I have been working on a general "make-your-own-Type" system so GM's can come up with alternative Types for players to choose from, using a point buy system with a base "average" for abilities. I did away with maximums during character creation since it's an open "plug-in" type system.

Type Name

Bod 5 (all Primary and Secondary Attributes have a max of 10, raising past that costs double)

Mnd 5

Ref 5

Chi 0

5 points to divide between these Primary Attributes

Point Buy: each Primary Attribute level bonus costs 10 points

5 points in all Secondary Attributes (Move, Dex, Intelligence, etc) except for For, Kfu, Mag

5 points to divide among Secondary Attributes (because all Secondary are equal to category Primary values)

Point Buy: each Secondary Attribute level bonus costs 3 points

25 skill bonus levels to divide between Skills (recommended 5 skills at varying levels - +2, +8, etc)

Zero initial Schticks (Unique and Normal), which cost 10 (Unique) or 5 points each to purchase, from book

Point Buy: 22 initial Schtick points to purchase/raise Schticks

Wealth Level: Working Stiff

To raise to Rich costs 10 points

Weapons: 1 initial weapon

Each additional starting weapon you start our carrying costs 3

So for example: