Infernal / diabolist items - suggestions please!

These items are mostly built using the Maleficia guidelines as items created using Effusion.

I used a new RTD for one of these, detailed below:

Grave (Equivalent to Room. Affects all things buried in a particular grave site- this is often a single person, but in the case of mass graves due to plague, gruesome crime or battles it may affect large numbers of bodies.)

Pickled Bat Wings
Debauchery/Phantasm 5 (Touch, Concentration, Individual)

A pair of wings from a black bat, preserved with a nasty pickling fluid. Eating one of the wings causes large bat-like wings to sprout from the eater's back. These allow them to fly at similar speeds to which they could run. As a phantasm, these wings dissipate upon entering the dominion or hearing the sound of church bells.

Profaned Wine
Debauchery/Consumption 5 (Touch, Moon, Individual)

This sacramental wine has been defiled with a sinner's blood. If poured into a vessel and shared with another person, the one who drinks first will gain a point of Stamina (up to a maximum of +1), which their partner loses.

Ring to Spurn the Heretic's Fate
Incantation/Effusion 10 (Personal, Momentary, Individual, +1 Complexity)

This silver ring when thrown into a raging fire will blacken and shatter. The remnants of the ring will instantly become filled with a harsh and terrible coldness. This will instantly extinguish any fire less intense than a house fire. Alternatively, by snapping the ring in half and throwing the halves into water the ring can be used to freeze water. It freezes a circle of water up to three paces wide. The ice melts as normal ice, but remains solid enough to walk on for at least an hour.

Sailor's Bane Candle
Debauchery/Effusion 20 (Sight, Sun, Group)

This candle of black lamb fat, when lit and placed in a window during a storm will cause the storm to gradually worsen over the next hour. The storm will be unable to end or calm until the sun next sets or rises. The candle will always be consumed by the end of this duration.

Dust Depraved to Wake the Dead
Incantation/Consumption 30 (Touch, Sun, Grave)
This is a bag of dust made from the bones of unburied corpses. When sprinkled over a grave, it disturbs the rest of the dead and causes them to rise up as shambling undead monsters under the power of the one who woke them. The dust is ineffective during the day and its power works until the dawn.

This magic item, like many forms of necromancy, lacks the power to disturb the dead who have received christian burial rites. However, this restriction is waived if a local religious leader or the priest of officiated those rites is in a state of mortal sin.

Most such bags have enough bone dust to raise three or four grave's worth of the dead.

This item requires a much more powerful Infernalist than the others, or a group of dedicated Diabolists using sacrifice or vis.

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