Spin off from this thread: [url]https://forum.atlas-games.com/t/feng-shui-lite-for-star-wars/1012/1]
Now I know there are some existing attempts on the web, but I wanted something both simpler and mechanically balanced.
Same changes apply as in the original FS Lite.
- D6s are replaced wholesale for D10s.
- Fu is gone in it's entirety (attribute and schticks both). Too crunchy, too much resource management in tracking your level of Chi/Fu from round-to-round. Plus most of the effects are mechanics-heavy too.
- Arcanotech and it's schticks are gone too. I've always hated them, they weren't going to remain in any case.
- Tranimal schticks are gone too, again many of them are pretty crunchy, like the Fu schticks.
- Added to Gun schticks are Weapon schticks: http://www.innocence.com/fengshui/house-rules/weapon-schticks.html. Gun Schticks become Ranged, Weapon are Melee.
- Creature Powers become Arcane Abilities, which are both non-human stuff like Infravision (a reworked Friend of Darkness) and also magic items. Anyone can add the Arcane Abilties skill at chargen, and switch up to two of their schticks for Arcane Abilities.
- I'm not actually going to post re-workings of all the schticks, I'll leave that up to people to work out for themselves on a case-by-case basis.
All the original archetypes go, replaced by ones built along the following lines:
- 6 Primary + 6 Secondary attribute points
- 30 Skill points - cap for any of the main skills is 14
- 5 schticks
- Default Wealth level is Working Stiff. Poor gives an extra schtick, Rich costs one. Should I ditch Wealth altogether?
- 1 Primary attribute = 3 Secondary attributes = 1 Schtick = 5 Skill points.
The new skill list is as follows:
Agility
Athletics (Martial Arts)
Intrusion
Riding (Driving)
Charisma
Deceit (includes Seduction)
Intimidation
Leadership
Performance
Intelligence
Info
Medicine
Survival
Magic
Sorcery*
Manual Dexterity
Ranged* (Guns)
Melee* (Martial Arts)
Perception
Craft (Mr Fixit and Sabotage)
Discern Motive?
Notice
Investigation (Detective and Police)
Willpower
Arcane Abilities (Creature Powers)
You'll note that there have been some skills merged, and Martial Arts has been split out into two parts: Athletics (for all the agility-related stuff) and Melee (for the combat skills). This is deliberate; while it's in genre for Hong Kong action movies to use them interchangeably, it doesn't fit quite so well in fantasy.
Next up are the archetypes, but thought I'd let people have a look at this lot first.
[SIZE="4"][CENTER]Archetypes[/CENTER][/SIZE]
[SIZE="3"]Fighter[/SIZE]
Attributes
[INDENT]Bod 7
Chi 0 [Max 2]
Mnd 5
Ref 5[/INDENT]
Add 5 points to Primary attributes and 3 points to Secondary attributes.
Skills:
[INDENT]Athletics +3 (8) [Max 12]
Intimidation +4 (9) or Leadership +4 (9)
Melee +9 (=14)
Ranged +6 (=11)
[/INDENT]
Add 8 points to Skills.
Schticks: Any 5 Melee or Ranged schticks.
Weapons: Four weapons of your choice.
Quick Schtick Pick:
Wealth Level: Working Stiff
[SIZE="3"]Ranger[/SIZE]
Attributes
[INDENT]Bod 6
Chi 0
Mnd 5 (Per 6)
Ref 6[/INDENT]
Add 5 points to Primary attributes and 2 points to Secondary attributes.
Skills:
[INDENT]Athletics +4 (10)
Melee +6 (=12)
Ranged +7 (=13)
Info/Survival +7 (12)
[/INDENT]
Add 6 points to Skills. Switch bonuses and caps for Melee and Ranged if desired.
Schticks: Any 5 Melee or Ranged schticks.
Weapons: Three weapons of your choice.
Quick Schtick Pick:
Wealth Level: Working Stiff
[SIZE="3"]Paladin[/SIZE]
Attributes
[INDENT]Bod 6
Chi 0 (Mag 3)
Mnd 6 (Cha 7)
Ref 6[/INDENT]
Add 4 points to Primary attributes and 2 points to Secondary attributes.
