Xpofer is at the top of year five and experimenting. I need two dice roll. The first is a simple die to add to his Lab Total. He is not trying for original research just yet. It's an unnecessary roll; his Lab Total is high enough to invent the spell, but I need to experiment to get his laboratory specialization in experimentation bonus (and Inventive Genius). The second roll is on the Extraordinary Results Chart. I'd like you to make these rolls and adjudicate the results of the Extraordinary Results Chart.
The specifics, from my notes:
Spring: Invent spell, The Debtor's Conscience, using experimentation. Creo Mentem level 30. CrMe Lab Total: Int (+4) + Cr (10) + Me (9) + minor focus (9) + Magic Theory 7 (including specialization) + Puissant Magic Theory (+2) + Aura (+3) + Inventive Genius (+6) + Creo laboratory specialization (+4) + laboratory experimentation specialization (+8) = 62 base + simple die roll w/ no risk modifier. Than a stress die roll on the Experimentation: Extraordinary Results chart.
The Debtor's Conscience
Voice, Moon, Individual
The caster creates a memory in the target's mind that the target owes the caster money. While the target can't remember why she owes the caster money, she does remember the debt. An Intelligence + stress die roll of 9+ will indicate to the target that something is amiss with his memory, and if the stated amount is unrealistic, the Ease Factor is lowered to 6+. This spell doesn't force the target to "repay" the money; that must be negotiated through social interactions.
The research rules say "something that somehow incorporates the idea" (p.26 true lineages) I do not think allowing any research at all to qualify fits with the spirit of the rules.
Ideas that would fit with affinity with magic theory might be
most intellego vim spells
spells and effects dealing with studying and learning.
I'd allow study of the the forest Shining stone (covenants p102) to provide inspiration per the rules in ancient magic
float some more "affinity with magic theory" specific ideas towards me and I'll probably OK most of them. And of course the more cool they are the more likely you are to earn the votes of your sodales.
I'm confused. We start with no lab at all? That means two seasons to make a basic lab. That will take retooling. I am now understanding this as: "You have no lab, but have room available for a +2 Size laboratory, the maximum allowable size." Is this correct? Or is it: "You have a huge, empty space to build a lab in. Currently there is no lab. With two seasons work, you will have a Size +2 lab."
If our starting Size is 0, how do we increase the Size from 0 to +1, and then ultimately to +2? Spend a season expanding it? Do we have to worry about cost? Juggling Virtues and Flaws, I can keep the Upkeep to 0, but that doesn't account for the (imagined) number of mythic pounds it would cost to physically increase the Size. At the moment, looking through Covenants, I can't find a cost formula that states how much this costs.
If, after two season's work, we have a Size 0 lab in a Size +2 space, should we take the Empty Flaw (Covenant's, page 114)? It would seem to apply.
I might at least mention the name of the character that you are coresponding with. (perhaps write up a personality description for the correspondent at the bottom of you submission ). The goal of the game is to wow your fellow players I'll leave it to your sense of good taste to determine how much detail makes for the best description.
Yes he speaks latin
Assume that searching for a familiar could be done in two seasons with no special preparation at all, and a single season if you have some applicable spells/effects/ingenious schemes for searching , making contact, or traveling. Put together a description of how you located and connected with the familiar, I'd think that a short paragraph would be appropriate but the reeal point is to impress your fellow players with how much panache you can pull the job off with, so a shorter (brevity is the soul of wit) or longer description may be more appropriate.
You have space for a lab, you do need to spend the two seasons to make a basic lab. The funds for this are provided.
I had forgotten about the empty flaw when I made my example post.
Here's my new plan. You can start with a lab of any size that you wish up to +2. If you want to take the space for a size +2 lab and make it into a lab and a studio per city and guild you may (I'm not really on top of the city and guild rules so please tell me if this doesn't work for some reason).
Thanks Erik; crystal clear.
I found that starting with a Size +2 and quickly taking a minor Virtue to offset the Empty Flaw was very beneficial. The Empty Flaw, by the way, really isn't that bad (-1 Aesthetics and -1 Health)
I need two die rolls to determine the results of [i]The Debtor's Conscience[/i[. First simple, the second stress. If you don't have your books handy, I can tell you the result on the Extraordinary Results chart and let you adjudicate if necessary.
After learning the spell, Xpofer is going to spend the next season enchanting the same effect into a ring. I'll need two die rolls again (simple/stress).
Take the minor virtue Spacious with your starting lab. Now you have bonuses and one unused space point. You only get the Empty flaw if you have two or more unused space points, so you don't get that flaw. You could later lose Spacious when you need the space, as per the rules dead center on page 113 of Covenants.
Should I write up Castor (my beaver familiar)? Or would you rather do that? I am familiar with the rules in the Bjornaer Houses of Hermes entry.
What should I do about adventure experience for the seasons spent searching for Castor?
Will it also take two seasons to find an apprentice? Will you want us to write them up, or will you want to do that?
What do you do with the rules in the middle of page 165 of the main rules. Technically, according to the rules you could spend each of 90 days reading a different summa each 5 days and gain 1/3 of each summa's quality to all of those 18 abilities. I expect if any of us were to try that we'd experience some divine power. In our live troupe we just changed the rounding to the other direction, which did allow splitting the seasons between two or three books, but was an easy solution to remove all the abuse available due to the rounding used in the book.
The first season of experimentation is a success, even though the stress die "7" results in "no benefit". Xpofer didn't need the simple die result to invent the spell, but had to experiment to include his laboratory specialization.
The second season, which consists of investing a similar spell into an income-generating device, Xpofer didn't need to experiment. I realized this after I sent my request but before I received your response.
So far, so good.
Erik, what is your imagined deadline for this first "competition"?
To soon to say. So far no one has posted even the first few years of their advancement. when more people get moving then I can post a deadline. right now I don't know enough to make a good suggestion. Certainly you caillin, fire monkey boy and fluffy squirrel are working but I haven't seen any results as of yet. I emailed Scott on Monday and found that he didn't know where the board was so he's a bit behind. Mark has emailed me that he has subscribed to the relevant threads but I haven't heard from him in some time.