I adore the new setting. I'm among those people who though the BURO future wasn't very fun to send characters in (My old GM back in the FS1 days actually never sent us here in three years of weekly Feng Shui, and when I read about it years later I understood why).
But even if I dig post-apocalyptic settings, I haven't introduced my group to it yet because... I don't know how to render it.
It's not a true post-apocalypse rpg setting (in my opinion anyway) because the characters know the world still exist somewhen else, and they know they can go back there. So the whole feeling of doomed civilisation doesn't fly (but it's Feng Shui, so games aren't supposed to be about survival and existential angst anyway). I know that, and I am somewhat ok with it (I prefer straight post-apocalypse, but then I wouldn't be doing it with Feng Shui).
The thing that bugs me out is that... Well, you're a player and your GM sends you there for whatever mission it is Dragons decided to pursue. You see this desolate place, where hope has died for the 3% population that remains, where cyborg apes try to enslave what's left, and asshole warlords do there warlords bullshit. You know it's there, you know stable portals exist, that it's not just a pop-up juncture, that long-term plans are possible.
I don't know about you, but I, as a player, would immediately drop everything else after the mission to try and establish an "underground railroad" to funnel refugees from this terrible future to the nearest netherworld portal. I mean, that would become my main priority. Screw the Chi War, there are people living in hell right there, just a portal away, and we pop in and pop out and leave them to their misery ?
So you're going to say "yeah but that's you, you can't be sure this is what your players are going to think". And I agree. But the problem is, I'm the GM, and since I see things this way I have a hard time staying neutral. I genuinely don't know how to sell them this future neutrally, as a detached GM. I don't see how this situation works, how it stays that way, and why nobody has started to funnel people out yet. Why there is no "underground railroad". Of course, I could rule that there is ! But in that case, what are the reasons it's not working ?
Too many people to save ? Hard to reach them ? The risk of warlords discovering the portals, so the operation has to stay small ? Other factions not keen on taking up refugees in their junctures (I though about this one but the refugees could simply stay in the netherworld so it doesn't fly) ?
I need help wrapping my head around this status quo, being demonstrated why it stays that way ; or I won't be able to send my players there