Ok... my saga is set in the Normandy tribunal.
The two parties of this case:
Conventio Viae Umbra - PCs
Ferrator Panvictus: Terram Knight
Javier Striga: Bjornaer Agent, seeking the artifact below so as to influence the future of House Tytalus.
4 Grogs
1 Giant-Blooded Viking
Covenant Atsingani - NPC rivals
Etienne Tytali: Imaginem Master and Noble Hater
18 or so brabacon bandits/mercenaries, not grogs of Atsingani per se, but 'friends of friends' looking to make a bit of money.
THE SITUATION:
I adapted Sub Rosa's The Dying Drake storyline so as to make it more integrated into my story. A dragon wants to die, and has decided to do so in a secluded evil shrine, to better dissuade visitors.
Now, besides a dragon sitting in a fallen evil shrine, the dragon is sitting in a fallen Diedne covenant, dating back to the Schism War. The dragon has a magical item from this covenant that the player mages want.
Other mages also want this item - namely Etienne's covenant and have attempted to attack the relatively small dragon and kill it. This Did Not Go Well For Them, and many bandits were lost.
Etienne has the jump on the Viae Umbra mages, and gets to the area first. His assault on the drake in its lair wastes many lives. Etienne pulls back to rethink things. He sends word to get more bandits to him, and leaves a messenger at a local inn to direct these new arrivals.
The new bandits are told via message to hide on the main forest path and accost folk to keep Etienne free to figure out a new strategy.
The PC mages and their grogs walk into such an ambush, and in the brief fight that ends in a rout for the bandits, arrows hit the grog's captain and severely wound him, while a new grog recruit take a medium wound. The mages escort the two grogs back to the nearest village and have them taken care of while they return to the forest.
The mages continue, finding a 'forest hermit' they had been directed to that might aid them in finding the lost covenant. This gent is an ex-crusader cursed for his sins. He leads them to the fallen covenant, but on the way they meet an old leper woman, weeping over the grave of her dead son.
This is actually, Etienne, disguised via Imaginem. The grave has nothing in it.
The old woman describes the horrible creature's attack on her poor son, and asks that if they should slay the beast, they bring her back one of its teeth to bury with her son.
The mages, not afire with righteousness, find the covenant, assault the dragon, and it Goes Very Badly For Them.
Bloodied, they retreat. The dragon accosts them after speaking briefly to the accursed crusader who refused to die in the dragon's lair (death prophecy). Information is exchanged, and the dragon notes that it rarely slays lepers, and certainly has not slain one lately. They learn from the drake of a forest pool, sacred to the Boar King, that might be able to heal them.
They do manage to heal themselves, though the pool is a potent source of magical power and both wounded mages accrue warping.
The dragon refused to give up the Diedne artifact, saying that it was a soothing influence that he desired to keep with him until he passed. They could take it after he died.
Empty-handed, the group turns back to the forest path.
Here they find the leper woman, who asks of the drake, and if it is dead. They reply to the negative, and fed up, Etienne notes in his truevoice that that is not the answer he had hoped for. The mages, suspicious, begin casting protective magics. Suddenly, a group of bandits appears from nowhere, surrounding the party and demanding they surrender and be ransomed.
In truth this is an illusion. There is only one real bandit on the ground, whom the viking cuts the hand off of in one fell swing before the bandit can even move. Three archers, seen in the previous rout, are in trees, and when the 'leper woman' runs off during the hub-bub, they ask to surrender, and then likewise run away. The mages quickly realize the bandit circle is an illusion.
The mages bind the wound of the now one-handed beggar, and keep him for questioning, and make the long trip back home to speak to the covenant's quaesitor.
And so they attempt to figure out what parts of the Code have been broken.
A note: No mage was harmed in the first attack, though 2 grogs were. Etienne the rival wizard was not present, and was many miles off.
In the second attack, likewise, no mages were harmed, and in fact only illusions were present after Etienne ran off. No wounds were suffered by anyone.
On what grounds can the PCs attempt to prosecute Etienne?
SINCE the episode, Atsingani has tried to have the dragon claimed as a vis source, to dissuade people poking around the covenant.
Any questions about the incident I will be happy to answer and please note I'm using the Normandy Tribunal in all of its disfunctional glory.
Vrylakos