Fan Grimoire?

Here are some of mine I don't think I've posted to a thread anywhere here and are not just R/D/T variants of canonical spells. If anyone sees any problems, I can edit them here.

Daemon’s Dodge (PeCo 45)
R: Personal, D: Diameter, T: Individual
The caster loses solidity so physical things pass right through the caster and the caster may pass right through physical things. The spell was invented by Christophorus of Flambeau, trained in the School of Apromor and with Deficient Rego, who wanted to replace wards for combat. Casting requisites are recommended to avoid dropping everything worn or carried.
(Base 40, +1 Diameter)

Fear Not the Magus (PeMe 25)
R: Eye, D: Moon, T: Individual
The emotional reaction to the caster’s Gift is quelled in the target. Christophorus of Flambeau, trained in the School of Apromor and with Deficient Rego, invented this spell as an alternative to Trust Me.
(Base 5, +1 Eye, +3 Moon)

Object of Minuscule Proportions (MuTe 25)
R: Touch, D: Concentration, T: Individual
The touched object’s volume and weight are reduced to 1/10000 of normal. Each dimension shrinks by a factor of 21.5.
(Base 4, +1 Touch, +1 Concentration, +2 stone/glass/metal/gems, +1 increased shrinking effect)

Breathe Life into the Art (MuTe(An) 20)
R: Touch, D: Concentration, T: Individual
This spell transforms a sculpture of an animal into the animal it represents, assuming the animal is no bigger than Size +1 and the sculpture is no bigger than an Individual. Casting requisites may be needed if the sculpture is made of non-Terram/Animal material, such as wood. As with other non-permanent, created animals, the animal is not disturbed by the Gift.
(Base 5, +1 Touch, +1 Concentration, +1 stone)

Sifting Sand (ReTe 4)
R: Touch, D: Momentary, T: Group
The caster picks up a pile of sand in one or two hands when casting this spell, and then lets it sift through their fingers. The spell prevents the good quartz sand from leaving the caster’s hand(s) while letting the rest fall, thus separating the sand desired for glass production from the other material that had been mixed with it.
(Base 1, +1 Touch, +2 Group)

Glob of Glass (ReTe 5)
R: Touch, D: Momentary, T: Group
The caster touches a pile of sand, and it becomes a single glob of glass, ready to be used by spells like the Invisible Glassworker. A Finesse roll of 9 is required to make suitable glass; lower rolls are likely to leave unmelted grains of sand mixed with glass.
(Base 2, +1 Touch, +2 Group)

Tailored to Target (MuVi Gen)
R: Touch, D: Sun, T: Individual
The target spell, which may be no more than double the level of this spell - 20, is altered to Warp as though it were designed for the target this spell is designed for, thus preventing Warping as a “powerful mystical effect.” A new version of this spell is required to protect another individual from Warping similarly. This spell was designed at Sun Duration so it would be useful for healing Rituals as well as other effects.
(Base General, +1 Touch, +2 Sun)

Master of Enchantments (ReVi 5)
R: Personal, D: Momentary, T: Individual
The caster activates an effect with a known trigger in an item that the caster wears or holds and is small enough to be covered by Personal Range.
(Base 5)

Master of the Talisman (ReVi 25)
R: Arcane Connection, D: Momentary, T: Individual
The caster activates an effect with a known trigger on an object to which the caster has an arcane connection. As magi always have arcane connections to their own Talismans, this can consistently be used on their own Talismans, commonly to activate a transportation effect in the Talisman so the caster may summon the Talisman from anywhere.
(Base 5, +4 Arcane Connection)

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