The only reason I made reference to my qualifications was to make it clear that my dislike of the writing wasn't down to lack of comprehension. That and the reference to my profession was not intended to demonstrate that I was somehow better than the author - and thank you for the unexpected challenge of responding in person!
Given that the product is in print, in a costly and rather nice hardback format, I think the issue of better solutions is rather moot! I'm afraid I haven't a clue who Strunk and White are, but being the awkward cuss that I am I'm sure I'd disagree with them as much as anyone. My writing experience actually comes from the wide and amorphous world of "business", and my experience here is only relevant in that it graphically illustrates the divide between ability and accessibility. My two most recent graduate trainees took great offense when I told them that the more senior the audience, the more they had to dumb-down their writing style. They felt that senior people ought to be intelligent enough to understand heavy, technical prose for the sector in which they work. The truth is, of course, that many can - it's simply that with 100 other things to do, they like their information easily digested, bite-sized chunks. It's not capability, it's time management!
For me, then, as the reader, a Criamon chapter that is written to a higher technical standard takes more time to read. With myriad gaming interests, not to mention the other things that get in the way of gaming (my wife would call that "a life"), this affects the economic decision I make as to how to spend my limited resources of time. The knock on effect is that the book may never get finished, and until I've read that, I'm likely to be more reluctant to buy more ArM material, run an ArM campaign etc. My literary opinion may count little at the end of the day, but in a small marketplace, the spend of each individual customer offers some small degree of significance.
I appreciate your candor. I don't necessarily agree that jargon is the only way to condense text, but what's done is done. Certainly Atlas operates to a standard of editing that the likes of HERO games could benefit from.