Grogs and Covenfolk

One message per character. Includes both personal shield grogs of the magi, created by the players, as well as the general grog pool assigned to the chapter house by Fengheld.

Note that most of the grogs I will create will only have partial stats. I will use the same general Framework for all of the grogs coming from Fengheld.

I will keep this post updated with an index.

Giuseppe Ratto
Ludovicus' shield grog

Background: Guiseppe is a former child thief of Venice, who was caught in the act by a magus and forced to serve them. He wasn't much more than a competent thief, being a bit too confident and easily distracted. As most of the magi also spoke Italian, and that language is fairly close to Latin (-2 penalty both ways), he never bothered to learn the more formal language of the magi. This has occasionally created some confusion when communicating with the magi, but he mostly shrugs those off. He received some training with weapons, in order to act as a shield grog
Mostly average physically, nor any brighter than the average man, Guiseppe relies mostly on talk and evasion to "serve" his magus. He'd rather spend time at the tavern than training. He's developed a liking for Ludovicus, to whom he'd been assigned, and is reasonably loyal. Growing up amongst the canals of Venice, he's learned to handle small boats pretty well.

Appearance: Giuseppe looks like the average Joseph - brown hair, brown eyes, brown stubble. Those who take a closer look will notice a slouch, a bit of a paunch, and a general air of indolence.

Age: 26 (born 1181 A.D.)
Size: 0 (Height: 170 cm, Weight: 75 kg)
Gender: Male
Characteristics: Int 0, Per +2, Pre 0, Com -1, Str +1, Sta 0, Dex +2, Qik +1
Decrepitude: 0
Warping Score: 0 (0)

Virtues: Puissant Stealth, Clear Thinker, Custos (Martial Abilities)
Flaws: Afflicted Tongue, Compulsion (laziness), Poor Student

Personality Traits: Brave +2, Loyal +3, Lazy +3

Abilities:
Area Lore: Venice (canals and alleys) 2
Athletics (climbing) 1
Awareness (searching) 3
Brawl (dodge) 3
Carouse (games of chance) 2
Charm (being witty) 2
Folk Ken (townsfolk) 2
Guile (lying to authority) 3
Language: Italian (Venetian) 5
Language: Low German (rural terms) 2
Profession: boatsman (gondolas) 2
Single Weapon (short sword) 3
Stealth (urban areas) 4+2
Swim (diving) 1
Thrown Weapon (knife) 3

Combat:
Dodge: Init: -1, Atk: --, Dfn: +5, Dam: --
Short Sword & Round Shield: Init: +0, Atk: +8, Dfn: +8, Dam: +6
Throwing Knife: Init: -1, Atk: +7, Dfn: +5, Dam: +3 (range 5)
Fist: Init: -1, Atk: +4, Dfn: +4, Dam: +1
Kick: Init: -2, Atk: +4, Dfn: +3, Dam: +4
Soak: +3
Encumbrance: 2 (6)
Fatigue Levels: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)
Personal possessions: Partial leather scale armor; short sword; round shield; throwing knives (4); blue cap

Advancement:

  • 1207: 15 xp in Low German

Brynn the White
Iris of Brocolitia's Shield grog

Background: Brynn is a gregarious albino musician. Unable to hold down any kind of regular work both because of his temperament and because of the fact that as an Albino he seems to draw negative attention if his is in one place for any period of time. Brynn is a relentlessly cheerful character who can't hold down a stable job and so makes money traveling and entertaining - he first met Iris of Brocolitia ex Verditius when he found a way of 'working' in the covenant she was apprenticed in without actually having to do any work - He's followed Iris because he has some loyalty to her - though he will not actually admit that and claims that he was getting bored and his innate wanderlust has again claimed him so he quite fancies a trip to Germany.

Appearance:

Size: 0
Age: 24 (born ????)
Gender: Male
Characteristics: Int 0, Per +1, Pre +2, Com 0, Str +1, Sta +2, Dex +1, Qik +1
Decrepitude: 0
Warping Score: 0 (0)

Virtues: Puissant Music, Improved Characteristics, Wanderer, Warrior (50/50)
Flaws: Carefree, Disfigured (Albino), Ability Block (Crafts and Manual Labour)

Personality Traits: Brave +1, Gregarious +3, Loyal +3

Abilities:
Area Lore: Norfolk (legends) 2
Area Lore: Lorraine (legends) 2
Area Lore: Flanders (legends) 2
Awareness (keeping watch) 2
Bargain (In Taverns) 2
Brawl (Fist) 2
Carouse (drinking songs) 2
Charm (Patrons) 3
Folk Ken (Patrons) 3
Guile (fast talk) 2
Language: English (storytelling) 5
Language: French (storytelling) 4
Language: Low German (storytelling) 2
Leadership (inspiration) 2
Music (sing) 4+2
Single Weapon (Shield, Round) 4
Stealth (natural areas) 2
Teaching (Music) 1
Combat:
Dodge: Init: +1, Attack --, Defense +3, Damage --
Axe & Shield, Round: Init: +1, Attack +10, Defense +8, Damage +7
Fist: Init: +1, Attack +4, Defense +4, Damage +1
Kick: Init: +0, Attack +3, Defense +2, Damage +4
Soak: +2
Encumbrance: 1 (2)
Fatigue Levels: OK, 0, -1, -3, -5, Unconscious
Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)
Personal possessions: Axe, round shield