NOTE: Moved from the Saga development thread.
I've looked back and my questions are scattered and not particularly coherent. Some have also been answered. So let me put my remaining questions down in (what I hope is an) easily digestible form. Some are old and some are new. You certainly didn't miss all of these questions, because I just thought of a lot of them.
1.) Is the rule for any Deficient Technique/Form that you must spend at least 55 points of your apprenticeship points in that Art? You seemed to cite that rule with me, but I note that two other characters have Deficient Arts without meeting this limitation.
2.) Can a player find someone to cast (Characteristic) of the Heroes during character generation for the cost of 36 vis (and a Warping point)? I note that Calpurnia has done this and wanted to confirm that it was a legit action before advancing my character. (I can see the arguments on both side of this issue, and don't want to make any assumptions.) I couldn't find any previous post from you addressing this, though I could have easily missed it.
3.) I wanted to confirm how a PVS would work. As I understand, it can be taken one of two ways: (1) prior to the saga start, in which case it provides vis only during character generation, but not during the saga; or (2) after the saga start, in which case it provides vis only during the saga, but not during character generation. I note that others have assumed 3 vis per year generated by the vis source. Is that correct? Also, I assume that the PVS must choose a Form and use that form throughout character generation (if that option is selected), trading off at 2:1 if another Form is needed.
4.) Is Craft Automata a freely available skill that can be bought by anyone without limitation? (I wouldn't want to take this with the OGC concept, but I'd like to know what options I have in general for character design.)
5.) If I go with mystery virtues for OGC (e.g., Unaging, Hermetic Alchemy, and Lesser Elixir) during character generation, how should I deal with the initiation scripts for those? I need to know if seasons for quests, etc. are required for initiation before I can advance. It would also help to know what Flaws might be imposed to help me make an informed decision as to whether the sacrifices are worth it for the character concept. I assume that spreading initiations out roughly evenly among advancement is appropriate.
6.) Can your apprentice be used as the subject for the major flaw Dependent? I see that Calpurnia has done this and wanted to make sure that it was allowed before finalizing my own flaws (which I had previously noted would include Dependent).
7.) What is the process for making a familiar? Do we start with the normal animal of virtue (if available)? To what extent can we modify the animal, or build up the animal from the ground up? I see that some magi have a host of custom abilities for their familiars. What's appropriate? I want to make sure I'm following the rules properly. What about Intelligence? I see that in some cases the Int is the base for the creature, but in at least one case (Angarr), the Int is higher than would be normal for a standard creature of that type. (Vesper isn't made up yet, so I can't use that familiar for guidance.) I'm not looking to have a super-genius for a familiar. But even the difference between a 0 and a +1 is significant in some circumstances.
8.) On familiars again, how will bonding technique and form be determined? I note that some people picked the default Animal Form for binding, while others did not. What I see so far is ReTe for a tortise (Calpurnia), MuAn for a hare (Bartholomeus), CrAq for a polar bear (Angarr), and ReAn for a wolf (Thyra). I note that the technique for binding was always the highest technique for the magus, while the form was either the highest form or Animal. Currently I'm looking at either an owl or a black cat and was curious about the TeFo for binding. RoP:M gives guidelines, but there are gaps.
9.) Is there any policy on gaining virtues from your familiar? I note that Calpurnia gains the virtue Unaging from her familiar, and Angarr gains Puissant Hunting. I don't want to overreach, but I'd like to know what's appropriate and what isn't.
Sorry for all the questions, but I want to make certain that I'm following the rules properly when making up my magus and familiar.