General concept: a boy with strong faerie blood from a powerful faerie god of nature that gives him a focus in Herbam and Terram, and that makes his magic a bit more flexible.
History: Imric was born in Dundalk, Ireland, the bastard child to the daughter of a local Norman lord, bringing a certain amount of shame to the family. Nevertheless, despite this fact, Imric's mother never seemed to feel anything but kindness toward the man who had ruined her. What's more, she never identified him, even though it would have been in her best interests to do so. Of course the reason for this is that she knew him as a faerie lord who took her into the land of faerie for a glorious month that took place in a single evening. There was no way to explain that to her father or anyone else, at least if she wanted to be believed. And so she said nothing.
Of course, those close to her knew that there was something strange about the boy, and what many suspected was at least close to the truth. For one thing, Imric had vivid green eyes, the color of spring leaves. For another, his blood was not red, but was clear, much like the sap of a tree. Many felt that the faerie folk were involved with his birth. And they were right. None, however, not even his mother, suspected the truth - that he was actually the son of Cernunnos, a Faerie god of nature.
Imric was fortunate in that, despite being a bastard, he was treated relatively well by his family. If nothing else, the strictures of society were looser in Ireland than in England making him less of an embarrassment. He was raised, if not as a true-blooded member of the family, at least as something close. It didn't hurt that he was a likeable child with a kind heart.
But things changed just past his ninth birthday. It was then that strange things started to happen and people began to feel uneasy in his presence. People began to wonder if it was an altogether good thing having him around. It's impossible to say what Imric's fate would have been in the coming years, since only a few months later, his mother and grandfather were approached by a Redcap who offered to foster him.
Year: sometime after 1267
Age: 10(10) at saga start
Birth Name: Imric
Race/Nationality: English/Irish (Norman)
Birth Place: Dundalk, Ireland
Hair: Sandy blonde
Eyes: Vivid green
Intelligence: +1 (+3)
Perception: -1 (+1)
Presence: -2 (0)
Communication: -2 (0)
Strength: -4 (-2)
Stamina: +1 (+3)
Dexterity: -2 (0)
Quickness: -2 (0)
The Gift (Free)
Hermetic Apprentice (Social Status, free)
Faerie Magic (would be his future free House virtue, so no charge at this time, possibly not yet attained)
Strong Faerie Blood (Faerie god of nature/healing - +1 Sta)
Second Sight (free from Strong Faerie Blood)
Independent Study (does this virtue even fit in with how xp will work in this game?)
Puissant Herbam Magic
Puissant Terram Magic
Deficient Technique (Perdo)
Infatuation (possibly with a teacher) [Later swapped out for Susceptibility to Divine Power]
Magical Animal Companion (sent by father to look after him, details TBD)
Note: These are the flaws and virtues that I'd ultimately like to have. Aside from the Gift, Hermetic Apprentice, Strong Faerie Blood, Bastard, and Infatuation, I'm good with only having some be starting virtues/flaws and others being acquired over time. I'm also not entirely certain how inherited virtues work. What would you suggest be inherited?
Area Lore: Dundalk 1
Athletics (grace) 2
Awareness (alertness) 1
Brawl (dodging) 1
Charm (making friends) 2
Chirurgery (binding wounds) 1
English (native) 5
Faerie Lore (woodland faeries) 1
Folk Ken (townsfolk) 1
Gaelic (storytelling) 3
Music (singing) 1
Second Sight (seeing through illusions) 1
Stealth (sneaking) 2
Swim (staying afloat) 1
Okay, I'm not 100% sure that I even have this done right, or that I have a concept that works. Please feel free to provide whatever constructive criticism is necessary (up to and including that the whole concept doesn't work).