Hi guys,
nearly 10 years ago I played Ars Magica and really enjoyed the game.
Always wanted to run a campaign myself but I never found players interested enough.
Now that has changed .
My current group has some experience with AM4 and I proposed to run a nice AM5 campaign.
I read through the book(s) again and I am quite confident to have the basics down and will learn the rest while running.
Question is however how to kick the campaign off.
As a covenant location the players wanted to be in a town/city and after some discussion we figured they'd like to be in Scotland so we decided on settling in Inverness.
The MacGruagach covenant will be the sponsor of the covenant (in return for favors of course) and the official statement for introducing a new covenant is that this will be close to the Hebrides and the Orkneys and therefore a first line of defence against mages of the Order of Odin.
The covenant creation is left to the more experienced players but I expect no big surprises here.
Since nearly all players of the first session will be new (the more experienced ones don't have time) I wanted to start with an easy adventure.
I had the idea to make one out of their gauntlets. The question now is though if that makes sense. Would their parens risk their life by not teaching them the final secret of the Parma Magica.
I mean sure the quest could be kept rather mundane with no need of having Magic Resistance, but can they ensure this?
Now what kind of adventure would be good for that. First I considered Faeries (especially in Scotland!) but that might be a bit too much for the first session.
After that I was thinking about a trip to the Lowlands to investigate why a shipment of material for their new covenant has gone missing.
A third one was that they will be sent to investigate one of the more isolated mages of the order (which Scotland has plenty of) investigating rumors that he might not follow the Code as he should. This however might make Magic Resistance necessary and they have to be careful not to be charged with scrying depending on how their investigating goes.
I think my biggest problem is that I do not yet know what characters my players will bring to the table (and we are playing in 3 days) despite me telling them again and again to at least provide their ideas.
So far I have a Bonisagus focused on Corpus (and some Mentem) with a necromantic focus and trying to push the boundaries of the hermetic limits (Aging, Creation, Soul).
Another character I already know about is a runaway Hunter in a feud with a noble family. He will be the eyes in the wilderness.
I will have 4 more players though and the best I got out of one is: I might play a Tytalus. Yeah helpful
I bought the "Hooks" supplement as well as the "Mythic Location" but all I found in there does not really fit they short, easy and suited for gauntlet category.
Anyways was hoping that you might have some ideas for a first adventure?
Thanks guys
Cheers,
Chris