Brandon, Korina and Sebastien please don't read.
Hi All. I'm running a game set in the very early days of the Order of Hermes. The first four adventures have been the PCs in various stages of their apprenticeship and solving problems for their Maters/Paters. (Some of the local faeries will only deal with children or virgins.) The sessions have been good but now they will be graduating. The point of running a game this early on was that the PCs can change Hermetic or Mundane history, and that subsequent games will be run in the same universe.
I've decided to have their introductions as full magi where they will be at the 3rd Grand Tribunal which I've decided to run in the non-canonical year of 784 instead of 799.
I've got some basic ideas down for the tribunal:
1.) The Introduction of Certamen
2.) Some of the drama between the founders: Geurnicus the obnoxious sourpuss... Tremere is totally in love with Diedne, who does not return his feelings... Mercere announcing that he has lost his gift and will dedicate his house to delivering messages between covenants of the Order. That kind of thing.
3.) Introducing graduated Apprentices as full Magi to the rest of the Order. This will involve a demonstration of their capability, and the PCs are going to outshine all the others. This will cause problems, but I'm trying to think of how to leverage it.
But I'm trying to think of how to give the PCs some agency to influence future events in the Order. Or make enemies somehow.. You know those situations where all the choices are bad, it's merely choosing which are less bad? Thoughts?