Even more low levels spells for moderation

Imaginem Spells

Distraction of the Enraged Bee CrIm 15
This spell creates the sound and moving image of a large, angry bee about a location or person.
Ambrosius of Criamon noticed that many people are highly distracted, or even move rapidly away from the sight and sound of a tiny enraged insect. His interest in man’s irrational fears led him to develop this spell.
[Base: 3, R: Sight +3, D: Concentration +1, T: Individual]

The Overheard Conversation InIm 15
By use of this spell, the caster may listen into a conversation of a group of people from any point within sight range, so long as the caster concentrates.
Gratia of Jerbiton developed this spell so that she could effectively listen into to private conversations at the local court.
[Base: 1, R: Sight +3, D: Concentration +1, T: Group +2]

Moon Silver MuIm 10
Changes the appearance, sound and feel of a bag of leaves into a bag of coins. At the end of the duration of the spell the illusion fades; revealing the contents to be worthless.
Omfridus of Tytalus was once tricked by a faerie gift which transformed into leaves by the time he had returned to his covenant. Inspired by his loss, he developed this spell so that anyone demanding ill-earned bribes from him in future would not profit from such greed. Often, he noted, such individuals were in a hurry to go so often only gave cursory inspection of their coin.
[Base: 3, R: Touch +1, D: Moon +3, T: Individual]

Cast off the Hound’s Pursuit PeIm 10
The target of this spell gives off no scent. This would make tracking an individual by smell impossible.
Sibylla of Verditus invented this spell originally though it went by another name. She was unusually sensitive to the body odours of others, and insisted that her servants had this spell cast upon them if she was to spend any time in their company.
[Base: 3, R: Touch +1, D: Sun +2, T: Individual]

Putting Words into another’s Mouth ReIm 15
Requisite: Muto
The caster may throw his voice so that it appears to be coming from another person within 5 paces. The Muto requisite allows the Magus to attempt to change the sound of the illusionary speech; though Perception + Finesse rolls would be required to mimic a specific person.
Sextus of Jerbiton used this spell to once sway the outcome of a trial. By creating illusionary calls from the crowd, and making anonymous arguments, he eventually won around the opinion of the mob, who then started to independently demand the release of Sextus’ companion.
[Base: 3, R: Sight +3, D: Concentration +1, T: Individual]

Mentem Spells

The Silent Conspiracy CrMe 15
While the caster concentrates, they can form words directly into the mind of anyone within sight. The target recognises your voice and knows the message is of supernatural origin.
Judia of Tremere developed this spell so that she could coach or direct her consortis when he was speaking to mundanes on her behalf. Given her gift, this allowed her to remain back from the conversation, though still within earshot, whilst still having control over any terms of deals or bargains struck.
[Base: 3, R: Sight +3, D: Concentration +1, T: Individual]

Put the Name to the Half-Remembered Face InMe 15
By casting this spell upon himself, the Magus can answer one specific question about an event they have a memory of. Typical uses of this are to enable recall of a detail of a personal description (What colour were her eyes? What was the device on his shield?), or the name of an individual they have heard but forgotten.
Guglielmus of Bonisagus was a brilliant researcher, but in his later years had a terrible memory for the names of his many apprentices. To avoid the embarrassment of occasionally getting the name wrong, he developed this spell so he might reliably recall the correct name.
[Base: 15, R: Personal, D: Momentary, T: Individual]

Cursed Revelation of a Life’s Failures MuMe
Makes a major change to the target’s emotional state so that they feel an overwhelming sense of failure. The target may react by simply moaning and complaining self-piteously, slope off in dejection or perhaps even burst into tears. Targets with particularly strong cheerful or carefree type personality traits may be able to rally themselves for short periods of time, but for the duration of the spell soon sink back into self-pity.
Misericordia of Merinita spent much of her life suffering feelings of low self-worth and depression. She developed this spell so that she would have someone to talk to with worse problems than her own (thus coining the pun amongst her sodales that ‘Misericordia loves company’)
[Base: 3, R: Voice +2, D: Sun +2, T: Individual]

Allay the Warrior’s Fears ReMe 15
By touching the target, the Magus can largely reduce any feelings of fear for the duration of the spell. The target can still feel a little fear, enough to respond defensively when threatened, but will not panic or freeze because of fear.
Leonardus of Tremere was often exploring haunted places at night in search of ghosts to question, however he was frustrated when his fearful guide was unwilling to accompany him. He used this spell to ensure that when he went into places of potential danger, his companions would not lack the courage to go with him.
[Base: 5, R: Touch +1, D: Diameter +1, T: Individual]

