Oh for heavens sake.
Pavorotti then. (Though Celine can amplify with the best of them.... sadly.)
There are lots of singers who can make themeslves heard without mikes.
There are cases where vollume would not be an issue.
As for the emotions, oh knock it off.
Even if the reason for fighting is purely rational, the singer can create an overriding emotion that overwhelms the person in question. "I must kill him, grab the key and escape" can be overriden with emotions of fear, shame or, hell, a sudden desire to eat the apples on the table. All would have a different ease factor on the Enchanting Music side of the roll.
But lets not pretend that having a super-good reason for doing something cannot be overriden by emotion.
Anyone here ever wanted to ask a girl out, and didn't because of fear? Anyone here ever know it was a terrible idea to date a girl, but was overcome by.... whatever? Then you have some inkling of how this ability works.
Its a matter of higher ease-factors allready covered by the book, with those for Entrancement making a good guideline (though it would need to be modified for emotions, rather than orders).
The ability EXPLICITLY allows the "caster" to give the emotions he creates foci. Its right there in the spell. "Rise up against the Baron" is not an emotional suggestion. "Be angry at the Baron" is an emotional suggestion.
Again, its right there in the ability. Let's not argue against what's explicitly right there.
As it stands, it seems that the real issues have been settled. I don't know what the heck the "eye contact" thing is about, but it seems like another thread to me.
Here's where we stand, as of now:
In order for E.M. to give a general emotion without a focus, the melody (not just the sound) must be heard.
In order for E.M. to give an emotion with a focus, the words must be heard clearly and understood.
In order for the Music to be heard, the musician must succeed a Com + Music Roll against a sliding scale Ease factor which
1.) Gets harder depending on circumstances of how noisy the place is and
2.) Is subject to normal penalties for doing other things (walking, watching other people, running, knitting etc, as with spell casting).
In order for E.M. to take emotional effect, it must succeed a Com + E.M. roll against the Stamina roll of the target, which has an Ease Factor bonus depending on the scale of change desired.
Example:
-Making people at a feast cheerful = low ease factor (Sta + 0).
-Making drunk brawlers at a feast revellous as opposed to angry = moderate ease factor (Sta + 6)
-Making drunk brawlers peaceful and attentive = hard ease factor (Sta + 12-15)
For help in deciding on the bonus, SGs can refer to comparable ease factors for mentem spells. So:
Changing an emotion to a similar emotion (anger to boisterous) is easier than chaning it to an opposed emotion (peaceful). Creating a new emotion depends on how extreme that emotion is.
Cancelling an existing emotion is impossible with Enchanting Music
Controlling an emotion for intensity depends on the severity of the emotion.
Changing the focus of an emotion (anger towards a barman to anger towards the baron) would be moderate difficulty, depending on how different the targets were.
Note: Emotions can, but will not necessarily, override willpower. A Strong Willed and Clear Thinking character who knows its imperative he escape from his prison, may feel a new emotion for peacefulness.
However, E.M. gives emotions, not commands. Emotions can be overcome by a character trait roll of suitable ease factor (9 to 15). The above character has "devoted to daughter + 3" and gets + 6 from the characteristics and + 3 from the severity of the situation.
He easily beats the 12 Ease Factor set by the SG.
That's the system I see people agreeing on.
Is there anyone who has serious issues? Remember, in God we trust, all others must cite RAW.