Improve the skill system

While I partially agree with this, I don't think it's an issue. Area/Organization Lore shouldn't be responsible or required for basic, day-to-day knowledge.

Area/Organization Lore can't be rolled without an score, but let's make a mental exercise and assume it could (since the prohibition is just a rules construct). The difference between score 0 or 1 is pretty much nil. The person with no score is just more likely to botch.

Maybe we should just have a rule saying "after 1 season living in Place you can roll Area Lore (Place) even with no score, but with the 3 extra botch dice". But is this worth the ink or the time to type? Any storyguide should be capable of saying "ok, you have no training but you have been serving the Order of the Weekly Meetings for an year, make an Int roll to see if you recall what is the dress code for Tuesday evenings."



What I think we would benefit more than chopping "unnecessary" social skills would be short examples of what/how should these skills be used. Something similar to the combat examples, or to the example of Intrigue usage in HoH:TL p.24.

2 Likes

In Ars Magica, the skill system could use rebalancing, particularly in reducing the emphasis on social skills compared to others. Additionally, there's a concern about the cost and significance of certain skills for mages, such as awareness, which may not receive attention due to their non-magical nature and time investment required for improvement. This imbalance may hinder character development and gameplay diversity.

This game should bring a system like League of Legends MMR score, so that it will be easy to all to improve their skill level.

3.5

Is this conversation helpful so far?