Intelligent Items

Oooooooh, NICE!!! Here lies the road to hell for sure, but it is a nice, flat and paved road with cool views. Creates a whole new meaning for the word "slavery". A magus doing that sounds cool, specially for a mentem or corpus master gone high with his power level and seeing himself superior to well, anything.

Cheers,
Xavi

But then where back with (a variat of) the old question:
I turned a guy into a wooden wand. How much Vis can I invest him with?

To paraphrase the book: Muto cannot change the natural properties of things, only add to them to mask their effects.
So in essence, the item would still count as a living human being. Not enchantable unless you make a breakthrough along the lines of 'Inscription of the Soul' first.

I make a CrIg(Co) or MuCo(CrIg) spell to allow a human being to project flames for moon duration through his mouth. I Muto said person into a gargoyle-looking onyx wand (MuCo(Te)). Can the gargoyle belch flames? I would say "yes" :slight_smile:

BTW: to answer tellus, I would say "yes" as long as the players and SG can avoid going on a riotous session of lame jokes about the viagra man that cannot get rid of his woody :stuck_out_tongue:

Xavi

Thing is, I find these 2 contradictory.

Ths was sort of my point actually, thank you for noticing it :smiley:

Not... strictly sure that's true.
Haven't the Criamons been enchanting their skin for a while without said virtue? Or am I wrong? I might well be.

I'd forgotten about the Mechanica of Heron, thanks for the reminder. My thinking is very similar.

The Awakened Device Virtue in Ancient Magic is part of the Mechanica of Heron. Once the mechanica and/or simulacrum is constructed, this final enchantment gives it intelligence and sensory perceptions of its surroundings. The formulas require that the mechanic (creator) has a Mechanica of Heron Ability score. It is also implied that the mechanic is awakening a simulacrum of an animal, a constructed beast with artificial eyes, ears, mouth, etc. Awakening a clockwork construct is the last part of the process.

My idea, which admittedly is forming while I type, would make awakening the item the first part of the process. Once awakened, the device's Intelligence score subtracts from the vis cost of additional powers, so ultimately an awakened Verditius device would be more powerful than an awakened simulacrum of Heron. Well, it would have more powers.

I also think the awakened Verditius device should receive some of the Verditius creator's Personality Traits. I'd suggest that the device gets the Personality Trait and score of the creator's most extreme Personality Trait, ignoring Hubris. I know several players ignore Hubris already :slight_smile:

I'm going to work on this. Maybe I should give Sub Rosa a ring.

This reminds me of an old Neverwinter Nights 1 module, where my character found a talking sword that kept apologizing to his adversaries. :laughing:

From time to time it complained that it was forced to slash those filthy orks and requested to be cleaned.

I'm not sure of the mechanics of that, but Criamons are a mystery cult. Unless they have a specific virtue covering that it should fall under 'the Enigma', so a special virtue is still involved.

It doesn't require a virtue, it's just mentioned in the Criamon section. You can enchant tattoos on your body. The actual enchantment doesn't cause warping though the effect certainly could. Tattoos can't hold that much vis in them, though. (I have conceptualized a Verditius with Item Attunement who uses tattoos extensively. I thought that would be fun and a little different.)

Chris

I dug up and read the insert. To me it sounds more like the enchantment is in the tattoo and not your body. So fundamentally it wouldn't be any different from, say, sewing a strap of leather to your forearm and then enchant that.

I'd just find it very strange if you could take a grog (or yourself) to the lab and straight up enchant them like an item.