Terram Spells

Summon the Iron Shackles CrTe15
Summons to the caster’s hands a pair of shackles which can be fitted (manually) to either wrists or ankles (the size the shackles can vary to fit individuals up to size +1). The shackles lock when snapped around the individuals limbs, and cannot be ‘unlocked’ until the end of the spell releases them.
Ricardus of Flambeau developed this spell to incarcerate prisoners so they could be taken back to the covenant. However, when he later discovered another use for this spell he was eventually charged under the Primary Code for molesting the fae.
[Base: 5, R: Touch +1, D: Sun +1, T: Individual]

Smell of the Treacherous Bog InTe 10
Whilst under the influence of this spell the caster can smell if the terrain of fenland or marshland is becoming dangerous to travel across. Extreme hazards, like quicksand, give off quite powerful smells that are relatively easy to detect, but the storyguide may call for Perception + Awareness rolls for more subtle threats.
While tracking an enemy of the covenant, Griselda of Bjornear realised she was being led into treacherous marshland where bogs and quicksand might easily ensnare her. Using this spell spontaneously at the time, she later developed it formulaically so she could reliably track foes through that area in future.
[Base: 2, R: Personal, D: Sun +2, T: Smell +2]

Curse of the Spent Field MuTe 15
This curse transforms the topsoil of a medium to large field from good earth to a sandy mixture of chalk and lime. Any crops attempting to grow in a field over the course of this spell have little hope of survival, and will certainly devastate any potential harvest.
Jana of Merinita was determined to teach the local villagers to respect the old customs of the fae, and was incensed when they cut down the ‘last sheaf’ (usually reserved by custom for the faeries). To ensure they learnt the error of their ways, she developed this spell to ruin the next harvest and after its judicial use convinced the villagers to return to the old customs.
[Base: 2, R: Touch +1, D: Moon +3, T: Individual, Size +1]
(This spell will affect about 100 cubic paces of earth. Given the topsoil is usually only a few inches deep, this should be sufficient to affect any reasonably sized field.)

Extinguish the Light of the Bright Gem PeTe15
The gemstone which is the target of this spell is destroyed, cracking and turning into dust of the course of a moment. If the gemstone was part of a magic item that required it, then of course, the item is rendered useless.
Josias of Tytalus desired wizard’s war against an arrogant Flambeau who famously had a large ruby as part of his Talisman. Aware that to attack the talisman would require some penetration; he developed this spell and turned his attention to mastering it.
[Base: 5, R: Voice +2, D: Momentary, T: Individual]

False Tracks of the Escaping Magus ReTe 10
After casting this spell the Maga walks slowly backwards. From the point that the spell was cast her footsteps will appear, travelling in any direction (within range) the Maga chooses. Her tracks are essentially displaced to a location of her choosing within range.
Aware that she was being followed, Ellena of Merinita decided to turn the tables on her tracker. She used this spell to leave tracks leading into the cave of a particularly vicious bear, whilst she hid some distance away. Sure enough her enemy arrived and dutifully followed the tracks into the cave, leaving Ellena plenty of opportunity to make her escape while he was preoccupied by the angry bear.
[Base 2, R: Sight +3, D: Concentration +1, T: Individual]

Vim spells (Though difficult to come up with much imaginative here)

Subtle Curse of Magic’s Warping CrVi 10
This spell creates a silent burst of magic which give the target 1 warping point.
Eusebius of Tremere was as devious as he could be vengeful. After being slighted by a noble he made a point of humbly kneeling and kissing his signet ring each time they met. The noble, of course, was delighted by this display of humility by a wizard, but over the long years began to change …
[Base: 5, R: Touch +1, D: Momentary, T: Individual]

Scent of the Magical Boundary InVi 10
The caster, by use of this magic, can smell the presence of region boundaries. This spell does not provide enough information to show the caster how to pass through the boundary, but will merely identify the presence of such.
Thomasina of Criamon was exploring a magical ruin which her sodales had warned her possessed many regiones which were easy to enter, but difficult to leave. To ensure that she and her companions were able to explore safely, she developed this spell so that she would not accidentally pass into one.
[Base: 3, R: Personal, D: Concentration +1, T: Smell +2]

Sustain the Single Corpus Spell MuVi 15
This spell allows the caster to boost the duration of a Corpus spell by one category (up to the maximum of moon duration). The level of the spell affected must be 10 or less. You may not affect a single spell more than once with this spell.
Mycaelis of Bonisagus developed many concentration spells of low level when he was a younger magus, but increasingly found it frustrating to have to concentrate on a spell rather than have it last all day. He developed this magic to allow him to sustain some of his Corpus spells for a longer duration, without the time needed to reinvent all the individual spells formulaically.
[Base Effect, R: Voice +2, D: Momentary, T: Individual]

Relieve the Body of the Corporeal Curse PeVi 15
This spell will cancel the effects of one corpus spell whose level is less than 30 + stress die (no botch).
Tired of living with Touch ranged Corpus spells for a whole day, Mycaelis of Bonisagus, developed this spell so that he could bring such effects prematurely to an end.
[Base Effect, R: Touch +1, D: Momentary, T: Individual]

