Part of the HR is the Continuous Parma Fabula effects don't have to penetrate, except for the "increase damage for specific target type" one which I did not include. Right now the sword could use its base stat line and the auto "parry" (it targets the wielder) against beings with MR, though not the sundering effect (which would target things held/worn by the being with MR). I seriously considered making the first two effects as powerful as I could with 8~10 seasons to instill each effect.
I have already used 64 pawns in game (along with 2 years) and done the stuff that deals with HRs, so really don't want to start over. You will notice that most of the effects I am considering do not need to penetrate and any that do I would of course include penetration in.
EDIT: As a sidenote, the Parma Fabula stuff is included in my Saga's HR thread. It was posted in June and the Parma Fabula stuff is the 4th from the bottom.
The rating of the evaluator are half of the total score, with the voting the other half. That voting should be based on similar criteria but when you are dealing with a bunch of Magi who knows. The varies Magi will get a chance to handle the swords though, so those quality of life enchantments will be noticeable to them as well.
That is why I lowered the required strength and load of the weapon, making it feel as if it had the weight of a feather. So when one of those Magi picks it up and gives it a few swings, they don't do something like spin around like a top or pull a muscle from hefting it. I also wanted my Str 0 Magus to be able to use it, though my Great Weapon skill is more for staffs.