Skills:
[INDENT]Athletics +4 (10)
Leadership +2 (9)
Info/Religion +3 (9)
Melee +8 (=14)
Riding +5 (11)
Sorcery +5 (8) [Max 10]
[/INDENT]
Add 3 points to Skills.
Schticks: One Sorcery and four Melee schticks.
Weapons: Three weapons of your choice.
Quick Schtick Pick:
Wealth Level: Poor
[SIZE="3"]Mage[/SIZE]
Attributes
[INDENT]Bod 5
Chi 0 (Mag 6)
Mnd 7
Ref 5[/INDENT]
Add 4 points to Primary attributes.
Skills:
[INDENT]Deceit +3 (10)
Info/Magical Theory +4 (11)
Info/[Your choice] +2 (9)
Info/[Your choice] +2 (9)
Medicine +5 (=12)
Sorcery +8 (=14)
[/INDENT]
Add 6 points to Skills.
Schticks: Any five Sorcery schticks.
Weapons: A dagger or staff.
Quick Schtick Pick:
Wealth Level: Working Stiff
[SIZE="3"]Bard[/SIZE]
Attributes
[INDENT]Bod 5
Chi 0 (Mag 4)
Mnd 6 (Cha 8)
Ref 6[/INDENT]
Add 4 points to Primary attributes.
Skills:
[INDENT]Arcane Abilities +2 (8)
Athletics +4 (9)
Deceit +3 (11)
Info/Ancient Lore +3 (9)
Intrusion +4 (9)
Leadership +3 (11)
Melee +3 (8)
Ranged +5 (11)
Sorcery +5 (8)
[/INDENT]
Add 3 points to Skills. Max is 12 for all Skills..
Schticks: One each of Arcane Ability, Melee, Ranged and Sorcery schticks
Weapons: Two weapons of your choice. No large or two-handed weapons.
Quick Schtick Pick:
Wealth Level: Working Stiff
[SIZE="3"]Thief[/SIZE]
Attributes
[INDENT]Bod 5
Chi 0 (For 3)
Mnd 5
Ref 6[/INDENT]
Add 5 points to Primary attributes and 3 points to Secondary attributes.
Skills:
[INDENT]Athletics +4 (10)
Deceit +5 (10)
Intrusion +8 (=14)
Investigation +3 (8)
Melee +5 (=11)
Ranged +5 (11) [Max 13]
[/INDENT]
Add 5 points to Skills.
Schticks: Four Melee or Ranged schticks.
Weapons: Two weapons of your choice. No large or two-handed weapons.
Quick Schtick Pick:
Wealth Level: Working Stiff
[SIZE="3"]Cleric[/SIZE]
Attributes
[INDENT]Bod 5
Chi 0 (Mag 5)
Mnd 6
Ref 5[/INDENT]
Add 4 points to Primary attributes and 4 points to Secondary attributes.
Skills:
[INDENT]Athletics +3 (8)
Deceit +3 (9)
Leadership +3 (9)
Info/Religion +4 (10)
Medicine +3 (9)
Melee +8 (=13)
Sorcery +7 (=12)
[/INDENT]
Add 4 points to Skills. Switch bonuses and caps for Melee and Sorcery if desired.
Schticks: Five Melee or Sorcery schticks
Weapons: Three weapons of your choice. No edged weapons allowed.
Quick Schtick Pick:
Wealth Level: Poor
[SIZE="3"]Druid[/SIZE]
Attributes
[INDENT]Bod 5
Chi 0
Mnd 5
Ref 5[/INDENT]
Add x points to Primary attributes.
Skills:
[INDENT]
[/INDENT]
Add x points to Skills.
Schticks:
Weapons: Two wooden weapons.
Quick Schtick Pick:
Wealth Level: Working Stiff
The exclusion of both Monk and Barbarian is deliberate. So is not mucking around with a Wizard/Sorceror split.