Circular Ward against the Fae ReVi 15
All creatures with Faerie might less than 15 are unable to enter the ring or harm those within it.
Hannoria of Bjornear had no time for the fae, and even less time to learn how to determine which were woodland, water, earth or air. She determined to develop this general ward so that she could protect herself from some of the more troublesome denizens of her local hunting ground.
[Base Effect]

That's 50 I think and enough for the time being. I'm trying to create covenant libraries (that the new covenant can trade with) so I'll be coming up with plenty of other spells when I get a chance to (though more in the 15-30 range)

I'll post them here for anyone wishing to add them to on-line grimoires.

So you'd be ok with someone copying these to the spells wiki (http://arsmagica.pbwiki.com/) but you're not likely to do so yourself. Do I understand you correctly?

P.S. Of this group I especially liked Distraction of the Enraged Bee, Smell of the Treacherous Bog (smell spells always seem really cool in play), False Tracks of the Escaping Magus, & Relieve the Body of the Corporeal Curse.

Cheers Erik,

They are "freeware" spells*, but I doubt I'll have time to submit them to your wiki site :slight_smile:

  • i.e. So long as you do not intend to make any money from them, they are free to copy and distribute however you wish. You could cite them as by Badger101 from this site in case anyone wanted to contact me about any of them.

Hail!
isn't it Target: Part? (with +5 to the level?)
You transform a Part of a field...

Salve!

Is it part? I suppose because I'm affecting the top-soil of a field? Hmm ... possibly, but I think you could argue that a 'field' is where you grow things (in this case certainly), and thus the top-soil - and the underlying clay or rock is separate from it.

The top soil is "joined" to the ground. It isn't separate from it.

For other examples see page 154: Rock of viscid clay and Earth that Breaks No More.

Hmm ... that's a good point. You're right it needs to be Part (+1).

Cheers for the feedback on this spell! :smiley:

Curse of the Spent Field MuTe 20
This curse transforms the topsoil of a medium to large field from good earth to a sandy mixture of chalk and lime. Any crops attempting to grow in a field over the course of this spell have little hope of survival, and will certainly devastate any potential harvest.
Jana of Merinita was determined to teach the local villagers to respect the old customs of the fae, and was incensed when they cut down the ‘last sheaf’ (usually reserved by custom for the faeries). To ensure they learnt the error of their ways, she developed this spell to ruin the next harvest and after its judicial use convinced the villagers to return to the old customs.
[Base: 2, R: Touch +1, D: Moon +3, T: Part +1, Size +1]
(This spell will affect about 100 cubic paces of earth. Given the topsoil is usually only a few inches deep, this should be sufficient to affect any reasonably sized field.)

//The Silent Conspiracy CrMe 15
While the caster concentrates, they can form words directly into the mind of anyone within sight. The target recognises your voice and knows the message is of supernatural origin.
Judia of Tremere developed this spell so that she could coach or direct her consortis when he was speaking to mundanes on her behalf. Given her gift, this allowed her to remain back from the conversation, though still within earshot, whilst still having control over any terms of deals or bargains struck.
[Base: 3, R: Sight +3, D: Concentration +1, T: Individual] //

To have a two way communication, you would need an Intellego Rq. right. from the description given, I do belive it would be better to have a two way effect.

W

Yeah - but this is a lvl 15 spell :wink:

Great idea though, William. There's no reason not to, but a Maga can stand a reasonable distance away and still control a conversation through her willing companion. That's still fairly useful for the magnitude of the spell.

This is probably how I'd pitch the spell you suggest ...

The Silent Conversation CrMe30
Requisite: Intellego
While the caster concentrates, they can form words directly into the mind of anyone within sight. The caster can also hear the responses (by virtue of the Intellego requisite) by listening to the surface thoughts of the target. The target recognises your voice and knows the message is of supernatural origin.
Judia of Tremere developed this spell so that she could coach or direct her consortis when he was speaking to mundanes on her behalf. Given her gift, this allowed her to remain back from the conversation whilst still having control over any terms of deals or bargains struck.
[B: 3, R: Sight +3, D: Concentration +1, T: Individual; Requisite +1, Elaborate effect +2]

This is generous (in terms of base effect level) - but probably reasonable, given the in game effect. The Elaborate effect is clearly warrented by the difficulty of listening to another's surface thoughts and communicating at the same time.

I believe this spell does not fit into the MuVi errata,

Thanks - I missed that one.

In which case this spell is very unlikely to fit within the 10-15 range!

I think a version with Sun duration would work better with the spell's description, no?
I've put one in the wiki.

Yair

Yes, Sun duration seems fine (given most of what is said in the spell description). Cheers again :slight_smile: