Fan Grimoire?

There seems to be a whole bunch of spells in the varies old game sub-forums. Here are three I found with a quick look.

We'll have to make an effort to ask people if they want spells included and to attribute the spells to the writers.

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We should be aware that not everyone on this forum is still active, however...

Note that the spellswiki tried to collect fan spells (& items) back in the day. It's no longer really maintained, and doesn't include the above threads and such.


It's a wiki on wikidot. In theory, I'd expect anyone with a wikidot account to be able to edit, though I haven't actually tested this.

Here are some of mine I don't think I've posted to a thread anywhere here and are not just R/D/T variants of canonical spells. If anyone sees any problems, I can edit them here.

Daemon’s Dodge (PeCo 45)
R: Personal, D: Diameter, T: Individual
The caster loses solidity so physical things pass right through the caster and the caster may pass right through physical things. The spell was invented by Christophorus of Flambeau, trained in the School of Apromor and with Deficient Rego, who wanted to replace wards for combat. Casting requisites are recommended to avoid dropping everything worn or carried.
(Base 40, +1 Diameter)

Fear Not the Magus (PeMe 25)
R: Eye, D: Moon, T: Individual
The emotional reaction to the caster’s Gift is quelled in the target. Christophorus of Flambeau, trained in the School of Apromor and with Deficient Rego, invented this spell as an alternative to Trust Me.
(Base 5, +1 Eye, +3 Moon)

Object of Minuscule Proportions (MuTe 25)
R: Touch, D: Concentration, T: Individual
The touched object’s volume and weight are reduced to 1/10000 of normal. Each dimension shrinks by a factor of 21.5.
(Base 4, +1 Touch, +1 Concentration, +2 stone/glass/metal/gems, +1 increased shrinking effect)

Breathe Life into the Art (MuTe(An) 20)
R: Touch, D: Concentration, T: Individual
This spell transforms a sculpture of an animal into the animal it represents, assuming the animal is no bigger than Size +1 and the sculpture is no bigger than an Individual. Casting requisites may be needed if the sculpture is made of non-Terram/Animal material, such as wood. As with other non-permanent, created animals, the animal is not disturbed by the Gift.
(Base 5, +1 Touch, +1 Concentration, +1 stone)

Sifting Sand (ReTe 4)
R: Touch, D: Momentary, T: Group
The caster picks up a pile of sand in one or two hands when casting this spell, and then lets it sift through their fingers. The spell prevents the good quartz sand from leaving the caster’s hand(s) while letting the rest fall, thus separating the sand desired for glass production from the other material that had been mixed with it.
(Base 1, +1 Touch, +2 Group)

Glob of Glass (ReTe 5)
R: Touch, D: Momentary, T: Group
The caster touches a pile of sand, and it becomes a single glob of glass, ready to be used by spells like the Invisible Glassworker. A Finesse roll of 9 is required to make suitable glass; lower rolls are likely to leave unmelted grains of sand mixed with glass.
(Base 2, +1 Touch, +2 Group)

Tailored to Target (MuVi Gen)
R: Touch, D: Sun, T: Individual
The target spell, which may be no more than double the level of this spell - 20, is altered to Warp as though it were designed for the target this spell is designed for, thus preventing Warping as a “powerful mystical effect.” A new version of this spell is required to protect another individual from Warping similarly. This spell was designed at Sun Duration so it would be useful for healing Rituals as well as other effects.
(Base General, +1 Touch, +2 Sun)

Master of Enchantments (ReVi 5)
R: Personal, D: Momentary, T: Individual
The caster activates an effect with a known trigger in an item that the caster wears or holds and is small enough to be covered by Personal Range.
(Base 5)

Master of the Talisman (ReVi 25)
R: Arcane Connection, D: Momentary, T: Individual
The caster activates an effect with a known trigger on an object to which the caster has an arcane connection. As magi always have arcane connections to their own Talismans, this can consistently be used on their own Talismans, commonly to activate a transportation effect in the Talisman so the caster may summon the Talisman from anywhere.
(Base 5, +4 Arcane Connection)


I'm trying to think through the best way to coordinate some stuff. Here are the things I'm considering:

  1. Collecting many spells without losing track of having checked lists.
  2. Figuring out who is willing to be included. (Attributing spells should be trivial.)
  3. Checking spells to make sure they're generally accepted.

