Ok, here's an example. We can tweak it until we all agree on how Original Research works.
Discovery Phase
A magus is performing Original Research and decides to invent a spell, seeking a discovery. He has a Magic Theory of 6 and a Lab Total of 25. He tries to develop a level 15 spell.
As per the experimentation rules, he gets to add a simple die to his Lab Total, but the Risk Modifier has no effect on it because he is seeking a discovery. He selects a Risk Modifier of +2. Since his Magic Theory is 6, he will also be able to adjust to result by 2 to determine if he also achieved a discovery. So his Lab Total is 34 (25+Simple Die of 9), so he can invent the spell in a single season unles he gets the "No benefits" result.
Now he must roll on the Extraordinary Results Chart. His stress die is modified by his +2 Risk Modifier. A roll of 0 will mean he needs to roll 3 botch dice (1 as a base, +2 for the Risk Modifier).
The die roll will produce the following results:
[table][tr][td]Die roll[/td][td]Modified by Risk[/td][td]Result[/td][td]Discovery adjustment[/td][td]Discovery[/td][/tr]
[tr][td]Botch[/td][td]Botch[/td][td]Disaster[/td][td]Not applicable[/td][td]No[/td][/tr]
[tr][td]0-2[/td][td]2-4[/td][td]No extraordinary result[/td][td]Max +2 is not enough[/td][td]No[/td][/tr]
[tr][td]3-4[/td][td]5-6[/td][td]Side effect[/td][td]Max +2 is not enough[/td][td]No[/td][/tr]
[tr][td]5[/td][td]7[/td][td]No benefit (Lab Total would reduced to 25, so a second season would be needed)[/td][td]Max +2 is not enough[/td][td]Not this season, check again on second season[/td][/tr]
[tr][td]6[/td][td]8[/td][td]Complete failure, no discovery[/td][td]Not applicable[/td][td]No[/td][/tr]
[tr][td]7[/td][td]9[/td][td]Special or story event[/td][td]+1[/td][td]Yes[/td][/tr]
[tr][td]8[/td][td]10[/td][td]Discovery[/td][td]0[/td][td]Yes[/td][/tr]
[tr][td]9[/td][td]11[/td][td]Modified effect[/td][td]-1[/td][td]Yes[/td][/tr]
[tr][td]10[/td][td]12[/td][td]Roll twice more on this chart[/td][td]-2[/td][td]Yes[/td][/tr]
[tr][td]11+[/td][td]13+[/td]][td]Roll twice more on this chart[/td][td]-2 does not reduce enough[/td][td]No, but additional rolls may yield a discovery or complete failure[/td][/tr][/table]
Now, let's say the player rolls a 9 on his die. This is modified to 11 by the Risk Modifier, for a result of "Modified Effect". The spell is invented. This also yields a discovery, as a -1 gives a Discovery.
Stabilization Phase
Now he must spend another season to stabilize his discovery. He must roll on the Extraordinary Results Chart again, adding the same Risk Modifier as before, but this time he can only modify his roll by -1 to determine if the discovery is stabilized (the same modifier used to determine if a discovery was reached).
The die roll will produce the following results:
[table][tr][td]Die roll[/td][td]Modified by Risk[/td][td]Stabilization adjustment[/td][td]Result[/td][td]Stabilization[/td][/tr]
[tr][td]Botch[/td][td]Botch[/td][td]Not applicable[/td][td]Disaster[/td][td]No[/td][/tr]
[tr][td]0-3[/td][td]2-5[/td][td]-1[/td][td]No extraordinary result[/td][td]Yes[/td][/tr]
[tr][td]4[/td][td]6[/td][td]-1[/td][td]No extraordinary result / Side Effect[/td][td]Yes[/td][/tr]
[tr][td]5[/td][td]7[/td][td]-1[/td][td]Side Effect[/td][td]Yes[/td][/tr]
[tr][td]6[/td][td]8[/td][td]-1[/td][td]No benefit[/td][td]No[/td][/tr]
[tr][td]7[/td][td]9[/td][td]-1[/td][td]Complete failure[/td][td]No[/td][/tr]
[tr][td]8[/td][td]10[/td][td]-1[/td][td]Special or story event[/td][td]Yes[/td][/tr]
[tr][td]9[/td][td]11[/td][td]-1[/td][td]Discovery[/td][td]Yes[/td][/tr]
[tr][td]10[/td][td]12[/td][td]-1[/td][td]Modified effect[/td][td]Yes[/td][/tr]
[tr][td]11+[/td][td]13+[/td]][td]-1[/td][td]Roll twice more on this chart[/td][td]Depends on additional rolls (2 chances of failure)[/td][/tr][/table]
Now, let's say the magus rolls a 6. The magus fails to stabilize the discovery this season, but can try again next season. He rolls a 2 on the simple die for Warping Points, so gains 1 point (magnitude 3 - simple die).
The next season he tries again. This time he rolls a 5 and succeeds. He rolls a 6 for Warping Points, and doesn't gain any more points. He just accumulated 3 Original Research points toward his breakthrough.