Is it possible to integrate a General (minor) virtue into Hermetic magic? Specifically, the "Unaffected by the Gift" virtue? My thought is that it should be, as it's obviously a virtue that DEALS with Hermetic magic, but is labeled as a general virtue to avoid being put in the Supernatural or Hermetic categories, with all the restrictions that apply to those.
In context....I was glancing about, looking for ways to improve an apprentice's relations with his soon-to-be Gifted classmates, and I thought of a few ideas:
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Extend the parma of the teacher over all the students - which works, but only if you have a really good Student:teacher ratio (like, 1:5 or less), and the infrastructure/willingness of a bunch of magi to do that.
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Teaching via telepresence - so that none of the students are actually in the room with each other. I thought this was clever, but a fellow gamer felt it was too sci-fi esque, and made him uninterested in the game. Fair 'nuff.
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Give them all Gentle Gift - which requires some serious Breakthough research, but is actually do-able (just study house Jerbiton - they define themselves by finding that virtue in the wild, and would likely be delighted in a way to make the rest of the order less "Ugly". Makes for some easy research projects.) But that's a long-term project, and may not be easily available.
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Cover them all with some other form of Magic Resistance - I honestly don't know if this would work. The Blessing power (from RoP:D) can grant magic resistance, and it's easy to do long-term, and doesn't grant warp for low-level effects. But I can't find any discussions of whether Magic resistance grants protection from the Gift - I'm guessing not, as that seems to be a specific power of Parma, in addition to Magic Resistance.
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Or give them all "Immune to the Gift" - the General gift in RoP:M (pg. 47). I figure there are a couple of ways to do this:
a. Figurine magic (from HoH:TL) - it's a minor general gift, and so it could be put in a figurine. However, unless he could find a figurine master willing to work full-time on figurines, that would probably take a while.
b. Figure out how to do a permanent ritual to grant it - which I think could be done, but I'm not sure of the power levels: Creo Mentem 35 effect (like Gift of Reason), with a Vim requisite? It would grant a point of warp, but - eh, it's only a point. Make it T:Circle, and everyone in the covenant (all the grogs, at least) would have it as well.
c. Figure out an Initiation Script - which would be amusing, as "going to a school for magic" pretty much fits the bill for a child's Initiation Quest (see: the first couple of chapters of Harry Potter). Give up your Old Life, Journey to a distant and unique place, engage and overcome trials, be taught by powerful, mysterious people, etc.
d. Teach them all Parma - yeah, not gonna happen.
e. Integrate the effect -
My thought is that it should be possible, even though it's labeled "General" - as Bonisagus figured out how to do it with the Parma. So what are study sources, and what would integration look like?
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The Parma itself - as it's taught as a not-fully-integrated ability, you should be able to examine Parma for hints on how that aspect of Parma works.
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Individuals who have the Virtue - it's probably noticeable via Intelligo Vim, or something.
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Might be able to study the Gentle Gift for it's yin/yang opposite.
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Any of those figurine magical statues that have the ability built into them - could study for insights into either Figurines, or else the underlying virtue.
With that in mind, what would integration look like?
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A variant of Opening the Ways, which prevented the gift penalty from affecting the targeted apprentice. (ie, everyone would gain the virtue, like the Subtle Opening integration).
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The above-mentioned Creo Mentem effect.
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Modify Parma so that, even if you can't make it work, if you've got at least 5 points in it you can gain the benefit of the Gift-blocking. Which may get him into trouble with the rest of the order, as that's making Parma actually WORK for people that aren't in the order yet. However, the main part of the Parma is the magic resistance part - and if they failed their apprenticeship, they'd be hunted down anyway. So I'm not sure how big of a deal this would be.
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EDIT - modify the Aegis so it includes an effect similar to Parma: It surpresses the effect of the Gift, just like it surpresses the ability to do magic. (So it doesn't affect you if you have a casting token.) Which actually means it's beneficial to NOT have a casting token, but it seems consistent.
Honestly, to me any one of these three would seem to work.
Thoughts?