Right now I'm thinking the best way might be to start with a single source, which could be a thread, wiki dot, etc. (e.g. 30 days of little spells). With a single source, the number of authors could be smaller and it's easier to not lose track of which spells have been copied, so checking for interest on being included could be faster and staying organized could be easier. Then a single post here could include all the spells to be vetted. After vetting here they could be added to a pdf.

I'm willing to help review spells not created by me, and yes, doing it thread by thread is best.

Issue 2, Figuring out who is willing to be included. (Attributing spells should be trivial.), seems like a non-issue for the most part. These spells were shared online ostensibly for the purpose of other players reusing them. There still may be an attribution issue but I figure forum user names and the like should be acceptable for those who don’t respond to an attribution preference. Original additions for this project are obviously giving permission so that’s a complete non-issue.

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The best way, in my opinion is to have a google doc where those interested in reviewing others' spells can leave comments about each spell.

That's probably a good way to go about it. If you're compiling the pdf, I suggest you own the google doc. We can send you gmail accounts for editing unless you want to make it generally editable.

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Going to be giving me flash backs of doing peer reviewed intel papers.

Here's another Fan Grimoire from the Iron Bound Tome Ars Magica Blog. They're pretty great overall, IMO.

New Spells for Ars Magica | The Iron-Bound Tome (

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It's a wiki on wikidot. In theory, I'd expect anyone with a wikidot account to be able to edit, though I haven't actually tested this.

Anyone can edit, yes. I've just stopped updating/correcting it.

In terms of location for the new spell grimoire - I think a google docs sounds great for collaboration. After it's done you might want to link the file from a more-permanent link, such as putting a link in the Grimoire thread in the forums. Of course, you can also upload anything you want to the spells-wiki, or put a link in there too.

I also do think that having a central g doc where we can store and review (through comments and notes) the various spells is a good way to start.

A while ago I've started contributing to a project that aim to have a central database of ars characters. We also created an Hermetic Grimoire and a non Hermetic Grimoire with various spells and stuff but it's very short given that few people were contributing.

The project is here: GitHub - GuillaumeDIDIER/Ars-Magica-Characters

It is based on Markdown (a markup language natively supported by github, so easily modified)

Google doc's is going to be quite painful when the project grows. Of course, if you have a hard core of google fans (or word processor fans maybe) to drive it, just go for it and never mind me.

Any version control system (github or otherwise) will give better provenance and better opportunities to catch and revert inadvertent changes. A plain text source format will be a lot easier to edit into a consistent layout later.

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I just discovered the existence of the grimoire PDF because of this thread. I'll follow this work with great interest.

A couple years ago I began working on a spell database, and it grew into something else (there is much much more than spells nowadays). I'll share with you a standalone version of this database that should work in any browser, I found it very handy on a tablet or laptop. I still have to update it with the latest erratas unfortunately.

If there is any interest into this let me know.

Here is the link : Standalone spell database file (and more)

(click the top left logo to open and close the menu)


That is true. Something like github could really help in case the project grows too much.
I agree with you that if we have to think big, maybe storing everything in a repo using plain text (and markdown), while organizing everything in folders and subfolders, could be the way to do it (but it is more difficult to start).

I don't know if using github (or something like it) and a markup language could be a sort of a barrier for people that want to contribute, not everyone know how to use these tools.

Whatever you choose, it will be a barrier to some. Whoever wants to manage the project just has to choose whom to bar ...

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Another option might be to have a web frontend linked to a firebase/atlas/other database where anyone can submit or search for spells with pdf generator to give you a nice file with all the content?
This way you can have an alternative interface for your reviewers to verify content.

Bit more work, but maybe something that could be done while spells are being collected? The code repo would still be github, but means less folks would need to worry about the technical aspect.

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