I have been working on a general "make-your-own-Type" system so GM's can come up with alternative Types for players to choose from, using a point buy system with a base "average" for abilities. I did away with maximums during character creation since it's an open "plug-in" type system.
Type Name
Bod 5 (all Primary and Secondary Attributes have a max of 10, raising past that costs double)
Mnd 5
Ref 5
Chi 0
5 points to divide between these Primary Attributes
Point Buy: each Primary Attribute level bonus costs 10 points
5 points in all Secondary Attributes (Move, Dex, Intelligence, etc) except for For, Kfu, Mag
5 points to divide among Secondary Attributes (because all Secondary are equal to category Primary values)
Point Buy: each Secondary Attribute level bonus costs 3 points
25 skill bonus levels to divide between Skills (recommended 5 skills at varying levels - +2, +8, etc)
Zero initial Schticks (Unique and Normal), which cost 10 (Unique) or 5 points each to purchase, from book
Point Buy: 22 initial Schtick points to purchase/raise Schticks
Wealth Level: Working Stiff
To raise to Rich costs 10 points
Weapons: 1 initial weapon
Each additional starting weapon you start our carrying costs 3
So for example: