer in-between possibilities as far as I can see. Can you guys help me out?